Real Sound Synthesis for Interactive Applications
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
1120988653
Real Sound Synthesis for Interactive Applications
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
77.99 In Stock
Real Sound Synthesis for Interactive Applications

Real Sound Synthesis for Interactive Applications

by Perry R. Cook
Real Sound Synthesis for Interactive Applications

Real Sound Synthesis for Interactive Applications

by Perry R. Cook

eBook

$77.99 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini

Product Details

ISBN-13: 9781040055618
Publisher: CRC Press
Publication date: 07/01/2002
Sold by: Barnes & Noble
Format: eBook
Pages: 263
File size: 30 MB
Note: This product may take a few minutes to download.

About the Author

Perry R. Cook

Table of Contents

Introduction 1. Digital Audio Signals 2. Sampling (Wavetable) Synthesis 3. Digital Filters 4. Modal Synthesis 5. The Fourier Transform 6. Spectral Modeling and Additive Synthesis 7. Subband Vocoders and Filterbanks 8. Subtractive Synthesis and LPC 9. Strings and Bars 10. Nonlinearity, Waveshaping, FM 11. Tubes and Air Cavities 12. Two and Three Dimensions 13. FOFs, Wavelets, and Particles 14. Exciting and Controlling Sound Models 15. Walking Synthesis: a Complete System 16. Examples, Systems, and Applications A. DFT, Convolution, and Transform Properties B. The Ideal String C. Acoustic Tub D. Sound Examples and Code E. The Synthesis Toolkit in C + +
From the B&N Reads Blog

Customer Reviews