Project Arcade: Build Your Own Arcade Machine (ExtremeTech Series)

Project Arcade: Build Your Own Arcade Machine (ExtremeTech Series)

4.5 11
by John St. Clair
     
 

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You can go back, and here's howRemember the days--and quarters--you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They're hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and

Overview

You can go back, and here's howRemember the days--and quarters--you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They're hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like.

Start Here

1. Plan for your space and budget
2. Design and build the cabinet
3. Construct the controllers
4. Build the console
5. Pick an old game's brain
6. Install the emulator
7. Convince a PC it's a game
8. Connect a monitor and speakers
9. Add a marquee
10. GO PLAY!

Includes diagrams, detailed instructions, essential software, and more

CD-ROM Includes
* Complete cabinet plans and diagrams
* MAME32 software
* Paint Shop Pro? evaluation version
* Links to hundreds of arcade cabinet projects

Editorial Reviews

From the Publisher
“…breathtaking detail…the passion is infectious…” (Edge, December 2005)
bn.com
The Barnes & Noble Review
Did you misspend your youth in arcades, shooting aliens and wasting quarters? (Or maybe you’re doing it now?) Why not build your own arcade machine? The brains: a spare computer. The rest? For that, see Project Arcade for complete plans and step-by-step directions.

John St. Clair, host of the Build Your Own Arcade Controls FAQ, covers every step: building your cabinet; integrating spinners, trackballs, joysticks; mounting monitors and speakers; then hooking up the computer and transforming it into an arcade machine. (Including everything you need to know about ROM emulators.)

St. Clair shows how to find parts and kits, troubleshoot the thing, even create “classic” arcade artwork. Whatever your guilty fantasy -- Asteroids, Pac-Man, Tempest, Centipede -- this book will make it come true. Bill Camarda

Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2003 and Upgrading & Fixing Networks for Dummies, Second Edition.

Product Details

ISBN-13:
9780764556166
Publisher:
Wiley
Publication date:
04/26/2004
Series:
ExtremeTech Series , #8
Edition description:
BK&CD-ROM
Pages:
504
Product dimensions:
7.30(w) x 9.00(h) x 1.00(d)

Meet the Author

John St.Clair, like most children of the ‘80s, spent much of his childhood immersed in arcade games. Although he’s now a respectable network engineer, he remains an avid gamer and serves as Webmaster for www.arcadecontrols.com, the favored site of hobbyist game builders.

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Project Arcade: Build Your Own Arcade Machine 4.5 out of 5 based on 0 ratings. 11 reviews.
Guest More than 1 year ago
This book is the ABSOLUTE DEFINITIVE GUIDE on how to join in on this great and addictive hobby. It's an easy read, covers every important topic (including pitfalls) in real depth and detail. It also includes a CD ROM to give you a quick start and access to various websites that will further your knowledge. Go for it!...you won't regret it!
Guest More than 1 year ago
Project Arcade is JUST what the doctor ordered!! I am a relative amateur when it comes to all things technical. I commishioned an expert to make a cocktail arcade cabinet for my in-laws for their anniversary and immediately wanted to learn how to do this for myself. After reading many message boards and websites I found myself question whether or not this was something I could handle. I decided to order Project Arcade after hearing about it on the BYOAC message boards. BOY, am I happy I did!! This book is a COMPLETE step-by-step guide on how to put your own MAME cabinet together...from scratch. I even learned how a keyboard and mouse work after reading this book! I read it cover to cover in under a week and now I'm off to start my own project. If you're interested in putting a MAME cabinet together and need a little guidance (or alot!) I HIGHLY recommend this book.
Anonymous More than 1 year ago
This is my dream book! It is amazing! Purchase some awesomeness! :)
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Guest More than 1 year ago
This ia a well written, in-depth, book . At over 450 pages, it covers almost every aspect. My only minor gripe is that the pictures are all black and white.
Guest More than 1 year ago
Remember 1979? When Space Invaders conquered Japan and then stormed overseas to crush everything in its path? Then, in the space of 3 short years, it was rapidly obsoleted by Missile Command, Defender, PacMan and others. Yes, the world was young then, and so were you. Now you are grown up and respectable. But you want to go back? It is no coincidence that St Clair and his publisher painted the cover in a hazy sepia glow of nostalgia. What is it, a photo from the Civil War? Shameless tugging at your fading youth. St Clair shows us an amazing cottage industry that has sprung up in the shadows, to supply items like arcade spinners, trackballs and keyboard encoders. Unsurprisingly, the book is heavily hardware oriented. For the most part, it is about new versions of old hardware. Emulations or simulations on current PCs aren't really the attraction here. Instead, it is the entire retro ambiance. Like the full arcade size versions of the games. Now it is possible, if you plonk down enough cash, to buy these items, in toto. But he writes for several different audiences. One is the person who likes to build such games for herself. Another is the person who can't afford to buy a finished game. A third is someone who wants to make and sell such games. Naturally, these audiences may overlap.
Guest More than 1 year ago
John St. Clair and Wiley publishing have really put together something special here. From the first sniff of sawdust and solder to the finished product 'Project Arcade' will be the retro gamers bible for years to come. The best money I've spent on a book this year.
Guest More than 1 year ago
I've been visiting the author's web site for several years & have already built a 'prototype' arcade control panel. The site is a GREAT resource, filled with extremely helpful & experienced people, but I feel that I would have been MUCH happier with my project if I'd have had this book next to me the whole time. What the book does a great job of doing is consolidating all of the information available on the web & using it to provide a reference project to work by. This book has inspired me to begin planning a full arcade cabinet & it will be the FIRST place I look to guide me through its construction.
Anonymous More than 1 year ago
I've always wanted to build my own arcade machine.
Janet Strickland More than 1 year ago
This is not worth the money