Real World Scanning and Halftones, Third Edition / Edition 3by David Blatner, Steve Roth, Glenn Fleishman, Conrad Chavez
Pub. Date: 04/15/2004
Publisher: Peachpit Press
With the advent of desktop publishing came the democratization of graphic design. Which means that these days, with the right equipment, just about anyone can produce graphically sophisticated documentsor clumsy ill-conceived messes. To make sure you end up with the former, you need this comprehensive guide! Realizing that many of today's desktop publishers… See more details below
With the advent of desktop publishing came the democratization of graphic design. Which means that these days, with the right equipment, just about anyone can produce graphically sophisticated documentsor clumsy ill-conceived messes. To make sure you end up with the former, you need this comprehensive guide! Realizing that many of today's desktop publishers come to the task with no formal design or graphics training, authors David Blatner, Glenn Fleishman, Steve Roth, and Conrad Chavez, detail both the theory and practice of producing top-notch scans and halftones. Through tips, techniques, step-by-step instructions, and real-world examples, you'll learn how to scan, sharpen, and output your images as well as how to correct color and tone. Throughout, the emphasis is on not just how to perform a given task but why it makes sense to do so in a certain way. Filled with sure-fire techniques and practical discussions of today's software and hardware, when it comes to halftones and scans, this guide covers it all!
Table of Contents
1. Waltzing Through the Process.
2. Do It Yourself, or Send It Out?
3. Scanners: What You Need and What You Get.
4. Digital Cameras.
5. Getting Your Originals Ready to Scan.
6. Getting Your Computer Ready for Scans.
7. How to Read Your Scanning Software.
8. Scanning for Prepress.
9. Scanning for the Screen.
10. Scanning for Color Printing.
11. Scanning for Office Printing.
II. ANATOMY OF A SCANNED IMAGE.
12. Scanned Images.
13. Image Resolution.
14. Choosing Resolution.
III. IMAGE CORRECTION.
15. Tonal Correction.
16. Getting Good Color.
17. Freshening Up.
18. A Sharper Image.
IV. STORING IMAGES.
19. File Formats.
21. Mastering and Archiving.
22. Dots, Spots, and Halftones.
23. Frequency, Angle, and Spot Shape.
24. Frequency vs. Gray Levels.
25. Reproducing Halftones.
26. Who Does the Halftone?
27. Stochastic Screening.
28. Band Aid.
29. When Grids Collide: Rosettes and Moirés.
30. Angle Strategies: Controlling Halftone Screens.
31. Customizing Halftones.
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