Pyramids (Discworld Series #7)

The seventh book in the award-winning comic fantasy Discworld series by Terry Pratchett.

Unlike most teenaged boys, Teppic isn't chasing girls and working at the mall. Instead he's just inherited the throne of the desert kingdom Djelibeybi—a job that's come a bit earlier than he expected (a turn of fate his recently departed father wasn't too happy about either).

It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun. First, there's the monumental task of building a suitable resting place for Dad—a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummies. And to top it all off, the adolescent pharaoh discovers deceit and betrayal—not to mention a headstrong handmaiden—at the heart of his realm.

Sometimes being a god is no fun at all. . . .

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Pyramids (Discworld Series #7)

The seventh book in the award-winning comic fantasy Discworld series by Terry Pratchett.

Unlike most teenaged boys, Teppic isn't chasing girls and working at the mall. Instead he's just inherited the throne of the desert kingdom Djelibeybi—a job that's come a bit earlier than he expected (a turn of fate his recently departed father wasn't too happy about either).

It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun. First, there's the monumental task of building a suitable resting place for Dad—a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummies. And to top it all off, the adolescent pharaoh discovers deceit and betrayal—not to mention a headstrong handmaiden—at the heart of his realm.

Sometimes being a god is no fun at all. . . .

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Pyramids (Discworld Series #7)

Pyramids (Discworld Series #7)

by Terry Pratchett
Pyramids (Discworld Series #7)

Pyramids (Discworld Series #7)

by Terry Pratchett

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$9.99 

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Overview

The seventh book in the award-winning comic fantasy Discworld series by Terry Pratchett.

Unlike most teenaged boys, Teppic isn't chasing girls and working at the mall. Instead he's just inherited the throne of the desert kingdom Djelibeybi—a job that's come a bit earlier than he expected (a turn of fate his recently departed father wasn't too happy about either).

It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun. First, there's the monumental task of building a suitable resting place for Dad—a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummies. And to top it all off, the adolescent pharaoh discovers deceit and betrayal—not to mention a headstrong handmaiden—at the heart of his realm.

Sometimes being a god is no fun at all. . . .


Product Details

ISBN-13: 9780061807206
Publisher: HarperCollins
Publication date: 10/13/2009
Series: Discworld Series
Sold by: HARPERCOLLINS
Format: eBook
Pages: 368
Sales rank: 48,591
Lexile: 760L (what's this?)
File size: 2 MB

About the Author

Terry Pratchett (1948–2015) is the acclaimed creator of the globally revered Discworld series. In all, he authored more than fifty bestselling books, which have sold more than one hundred million copies worldwide. His novels have been widely adapted for stage and screen, and he was the winner of multiple prizes, including the Carnegie Medal. He was awarded a knighthood by Queen Elizabeth II for his services to literature in 2009, although he always wryly maintained that his greatest service to literature was to avoid writing any.

Hometown:

Salisbury, Wiltshire, England

Date of Birth:

April 28, 1948

Place of Birth:

Beaconsfield, Buckinghamshire, England

Education:

Four honorary degrees in literature from the universities of Portsmouth, Bristol, Bath and Warwick

Read an Excerpt

Chapter One

Nothing but stars, scattered across the blackness as though the Creator had smashed the windscreen of his car and hadn't bothered to stop to sweep up the pieces.

This is the gulf between universes, the chill deeps of space that contain nothing but the occasional random molecule, a few lost comets and...

...but a circle of blackness shifts slightly, the eye reconsiders perspective, and what was apparently the awesome distance of interstellar wossname becomes a world under darkness, its stars the lights of what will charitably be called civilization.

For, as the world tumbles lazily, it is revealed as the Discworld — flat, circular, and carried through space on the back of four elephants who stand on the back of Great A'tuin, the only turtle ever to feature on the Hertzsprung-Russell Diagram, a turtle ten thousand miles long, dusted with the frost of dead comets, meteor-pocked, albedo-eyed. No one knows the reason for all this, but it is probably quantum.

Much that is weird could happen on a world on the back of a turtle like that.

It's happening already.

The stars below are campfires, out in the desert, and the lights of remote villages high in the forested mountains. Towns are smeared nebulae, cities are vast constellations; the great sprawling city of Ankh-Morpork, for example, glows like a couple of colliding galaxies.

But here, away from the great centers of population, where the Circle Sea meets the desert, there is a line of cold blue fire. Flames as chilly as the slopes of Hell roar toward thesky. Ghostly light flickers across the desert.

The pyramids in the ancient valley of the Djel are flaring their power into the night.

The energy streaming up from their paracosmic peaks may, in chapters to come, illuminate many mysteries: why tortoises hate philosophy, why too much religion is bad for goats, and what it is that handmaidens actually do.

It will certainly show what our ancestors would be thinking if they were alive today. People have often speculated about this. Would they approve of modem society, they ask, would they marvel at present-day achievements? And of course this misses a fundamental point. What our ancestors would really be thinking, if they were alive today, is: "Why is it so dark in here?"

In the cool of the river valley dawn the high priest Dios opened his eyes. He didn't sleep these days. He couldn't remember when he last slept. Sleep was too close to the other thing and, anyway, he didn't seem to need it. Just lying down was enough-at least, just lying down here. The fatigue poisons dwindled away, like everything else. For a while.

Long enough, anyway.

He swung his legs off the slab in the little chamber With barely a conscious prompting from his brain his right hand grasped the snake-entwined staff of office. He paused to make another mark on the wall, pulled his robe around him and stepped smartly down the sloping passage and out into the sunlight, the words of the Invocation of the New Sun already lining up in his mind. The night was forgotten, the day was ahead. There was much careful advice and guidance to be given, and Dios existed only to serve.

Dios didn't have the oddest bedroom in the world. It was just the oddest bedroom anyone has ever walked out of.

And the sun toiled across the sky.

Many people have wondered why. Some people think a giant dung beetle pushes it. As explanations go it lacks a certain technical edge, and has the added drawback that, as certain circumstances may reveal, it is possibly correct.

It reached sundown without anything particularly unpleasant happening to it,* and its dying rays chanced to shine in through a window in the city of Ankh-Morpork and gleam off a mirror.

It was a full-length mirror. All assassins had a full-length mirror in their rooms, because it would be a terrible insult to anyone to kill them when you were badly dressed.

Teppic examined himself critically. The outfit had cost him his last penny, and was heavy on the black silk. It whispered as he moved. It was pretty good.

At least the headache was going. It had nearly crippled him all day; he'd been in dread of having to start the run with purple spots in front of his eyes.

He sighed and opened the black box and took out his rings and slipped them on. Another box held a set of knives of Klatchian steel, their blades darkened with lamp black. Various cunning and intricate devices were taken from velvet bags and dropped into pockets. A couple of longbladed throwing tlingas were slipped into their sheaths inside his boots. A thin silk line and folding grapnel were wound around his waist, over the chain-mail shirt. A blow-pipe was attached to its leather thong and dropped down his back under his cloak; Teppic pocketed a slim tin container with an assortment of darts, their tips corked and their stems braille-coded for ease of selection in the dark.

He winced, checked the blade of his rapier and slung the baldric over his right shoulder, to balance the bag of lead slingshot ammunition. As an after-thought he opened his sock drawer and took a pistol crossbow, a flask of oil, a roll of lockpicks and, after some consideration, a punch dagger, a bag of assorted caltraps and a set of brass knuckles.

Teppic picked up his hat and checked its lining for the coil of cheesewire. He placed it on his head at a jaunty angle, took a last satisfied look at himself in the mirror, turned on his heel and, very slowly, fell over.

It was high summer in Ankh-Morpork. In fact it was more than high. It was stinking.

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