The Quantum Thief

The Quantum Thief

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by Hannu Rajaniemi
     
 

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A crazy joyride through the solar system several centuries hence--and the most exciting SF-adventure debut in years

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Overview

A crazy joyride through the solar system several centuries hence--and the most exciting SF-adventure debut in years

Editorial Reviews

Sara Sklaroff
There are scores of complex ideas in this impressive first novel…
—The Washington Post
Publishers Weekly
Rajaniemi melds a caper novel, New Wave aesthetics, and theoretical physics into a stellar debut. Broken out of a quantum prison in which he'd been forced to play endless games of prisoner's dilemma, often against himself, master thief Jean le Flambeur is forced to take a job working for the mysterious and beautiful Mieli. They travel to Oubliette, a moving city on Mars where time and memory are quantifiable and transferrable goods, and privacy is paramount. Their nemesis, the detective Isidore, reports to the enigmatic tzaddiks, a group of self-appointed law enforcers. Rajaniemi deftly introduces nifty concepts: a society of quantum MMO players, public servants who have used their allotment of Time and must labor to earn more. The plot itself is straightforward, allowing the mix of multiple narrative styles and viewpoints, elegant world building, and gonzo futurism to astonish without overwhelming. The ending sets up a sequel, but the story still stands nicely on its own. (May)
Charles Stross

The next big thing in hard SF. Hard to admit, but I think he's better at this stuff than I am.
The Financial Times

Many an anglophone author would kill to turn out prose half as good as this…. Reminiscent of the work of Alfred Bester, who produced two of the finest American SF books of the 1950s, The Demolished Man and The Stars My Destination.
John Clute

A brilliant first novel. The Quantum Thief, like so much of the best space opera of this century, is a prodigy house, where propositions are instant heritage, and arguments are eyeclick.
VOYA - Dotsy Harland
Notorious interstellar thief Jean le Flambeur is whisked out of an Archon prison in a dramatic rescue by a strange, winged space adventurer, Mieli, and her talking ship, Perhonen. Mieli has been instructed by the powerful Sobornost to use Jean's expertise in accomplishing a mission in the Oubliette, a bustling mobile city on Mars. Life is especially frenetic in the Oubliette, where time is literally a form of currency, and memories, thoughts, and feelings are transferred between citizens through a complex etiquette system known as gevulot. Jean, having lived in the Oubliette long ago in a different body and persona of which he has only faint memories, is trying to discover the secrets of his past. In the meantime, brilliant Oubliette investigator Isidore Beautrelet is feverishly working on a case that causes him to cross paths with Jean le Flambeur, exposing unexpected connections between the two of them. Rajaniemi presents an astoundingly detailed post-human existence in which people live for hundreds of years in many different worlds, inhabiting manufactured bodies of various species. The greatest strengths of this novel lie in the author's remarkable imagination and visionary understanding of physics. Unfortunately, the plot is choppy and disjointed, and plowing through the constant barrage of unfamiliar terms and concepts will be a chore for most readers, leaving little energy or motivation to connect with the characters in a meaningful way. Though Rajaniemi's novel is impressive on many levels, only the most dogged science fiction fans will find it enjoyable. Reviewer: Dotsy Harland
Library Journal
Liberated from the infamous Dilemma Prison run by the Archons of the Sobernost collective of the Inner Solar System, master thief Jean le Flambeur agrees to accompany his rescuer, a mysterious woman named Mieli who owns a sentient spaceship with a taste for flirtation, to the Oubliette, a moving city of Mars that traffics in time as currency. Flambeur's tale intersects with that of detective Isidore Beautrelet in an intricately woven, highly charged pas de deux that brings both men to a startling discovery that reinvents the story of their experiences. VERDICT Finnish author Rajaniemi's outstanding debut demonstrates a level of complexity and storytelling skill rarely found from even the most experienced authors. Rajaniemi belongs in a class with Gene Wolfe and Samuel Delany and deserves a wide readership.

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Product Details

ISBN-13:
9781410439703
Publisher:
Gale Cengage Learning
Publication date:
08/03/2011
Pages:
489
Product dimensions:
5.70(w) x 8.60(h) x 1.10(d)

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The Quantum Thief


By Hannu Rajaniemi

Tom Doherty Associates

Copyright © 2010 Hannu Rajaniemi
All rights reserved.
ISBN: 978-1-4299-5714-4



CHAPTER 1

THE THIEF AND THE PRISONER'S DILEMMA


As always, before the warmind and I shoot each other, I try to make small talk.

'Prisons are always the same, don't you think?'

I don't even know if it can hear me. It has no visible auditory organs, just eyes, human eyes, hundreds of them, in the ends of stalks that radiate from its body like some exotic fruit. It hovers on the other side of the glowing line that separates our cells. The huge silver Colt would look ridiculous in the grip of its twiglike manipulator limbs if it hadn't already shot me with it fourteen thousand times.

'Prisons are like airports used to be on Earth. No one wants to be here. No one really lives here. We're just passing through.'

Today, the Prison's walls are glass. There is a sun far above, almost like the real one but not quite right, paler. Millions of glass-walled, glass-floored cells stretch to infinity around me. The light filters through the transparent surfaces and makes rainbow colours on the floor. Apart from them, my cell is bare, and so am I: birth-naked, except for the gun. Sometimes, when you win, they let you change the little things. The warmind has been successful. It has zero-g flowers floating in its cell, red and purple and green bulbs growing out of bubbles of water, like cartoon versions of itself. Narcissistic bastard.

'If we had toilets, the doors would open inwards. Nothing ever changes.'

All right, so I am starting to run out of material.

The warmind raises its weapon slowly. A ripple passes through its eyestalks. I wish it had a face: the stare of its moist forest of orbs is unnerving. Never mind. It's going to work this time. I tilt the gun upwards slightly, my body language and wrist movement suggesting the motion I would make if I was going to put up my gun. My every muscle screams cooperation. Come on. Fall for it. Honest. This time, we are going to be friends

A fiery wink: the black pupil of its gun, flashing. My trigger finger jerks. There are two thunderclaps. And a bullet in my head.


You never get used to the feeling of hot metal, entering your skull and exiting through the back of your head. It's simulated in glorious detail. A burning train through your forehead, a warm spray of blood and brain on your shoulders and back, the sudden chill – and finally, the black, when things stop. The Archons of the Dilemma Prison want you to feel it. It's educational.

The Prison is all about education. And game theory: the mathematics of rational decision-making. When you are an immortal mind like the Archons, you have time to be obsessed with such things. And it is just like the Sobornost – the upload collective that rules the Inner Solar System – to put them in charge of their prisons.

We play the same game over and over again, in different forms. An archetypal game beloved by economists and mathematicians. Sometimes it's chicken: we are racers on an endless highway, driving at each other at high speeds, deciding whether or not to turn away at the last minute. Sometimes we are soldiers trapped in trench warfare, facing each other across no-man's-land. And sometimes they go back to basics and make us prisoners – old-fashioned prisoners, questioned by hard-eyed men – who have to choose between betrayal and the code of silence. Guns are the flavour of today. I'm not looking forward to tomorrow.

I snap back to life like a rubber band, blinking. There is a discontinuity in my mind, a rough edge. The Archons change your neural makeup a little bit every time you come back. They claim that eventually Darwin's whetstone will hone any prisoner into a rehabilitated cooperator.

If they shoot and I don't, I'm screwed. If we both shoot, it hurts a little. If we cooperate, it's Christmas for both of us. Except that there is always an incentive to pull the trigger. The theory is that as we meet again and again, cooperative behaviour will emerge.

A few million rounds more and I'll be a Boy Scout.

Right.

My score after the last game is an ache in my bones. The warmind and I both defected. Two games to go, in this round. Not enough. Damn it.

You capture territory by playing against your neighbours. If, at the end of each round, your score is higher than that of your neighbours, you win, and are rewarded with duplicates of yourself that replace – and erase – the losers around you. I'm not doing very well today – two double defections so far, both with the warmind – and if I don't turn this around, it's oblivion for real.

I weigh my options. Two of the squares around mine – left and back – contain copies of the warmind. The one on the right has a woman in it: when I turn to face it, the wall between us vanishes, replaced by the blue line of death.

Her cell is as bare as mine. She is sitting in the middle, hugging her knees, wrapped in a black toga-like garment. I look at her curiously: I haven't seen her before. She has a deeply tanned skin that makes me think of Oort, an almond Asian face and a compact, powerful body. I smile at her and wave. She ignores me. Apparently, the Prison thinks that counts as mutual cooperation: I feel my point score go up a little, warm like a shot of whisky. The glass wall is back between us. Well, that was easy. But still not enough against the warmind.

'Hey, loser,' someone says. 'She's not interested. Better options around.'

There is another me in the remaining cell. He is wearing a white tennis shirt, shorts and oversized mirrorshades, lounging in a deck chair by a swimming pool. He has a book in his lap: Le Bouchon de cristal. One of my favorites, too.

'It got you again,' he says, not bothering to look up. 'Again. What is that, three times in a row now? You should know by now that it always goes for tit-for-tat.'

'I almost got it this time.'

'That whole false memory of cooperation thing is a good idea,' he says. 'Except, you know, it will never work. The warminds have non-standard occipital lobes, non-sequential dorsal stream. You can't fool it with visual illusions. Too bad the Archons don't give points for effort.'

I blink.

'Wait a minute. How do you know that, but I don't?'

'Did you think you are the only le Flambeur in here? I've been around. Anyway, you need ten more points to beat it, so get over here and let me help you out.'

'Rub it in, smartass.' I walk to the blue line, taking my first relieved breath of this round. He gets up as well, pulling his sleek automatic from beneath the book.

I point a forefinger at him. 'Boom boom,' I say. 'I cooperate.'

'Very funny,' he says and raises his gun, grinning.

My double reflection in his shades looks small and naked.

'Hey. Hey. We're in this together, right?' And this is me thinking I had a sense of humor.

'Gamblers and high rollers, isn't that who we are?'

Something clicks. Compelling smile, elaborate cell, putting me at ease, reminding me of myself but somehow not quite right—

'Oh fuck.'

Every prison has its rumours and monsters and this place is no different. I heard this one from a zoku renegade I cooperated with for a while: the legend of the anomaly. The All-Defector. The thing that never cooperates and gets away with it. It found a glitch in the system so that it always appears as you. And if you can't trust yourself, who can you trust?

'Oh yes,' says the All-Defector, and pulls the trigger.

At least it's not the warmind, I think when the bright thunder comes.

And then things stop making sense.


In the dream, Mieli is eating a peach, on Venus. The flesh is sweet and juicy, slightly bitter. It mingles with Sydän's taste in a delicious way.

'You bastard', she says, breathing heavily.

They are in a q-dot bubble fourteen klicks above the Cleopatra Crater, a little pocket of humanity, sweat and sex on a rough precipice of Maxwell Montes. Sulphuric acid winds roar outside. The amber light of the cloud cover filtering through the adamantine pseudomatter shell makes Sydän's skin run copper. Her palm fits the contours of Mieli's mons Veneris exactly, resting just above her still moist sex. Soft wings flutter lazily in her belly.

'What did I do?'

'Lots of things. Is that what they taught you in the guberniya?'

Sydän smiles her pixie smile, little crow's feet in the corners of her eyes. 'It's kind of been a while for me, actually,' she says.

'My ass.'

'What about it? It's very nice.'

The fingers of Sydän's free hand trace the silvery lines of the butterfly tattoo on Mieli's chest.

'Don't do that,' Mieli says. Suddenly, she feels cold.

Sydän pulls her hand away and touches Mieli's cheek.

'What's wrong?'

All the flesh of the fruit is gone, and only the stone remains. She holds it in her mouth before spitting it out, a rough little thing, surface engraved with memory.

'You are not really here. You're not real. Just here to keep me sane, in the Prison.'

'Is it working?'

Mieli pulls her close, kissing her neck, tasting sweat. 'Not really. I don't want to leave.'

'You were always the strong one,' Sydän says. She caresses Mieli's hair. 'It is almost time.'

Mieli clings onto her, the familiar feel of her body. The jewelled serpent on Sydän's leg presses hard against her.

Mieli. The pellegrini's voice in her head is like a cold wind.

'Just a little while longer—'

Mieli!

The transition is hard and painful, like biting down on the peach-stone, the hard kernel of reality almost cracking her teeth. A prison cell, fake, pale sunlight. A glass wall, and beyond it, two thieves, talking.

The mission. Long months of preparation and execution. Suddenly, she is wide awake, the plan running through her head.

It was a mistake to give you that memory, says the pellegrini in her head. It is almost too late. Now let me out: it is getting cramped in here.

Mieli spits the peach-stone at the glass wall. It shatters like ice.


First, time slows down.

The bullet is an ice-cream headache, burrowing into my skull. I am falling, yet not falling, suspended. The All-Defector is a frozen statue beyond the blue line, still holding his gun.

The glass wall to my right shatters. The shards float around me, glinting in the sun, a galaxy of glass.

The woman from the cell walks up to me briskly. There is a deliberation in her step that makes it look like something she has rehearsed for a long time, like an actor who has received a cue.

She looks at me, up and down. She has short-cropped dark hair, and a scar on her left cheekbone: just a line of black against her deep tan, precise and geometrical. Her eyes are pale green. 'It's your lucky day,' she says. 'There is something for you to steal.' She offers me her hand.

The bullet headache intensifies. There are patterns in the glass galaxy around us, almost like a familiar face—

I smile. Of course. It is a dying dream. Some glitch in the system: it's just taking a while. Broken prison. Toilet doors. Nothing ever changes.

'No,' I say.

The dream-woman blinks.

'I am Jean le Flambeur,' I say. 'I steal what I choose, when I choose. And I will leave this place when I choose, not a second before. As a matter of fact, I quite like it here—' The pain makes the world go white, and I can no longer see. I start laughing.

Somewhere in my dream, someone laughs with me. My Jean, says another voice, so familiar. Oh yes. We'll take this one.

A hand made from glass brushes my cheek, just as my simulated brain finally decides it is time to die.


Mieli holds the dead thief in her arms: he weighs nothing. The pellegrini is flowing into the Prison from the peach-stone, like a heat ripple. She coalesces into a tall woman in a white dress, diamonds around her neck, hair carefully arranged in auburn waves, young and old at the same time.

That feels better, she says. There is not enough room inside your head. She stretches her arms luxuriously. Now, let's get you out of here, before my brother's children notice. I have things to do here.

Mieli feels borrowed strength growing within her, and leaps into the air. They rise up higher and higher, air rushing past, and for a moment she feels like she lived in Grandmother Brihane's house and had wings again. Soon, the Prison is a grid of tiny squares beneath them. The squares change colour, like pixels, forming infinitely complex patterns of cooperation and defection, like pictures—

Just before Mieli and the thief pass through the sky, the Prison becomes the pellegrini's smiling face.


Dying is like walking across a

desert, thinking about stealing. The boy is lying in the hot sand with the sun beating down on his back, watching the robot on the edge of the solar panel fields. The robot looks like a camouflage-coloured crab, a plastic toy: but there are valuable things inside it, and One-Eyed Ijja will pay well for them. And perhaps, just perhaps Tafalkayt will call him son again if he is like a man of the family—

I never wanted to die in a

prison, a dirty place of concrete and metal and bitter stale smells and beatings. The young man's split lip aches. He is reading a book about a man who is like a god. A man who can do anything he wants, who steals the secrets of kings and emperors, who laughs at rules, who can change his face, who only has to reach out his hand to take diamonds and women. A man with the name of a flower.

I hate it so much when they catch you.

pull him up from the sand, roughly. The soldier backhands him across his face, and then the others raise their rifles—

not at all as much fun as

stealing from a mind made of diamond. The god of thieves hides inside thinking dust threaded together by quantum entanglements. He tells the diamond mind lies until it believes he is one of its thoughts and lets him in. up—

The people who are many have made worlds that shine and glitter, as if just for him, and he just has to reach out his hand and pick them up

It's like dying. And getting out is like

a key turning in a lock. The metal bars slide aside. A goddess walks in and tells him he is free.

being born.

The pages of the book turn.


Deep breath. Everything hurts. The scale of things is wrong. I cover my eyes with vast hands. Lightning flashes at the touch. Muscles are a network of steel cables. Mucus in my nose. A hole in my stomach, burning, churning.

Focus. I make the sensory noise into a rock, like those on Argyre Planitia, large and clumsy and smooth. In my mind, I lie down on a fine mesh, pouring through it, crumbling into fine red sand, falling through. The rock cannot follow.

Suddenly it is quiet again. I listen to my pulse. There is something impossibly regular about it: every beat like a tick of a perfect mechanism.

Faint scent of flowers. Air currents tickling the hairs of my forearms, and other places – I am still naked. Weightlessness. The inaudible but palpable presence of smartmatter, all around. And another human being, not far away.

Something tickles my nose. I brush it aside and open my eyes. A white butterfly flutters away, into bright light.

I blink. I'm aboard a ship, an Oortian spidership by the looks of it, in a cylindrical space perhaps ten metres long, five in diameter. The walls are transparent, the dirty hue of comet ice. There are strange tribal sculptures suspended inside them, like runic characters. Spherical bonsai trees and many-angled zero-g furniture float along the central axis of the cylinder. There is starry darkness beyond the walls. And small white butterflies, everywhere.

My rescuer floats nearby. I smile at her.

'Young lady,' I say. 'I believe you are the most beautiful thing I have ever seen.' My voice sounds distant, but mine. I wonder if they got my face right.

Up close, she looks awfully young, genuinely so: her clear green eyes lack that rejuvenated, seen-it-all look. She wears the same simple garment as in the Prison. She floats in a deceptively comfortable angle, smooth bare legs outstretched, relaxed but ready, like a martial artist. A chain made from multicoloured jewels snakes around her left ankle and up her leg.

'Congratulations, thief,' she says. Her voice is low and controlled, but betrays a hint of contempt. 'You have escaped.'

'I hope so. For all I know this could be some new Dilemma variation. The Archons have been pretty consistent so far, but you are not paranoid if they really have you imprisoned in a virtual hell.'

Something stirs between my legs and banishes at least some of my doubts.

'Sorry. It's been a while,' I say, studying my erection with detached interest.

'Evidently,' she says, frowning. There is an odd expression on her face, a mixture of disgust and arousal: I realise she must be listening to this body's biot feed, a part of her feeling what I'm feeling. Another jailer, then.

'Trust me, you are out. It required considerable expense. Of course, there are still several million of you in the Prison, so consider yourself lucky.'

I grab one of the handles of the central axis and move behind a bonsai tree, covering my nudity like Adam. A cloud of butterflies alights from the foliage. The exertion feels strange as well: the muscles of my new body are still waking up.

'Young lady, I have a name.' I offer her my hand across the bonsai tree. She takes it, dubiously, and squeezes. I return the grip as hard as I can. Her expression does not change. 'Jean le Flambeur, at your service. Although you are absolutely right.' I hold up her ankle chain. It squirms in my cupped hand as if alive, a jewelled serpent. 'I am a thief.'


(Continues...)

Excerpted from The Quantum Thief by Hannu Rajaniemi. Copyright © 2010 Hannu Rajaniemi. Excerpted by permission of Tom Doherty Associates.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
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