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Want to record live audio or make field recordings for television and films? This book will teach you how. Recording on the Go: The Definitive Guide to Live Recording brings together the foundations of audio and the practice of live recording. It is a comprehensive guide to every step of the location recording process, from planning what you want to do, to getting the right equipment, to setting up the recording, to editing the results to taste. More than a simple overview, this book also maps out a strategy for success in location recording, from planning through execution, taking the reader through all the steps necessary to satisfy clients' needs along with their own practical and aesthetic sensibilities. Along with everything you would expect from a book about location recording penned by two longtime audio professionals, this book provides humor and personal insights into the best practices, risks, and rewards of live recording. Armed with the knowledge in this book, some good skills, and a little bit of luck, you'll have no problem creating a world-class live recording—and you'll even have some fun while doing it!
Introduction; Part I: The Basics of Live Recording; Chapter 1: Why Record Live?; Chapter 2: Sound in Space; Chapter 3: The Key to Success: Planning; Chapter 4: Gig Psychology: Playing with Others; Chapter 5: Understanding and Respecting Power and Ground; Part II: Gear; Chapter 6: Basic Gear; Chapter 7: Where We Keep Stuff: Data Storage; Chapter 8: Decisions, Decisions - To Wheel In or Not to Wheel In: That Is the Question; Part III: The Gig; Chapter 9: Recording Big (Because We Always Record Big): Clubs, Rock, Jazz, and Blues; Chapter 10: Recording Bigger: Large-Ensemble Recording on Location; Chapter 11: Recording Biggest: Stadiums, Sporting Events, Music Festivals, and Made-for-TV Events; Chapter 12: Location Recording for Visual Media; Chapter 13: Surrounded!; Chapter 14: Harnessing Sound; Chapter 15: Finding Your Perch; Chapter 16: Work and Play Well with Others: Interfacing with the Live Sound System; Part IV: The Day After Chapter 17: What Have We Got? Can We Fix It in the Mix? Chapter 18: Editing and Sweetening; Chapter 19: Software and Such; Chapter 20: The Final Frontier; Appendix A: Popular Microphones and Their Placement; Appendix B: Glossary