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Publishers Weekly
Like its roguish protagonists, Lynch's colorful sequel to 2006's The Lies of Locke Lamorais charming, unpredictable and fast on its feet and stands surprisingly well on its own given its convoluted plot. Initially poised to rob the Sinspire, the notoriously thief-proof casino where the penalty for cheating is death, Locke and his partner, Jean, are unwillingly sidetracked into joining and then leading a pirate crew, swindling their way across the sea as they had previously done on land. The cinematic influences on Lynch's fantasy setting are evident, the borrowing is mostly ingenious and the prose frequently enthralls, but tone and pacing suffer from odd inconsistencies. A handful of dark moments clash uncomfortably with the overall devil-may-care atmosphere. Most frustrating of all is the handling of key secondary character Ezri Delmastro, who shines too briefly as an energetic romantic interest for Jean. The ending promises at least one more installment, but fans may be unhappy if the saga strays too far from its amiable roots. (Aug.)
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Overview
After a brutal battle with the underworld that nearly destroyed him, Locke Lamora and his trusted sidekick, Jean, fled the island city of their birth and landed on the exotic shores of Tal Verrar to nurse their wounds. But even at this westernmost edge of civilization, they can't rest for long—and they are soon back doing what they do best: stealing from the undeserving rich and pocketing the proceeds for themselves. This time, however, they have targeted the grandest prize of all: the Sinspire, the most ...