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Quests: Design, Theory, and History in Games and Narratives
     

Quests: Design, Theory, and History in Games and Narratives

by Jeff Howard
 

ISBN-10: 1568813473

ISBN-13: 9781568813479

Pub. Date: 02/15/2008

Publisher: Taylor & Francis

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora

Overview

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.

Howard has created a Syllabus, designed for a college-level course, that instructors can use and modify as desired.

Product Details

ISBN-13:
9781568813479
Publisher:
Taylor & Francis
Publication date:
02/15/2008
Edition description:
New Edition
Pages:
230
Product dimensions:
7.30(w) x 9.10(h) x 0.70(d)

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