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Psy-COMM, Volume 2 based on 0 ratings. 1 reviews.
While the first book in the series was inventive, new, and dramatic, the second has failed to live up to the standards of its predecessor. What were once compelling, conflicted characters have become goofy caricatures, lacking depth and originality. With a different artist, who proves adept at mimicking the sharp, suited-for-action style of Granger, and does well at backgrounds and action scenes, falls short at capturing the essence of the characters themselves. As a redeeming quality, there is enough action to almost make up for the pseudo-same characters, and the world of the psy-comms is looked at in depth, which makes their world a little more real, and less like an action game and more like a novel. Perhaps if the authors switched back to the original artist for the third book, or make a point of turning Mark Leit back into the character that he was, the series can redeem itself. For now, however, the story does better as a movie than a continuing graphic novel.