Promethean: The Created

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Overview

I know that look of disgust in your eyes.
You can't hide it from me.

I've seen all its expressions in many faces like your own.
I am intimately familiar with rejection.
Yes, these scars and stitched wounds are horrifying to behold.
Were I truly alive, they'd be enough to kill me.

But I am not alive.
Not yet.

Not in the way you know it.
A fire burns within me and animates this dead flesh,
these legs that have wandered the far regions of the Earth,
these hands that have killed men.

And I walk with a purpose.
You will not stand in my way.
These hands have killed men.

A Storytelling Game of Stolen Lives

Prometheans are soulless corpses animated by a mysterious, alchemical force—the Divine Fire stolen from the gods. Their hideousness forces humans, animals, and even nature itself to reject them on an instinctual level. They wander the dark places of the world, seeking what their creators denied them: humanity.

A New Game set in the World of Darkness

• A whole new type of character for players, inspired by the classic Frankenstein monster and the worldwide myths of Golems

• Explores aspects of the World of Darkness unknown to the other game lines

• Strange new antagonists and mysteries to unravel for players of any World of Darkness game

US Page Count: 288 (hardcover). Authors: Bill Bridges, Justin Achilli, Alan Alexander, Conrad Hubbard, Carl Bowen, Matt McFarland, Howard Ingham, Joseph Carriker, Rick Chillot. Developer: Bill Bridges

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Product Details

  • ISBN-13: 9781588466068
  • Publisher: Psi Records
  • Publication date: 8/28/2006
  • Series: Promethean Series
  • Pages: 288
  • Product dimensions: 8.44 (w) x 11.12 (h) x 0.89 (d)

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Sort by: Showing all of 4 Customer Reviews
  • Posted December 19, 2009

    I Also Recommend:

    A Well Done Take on the Man-Made Monster Genre aka the Promethean

    Promethean is by far an altogether well-written attempt by White Wolf into branching out into the Frankenstein-esque mythos to round out its "creature feature" mainstays in tabletop modern horror like Werewolf: The Forsaken or Vampire: The Requiem, for example. Regardless if your interests lay in rounding out your World of Darkness library, starting a new campaign, or even looking to add another element into an existing WoD game, then you will be pleased with this installment from White Wolf Publishing.

    The premise of the game takes itself from several different mythological takes on creating life from otherwise inanimate flesh ranging from such stories such as the traditional Frankenstein although White Wolf creatively branches out into the Grecian Galatean myth and even the Egyptian's Osiris among others in its own recreation of the modern promethean a'la World of Darkness.

    The campaign itself seems catered towards a smaller group of players of 3-4 given the higher level for intimate character development rather than on monster smashing although one could run the game as such. This may stem though from the inclination by the game's premise to encourage players to define humanity and how it shapes their character's understanding of the world and your own existence on a much higher level than in previous World of Darkness games where many of the characters would otherwise begin as human only to become something wholly different such as a vampire, changeling, etc. Instead, this game starts you as the monster from the beginning who must somehow find your humanity...or in some cases derail yourself as far from it as possible depending on your character's development since even your very existence causes destruction, persecution, and decay to your surroundings.

    All in all an excellent addition to one's World of Darkness and/or gaming library.

    Was this review helpful? Yes  No   Report this review
  • Posted August 20, 2009

    more from this reviewer

    I Also Recommend:

    One of the best from White Wolf

    Out of the New World of Darkness, Promethean: The Created was the first of the limited release series, and also the first not affiliated with anything that had been done before in the World of Darkness. Instead of retreading old ideas, remaking Vampires or Werewolves or Mages, Promethean: The Created blazes a new trail, one marked by the grotesque horror of trying to transcend one's own nature to become...simply...human.

    You play as one of The Created, a stitched together corpse imbued with the Divine Fire stolen from the Gods. Yes, this is the story of Dr. Frankenstein and his monster, but it's also the story of the rabbi and his golem, of Pygmalion and Galatea. You are a living thing, wrought from the dead, and the only thing you know for sure is that you were not meant to be. The world hates you. Your very presence causes Disquiet in mortals, spurring them to anger or jealousy or any number of dangerous, irrational emotions. Just by staying in one place, you blight the very land. So you wander, alone and despised, tormented by your own nature and the byproducts of your creation: monsters that hunt you for your inner fire.

    And yet there's a spark of humanity in you. The game is a quest, a Pilgrimage to fan that spark into a flame. To turn lead into gold. To turn a dead husk into a living, breathing human being. This makes Promethean: The Created, one of White Wolf's most poignant games. Your ultimate reward is a soul.

    It's best for small groups of Roleplayers, and is very indicative of White Wolf's Storyteller System. The game is less about combat and conquest (though that does play in) and more about the journey your character and others take, what you learn on the road to humanity. Deep and heady stuff to be sure. But very, very welcome.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted January 27, 2010

    No text was provided for this review.

  • Anonymous

    Posted October 29, 2008

    No text was provided for this review.

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