Real-Time Shading

Real-Time Shading

by Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
     
 

ISBN-10: 1568811802

ISBN-13: 9781568811802

Pub. Date: 07/01/2002

Publisher: Taylor & Francis

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of

Overview

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Product Details

ISBN-13:
9781568811802
Publisher:
Taylor & Francis
Publication date:
07/01/2002
Edition description:
New Edition
Pages:
368
Product dimensions:
6.38(w) x 9.25(h) x (d)

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