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Real World FreeHand 8

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The earlier editions of Real World FreeHand won international acclaim and awards for their friendly, approachable style and clear descriptions of the workings of FreeHand, covering topics from the most basic (how to draw a line) to the most advanced (how to add new tools and options to the program itself). Real World FreeHand 8 has the same goals: to provide clear, solid explanations of the basics; to make the most advanced techniques accessible to even the least experienced Macromedia FreeHand users; and to ...
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Overview

The earlier editions of Real World FreeHand won international acclaim and awards for their friendly, approachable style and clear descriptions of the workings of FreeHand, covering topics from the most basic (how to draw a line) to the most advanced (how to add new tools and options to the program itself). Real World FreeHand 8 has the same goals: to provide clear, solid explanations of the basics; to make the most advanced techniques accessible to even the least experienced Macromedia FreeHand users; and to explain every tool and procedure from the point of view of the graphic arts professional. This new cross-platform edition also covers in depth FreeHand's new transparent lenses and its Web graphics creation features. And as with the earlier editions, Kvern's humor and engaging style make, as one reviewer put it, "learning this complex program almost as much fun as using it."
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Editorial Reviews

Booknews
Gives clear explanations, step-by-step instructions, and suggestions, with a sense of humor, to both novice and professional designers in Windows and Mac environments. Coverage ranges from basic to complex techniques, including creating Shockwave graphics and Flash animation, devising PostScript effects, and saving FreeHand pages as HTML. Includes b&w and a few color illustrations. Annotation c. by Book News, Inc., Portland, Or.
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Product Details

  • ISBN-13: 9780201874853
  • Publisher: Peachpit Press
  • Publication date: 1/1/1998
  • Edition number: 5
  • Pages: 808
  • Product dimensions: 7.12 (w) x 9.12 (h) x 1.60 (d)

Read an Excerpt

If you're new to this book, welcome. If you've read previous editions,welcomeback! I hope you think this one's worth the wait. Due to the peculiar speed with which the FreeHand team manages to produce product updates, this edition is late, even though it's only been a year since I sent the last one to the printer. That's life in the computer book publishing "fast lane," I guess.
"Vaikka FreeHandin tuntisi miten hyvin tahansa, lšytyy tŠstŠ kirjasta silti uutta tietoa," the Finnish text you'll see on the back cover, means, more or less (according to my translator), "Even if you think you know everything about FreeHand, you'll learn something from this book." I hope you agree.
Where I'm Coming From
Why should you listen to what I have to say about working with FreeHand? I've worked as a technical, medical, archaeological, and veterinary illustrator, as well as a general-purpose book and magazine illustrator. I've also worked as a designer, typesetter, paste-up slave, and art director.
More importantly, I bring my experience as a FreeHand user. I really have been through the long shifts (some of them longer than 40 hours) working with FreeHand: drawing, entering text, setting type, importing images, exporting EPS graphics, and trying to get  FIles to print. On most of those late nights and early mornings, I could have been home in bed if I'd known just one key piece of information. But I didn't. There was no one to tell me.
I'm here to tell you.
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Table of Contents

chapter 1: FreeHand Basics
The Publication Window
FreeHand's Palettes
Finding the Right Mouse Button
Customizing Toolbars
Customizing Keyboard Shortcuts Changing Document Defaults Setting Up Pages
Moving Around in Your Publication
Using FreeHand's Toolbox
Constraining Tools
What's on My Page?
Thinking Objectively
Selecting and Deselecting Elements
Moving Elements
Working with Layers
FreeHand and the Edit Menu
Preferences
Secret Preferences
FreeHand Xtras
Getting Help
The Tao of FreeHand

chapter 2: Drawing
Basic Shapes
Resizing Rectangles and Ellipses
Changing a Rectangle's Corner Radius
Converting Rectangles and Ellipses into Paths
Points and Paths
Path-Drawing Tools
Manipulating Control Handles
Drawing Techniques
Selecting and Moving Points
Splitting and Joining Paths
Composite Paths
Path Operations Tracing
Strokes
Fills
Working with Graphic Styles
Creating Charts and Graphs
Using the Graphic Hose
Creating Drop Shadows
Embossing Paths
Path Transformation Xtras
Perspective Drawing
Drawing Conclusions

chapter 3: Text and Type
Entering and Editing Text
Changing Case
Checking Spelling
Finding and Changing Text
Working with Text Blocks Character Formatting
Paragraph Formatting
Working with Text Styles
Automatic CopyÞtting
Joining Text to a Path
Flowing Text Inside Paths
Wrapping Text around Objects
Converting Characters into Paths
Inline Graphics
After Words

chapter 4: Importing and Exporting
Getting Files into FreeHand
Importing Anything
About Graphic File Formats
A Philosophical Note
About File Types and Platforms
Importing Object Graphics
Working with Images
Importing EPS Graphics
Linking and Embedding
Managing Linked Files
Importing Text
There's Always a Way
Exporting
Converting FreeHand Objects to Bitmaps
Publishing and Subscribing (Macintosh Only)
Object Linking and Embedding (Windows Only)
Working with PDF
The Best of All Possible Worlds

chapter 5: Transforming
Moving
Scaling
Rotating
Reßecting Skewing
Transformation and Projective Drawing
Creating Clipping Paths
Locking Objects
Aligning and Distributing
Finding and Replacing Graphics
My Life Was Transformed

chapter 6: Color
Color Printing
Color Management
Color in FreeHand
FreeHand's Color Controls
Creating and Adding Colors
Editing Colors
Applying Colors
Color Xtras
Creating Spot-Color Tint Builds
Trapping
Separating Color Images
Color Me Gone

chapter 7: Printing
The FreeHand Print Dialog Box
Print Setup
Printing and Page Setup
Printing Signatures
FreeHand and PPDs
Rewriting PPDs
Printing PostScript to Disk
Preparing a FreeHand File for Imagesetting
The Golden Rules
Printing Troubleshooting
Printing to Non-PostScript Printers
Fortune Cookie

chapter 8: PostScript
What Is PostScript?
What's PostScript Got to Do with FreeHand?
Writing Your Own EPS Files
Looking at FreeHand's PostScript
Creating Your Own PostScript Effects
FreeHand's PostScript Resources (Macintosh)
Changing FreeHand's PostScript (Macintosh)
Creating External Resource Files (Macintosh)
PostScript Postscript

chapter 9: FreeHand and the Web
Cast of Characters
Exporting GIF Images
Creating Shockwave Flash Graphics
>From FreeHand to Fireworks
Attaching URLs to FreeHand Objects
Saving FreeHand Pages as HTML
Color and the Web
A Tangled Web
appendix a&#nbsp;&#nbsp;&#nbsp;Scripting
appendix b&#nbsp;&#nbsp;&#nbsp;Resources

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