Montfort and Bogost's analysis is both technically detailed and historically contextualized, both informative and methodologically instructive. They write with a rigor and grace that future contributors to the series may be at pains to match.
Racing the Beam: The Atari Video Computer Systemby Nick Montfort
- LendMe LendMe™ Learn More
The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.
" Racing the Beam doesn"t spare the technical details,but is always accessible and compelling. Downright thrilling at times, in fact, a sort of The Right Stuff of video game development." Darren Zenko thestar.com (Toronto Star)
Read it, it will do you good.
Racing the Beam doesn"t spare the technical details,
but is always accessible and compelling. Downright thrilling at times, in fact, a sort of The Right Stuff of video game development.
What People are Saying About This
Montfort & Bogost raise the bar on anyone wishing to talk meaningfully about computer culture. Not only must we interpret these machines, we must first know how they work -- and yes, sometimes this means knowing assembly code. From chip to controller, the authors lead us with ease through the Atari
"2600" Video Computer System, one of the most emblematic devices in recent mass culture.
Meet the Author
Nick Montfort is Assistant Professor of Digital Media at MIT. He is the author of Twisty Little Passages: A New Approach to Interactive
Fiction and the coeditor of The New Media Reader, both published by The MIT Press. Ian Bogost is Assistant Professor in the School of
Literature, Communication, and Culture, at Georgia Institute of Technology and
Founding Partner, Persuasive Games LLC. He is the author of Persuasive
Games: The Expressive Power of Videogame Criticism and Unit
Operations: An Approach to Videogame Criticism, both published by the MIT
Most Helpful Customer Reviews
See all customer reviews
This is a great book and everyone should get it its amazingly helpful