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Reality Is Broken: Why Games Make Us Better and How They Can Change the World
416Reality Is Broken: Why Games Make Us Better and How They Can Change the World
416eBookUnited States (United States)
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Overview
“Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News
“Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother
A visionary game designer reveals how we can harness the power of games to boost global happiness.
With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Product Details
ISBN-13: | 9781101475492 |
---|---|
Publisher: | Penguin Publishing Group |
Publication date: | 01/20/2011 |
Sold by: | Penguin Group |
Format: | eBook |
Pages: | 416 |
File size: | 2 MB |
About the Author
Table of Contents
Introduction: Reality Is Broken 1
Part 1 Why Games Make Us Happy
1 What Exactly Is a Game? 19
2 The Rise of the Happiness Engineers 35
3 More Satisfying Work 52
4 Fun Failure and Better Odds of Success 64
5 Stronger Social Connectivity 77
6 Becoming a Part of Something Bigger Than Ourselves 95
Part 2 Reinventing Reality
7 The Benefits of Alternate Realities 119
8 Leveling Up in Life 146
9 Fun with Strangers 168
10 Happiness Hacking 183
Part 3 How Very Big Games Can Change the World
11 The Engagement Economy 219
12 Missions Impossible 247
13 Collaboration Superpowers 266
14 Saving the Real World Together 296
Conclusion: Reality Is Better 345
Acknowledgments 355
Appendix: How to Play 358
Notes 364
Index 379
What People are Saying About This
Jane McGonigal's uncanny vision and snappy writing give all of us a plausible glimpse of a positive human future, and how gamingof all thingswill take us there. (Martin Seligman, author of Flourish and Authentic Happiness)
The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world's best games work. Think learning about Halo can't help your life or your company? Think again. (Tim Ferriss, author of the #1 New York Times bestseller, The 4-Hour Workweek)
Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom and idealism, Jane McGonigal shows us how to start saving the world one game at a time. (Carl Honoré, author of In Praise of Slowness and Under Pressure)
Jane McGonigal's groundbreaking research offers a surprising solution to how we can build stronger communities and collaborate at extreme scales: by playing bigger and better games. And no one knows more about how to design world-changing games than McGonigal. Reality Is Broken is essential reading for anyone who wants to play a hand in inventing a better future. (Jimmy Wales, Founder of Wikipedia)
Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you'll never look at gamesor yourselfquite the same way. (Daniel H. Pink, author of Drive and A Whole New Mind)
The world has no shortage of creative people with interesting ideas. What it lacks are people who can apply them in ways that really make a difference, and inspire others to do the same. Jane McGonigal is the rare person who delivers on both. Once you start thinking about games as 'happiness engines', and the ways that our lives, our schools, our businesses, and our communities can become more 'gameful'more fulfilling, more engaging, and more productiveyou'll see possibilities for changing the real world that you'd never imagined. (Tony Hsieh, author of the #1 New York Times bestseller Delivering Happiness and C.E.O. of Zappos.com, Inc.)
Jane McGonigal's work has helped define a new medium, one that blends reality and fantasy and puts the lie to the idea that there is such a thing as 'fiction'we live every story we experience and we become every game we play. Her insights in Reality Is Broken have the elegant, compact, deadly simplicity of plutonium, and the same explosive force. (Cory Doctorow, author of Little Brother and co-editor, Boing Boing)
Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring expertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I've ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise! (Sonja Lyubomirsky, Ph.D., author of The How of Happiness: A Scientific Approach to Getting the Life You Want)
Interviews
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.
by Cory Doctorow
More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.
Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.
In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.
McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.