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Real-Time Rendering, Third Edition / Edition 3
     

Real-Time Rendering, Third Edition / Edition 3

by Tomas Akenine-MoI?ller, Eric Haines, Naty Hoffman
 

ISBN-10: 1568814240

ISBN-13: 9781568814247

Pub. Date: 08/01/2008

Publisher: Taylor & Francis

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications.

Overview

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.

Product Details

ISBN-13:
9781568814247
Publisher:
Taylor & Francis
Publication date:
08/01/2008
Edition description:
Older Edition
Pages:
1045
Sales rank:
384,836
Product dimensions:
6.50(w) x 9.30(h) x 1.90(d)

Table of Contents

Preface

Chapter 1 -- Introduction

Chapter 2 -- The Graphics Rendering Pipeline

Chapter 3 -- Transforms

Chapter 4 -- Visual Appearance

Chapter 5 -- Texturing

Chapter 6 -- Special Effects

Chapter 7 -- Speed-Up Techniques

Chapter 8 -- Pipeline Optimization

Chapter 9 -- Polygonal Techniques

Chapter 10 -- Intersection Test Methods

Chapter 11 -- Collision Detection

Chapter 12 -- Graphics Hardware

Chapter 13 -- The Future

Appendix A -- Some Linear Algebra

Appendix B -- Trigonometry

Bibliography

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