Real-Time Visual Effects for Game Programming

Real-Time Visual Effects for Game Programming

ISBN-10:
9811013489
ISBN-13:
9789811013485
Pub. Date:
10/23/2016
Publisher:
Springer Nature Singapore
ISBN-10:
9811013489
ISBN-13:
9789811013485
Pub. Date:
10/23/2016
Publisher:
Springer Nature Singapore
Real-Time Visual Effects for Game Programming

Real-Time Visual Effects for Game Programming

$109.99
Current price is , Original price is $109.99. You
$109.99 
  • SHIP THIS ITEM
    In stock. Ships in 1-2 days. Not Eligible for Free Shipping
  • PICK UP IN STORE

    Your local store may have stock of this item.


Overview

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Product Details

ISBN-13: 9789811013485
Publisher: Springer Nature Singapore
Publication date: 10/23/2016
Series: Gaming Media and Social Effects
Edition description: Softcover reprint of the original 1st ed. 2015
Pages: 227
Product dimensions: 6.10(w) x 9.25(h) x (d)

Table of Contents

Basic Concepts of Visual Effects.- Water and Bubbles.- Smoke.- Fire and Ice.- Fluid Interaction.- Real-Time Visual Effects Programming.

From the B&N Reads Blog

Customer Reviews