This 1998 book presents the underlying principles associated with object-orientation and its practical application.
Table of Contents
Part I. INTRODUCTION: 1. Software engineering; 2. Object orientation; 3. Process; Part II. TECHNIQUES: 4. Classes and dependencies; 5. Objects and messages; 6. States and transitions; Part III. APPLICATIONS: 7. The superbike control system; 8. The Fantasy Baseball Statistics System; 9. The Acme Satellite Data System; APPENDICES: Appendix A. Textual notation; Appendix B. Graphical notation; Appendix C. Glossary of Concepts and Principles.
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