Real Sound Synthesis for Interactive Applications

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Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.

Code examples and sound files can be found at the book's website.

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Editorial Reviews

From The Critics
Explores the physical modeling and analysis of the many sounds produced by humans, such as speech, music, and walking. Cook (computer science, Princeton) describes the techniques of parametric digital sound synthesis and their application in computer game development. Coverage includes Fourier analysis, linear predictive coding, and the vibrations produced by a plucked string. The CD-ROM contains 64 audio tracks. Annotation c. Book News, Inc., Portland, OR
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Product Details

  • ISBN-13: 9781568811680
  • Publisher: Taylor & Francis
  • Publication date: 7/1/2002
  • Edition description: BOOK & CD
  • Pages: 263

Table of Contents

1 Digital Audio Signals 1
2 Sampling (Wavetable) Synthesis 11
3 Digital Filters 21
4 Modal Synthesis 39
5 The Fourier Transform 51
6 Spectral Modeling and Additive Synthesis 63
7 Subband Vocoders and Filterbanks 75
8 Subtractive Synthesis and LPC 85
9 Strings and Bars 97
10 Nonlinearity, Waveshaping, FM 109
11 Tubes and Air Cavities 121
12 Two and Three Dimensions 131
13 FOFs, Wavelets, and Particles 149
14 Exciting and Controlling Sound Models 169
15 Walking Synthesis: A Complete System 191
16 Examples, Systems, and Applications 201
A DFT, Convolution, and Transform Properties 211
B The Ideal String 221
C Acoustic Tubes 225
D Sound Examples and Code on CD/CDROM 233
E The Synthesis Toolkit in C++ 239
Index 249
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Customer Reviews

Average Rating 5
( 3 )
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Sort by: Showing all of 3 Customer Reviews
  • Anonymous

    Posted August 23, 2002

    not just another digital music book.....

    This book is useful, enlightening, and fun. It covers many cutting-edge topics in lucid fashion, topics that can only be found otherwise in academic journals. The computer code (in the book and on the CD-ROM) is an invaluable resource for the ambitious reader, who can actually try out or modify the techniques. The CD-ROM also provides examples of these new techniques in action. Finally, the author's sense of humor comes through often (this is not a stiff, boring book!). As a 'digital-sound-artist' and someone who teaches this stuff at the university level, I highly recommend this book not only to those who want to learn about the most recent work going on in sound synthesis, but to those who want another perspective on more familiar topics (like the basics of PCM, fourier analysis, basic digital filtering, etc....).

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  • Anonymous

    Posted September 11, 2002

    oh yeah

    This book is cool <huh huh, huh huh>. Buy it for the CDROM alone if you must -- the STK is an incredible code resource. Having it bundled with an explanatory text is just plain fun. Physical modeling and waveguide synthesis is waaay too underused in contemporary computer music. Maybe this book will help to change this state of affairs. Digital Foley! yeah! The diagrams are really cute, too.

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  • Anonymous

    Posted August 30, 2002

    Real-time sound synthesis explained

    Here is an ideal book for any serious programmer who is interested in sound and who wants to write real-time programs that produce natural sounding sounds (like footsteps or musical instruments) that respond instantly to the user's control. Perry Cook has done an outstanding job of assembling, organizing, and explaining all of the most effective ways of doing this job. His primary focus is on physical modeling -- writing procedures that mimic the essential mechanisms by which sounds are produced in nature. In 16 well-crafted and remarkably lucid chapters, he leads you through the basics of digital filtering to the cutting-edge techniques for sound synthesis. All of these techniques depend on digital signal processing. DSP is based on a small number of abstract concepts (sampling, convolution, filtering, windowing, spectral analysis) that are very powerful and not all that hard to employ, but forbidding to the mathematically challenged. Although Cook includes the necessary mathematics, he emphasizes what it all means. In addition, he has included a CD-ROM that (a) lets you hear examples of the sounds these procedures produce, and (b) includes a large and well-thought-out set of C++ classes you can use to create your own programs. There are some rough patches. Although I did not spot very many actual errors in the book, certain parts (such as Appendix A) will be a challenge if this is your first encounter with DSP. And don't let the fact that the book is so clearly and entertainingly written make you think that you can master it in a weekend. When you hit material that is new to you, be prepared to read and ponder a sentence at a time. The good news is that your efforts will be richly rewarded. In addition to acquiring the ability to write programs that can generate dynamically-controllable sound, you will gain an understanding of how different musical instruments produce their characteristic sounds, and how these sound-generating mechanisms can be modeled. Highly recommended.

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