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From Barnes & Noble
The Barnes & Noble ReviewDid you misspend your youth in arcades, shooting aliens and wasting quarters? (Or maybe you’re doing it now?) Why not build your own arcade machine? The brains: a spare computer. The rest? For that, see Project Arcade for complete plans and step-by-step directions.
John St. Clair, host of the Build Your Own Arcade Controls FAQ, covers every step: building your cabinet; integrating spinners, trackballs, joysticks; mounting monitors and speakers; then hooking up the computer and transforming it into an arcade machine. (Including everything you need to know about ROM emulators.)
St. Clair shows how to find parts and kits, troubleshoot the thing, even create “classic” arcade artwork. Whatever your guilty fantasy -- Asteroids, Pac-Man, Tempest, Centipede -- this book will make it come true. Bill Camarda
Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2003 and Upgrading & Fixing Networks for Dummies, Second Edition.
Overview
You can go back, and here's howRemember the days—and quarters—you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They're hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time-space continuum and enjoy all those classic games, plus ...