Animation ebook Collection: Ultimate CD [NOOK Book]

Overview

First Published in 2004. Routledge is an imprint of Taylor & Francis, an informa company.

Audience: Artists/animators creating CGI visual effects for a for: film, broadcast, games, web and location-based entertainment. Students on rendering or RenderMan courses worldwide. Computer artists and illustrators currently creating '2d' paintings and illustrations but are looking to move to 3d.

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Animation ebook Collection: Ultimate CD

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Overview

First Published in 2004. Routledge is an imprint of Taylor & Francis, an informa company.

Audience: Artists/animators creating CGI visual effects for a for: film, broadcast, games, web and location-based entertainment. Students on rendering or RenderMan courses worldwide. Computer artists and illustrators currently creating '2d' paintings and illustrations but are looking to move to 3d.

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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
Pixar’s RenderMan is the unofficial gold standard for movie visual effects: You’ve seen its output everywhere from Shark Tale to The Perfect Storm. But where do you start if you want to learn RenderMan (or rendering in general)? Here.

This book goes easy on the math, making rendering far more accessible to animators, artists, and 2D illustrators alike. Using plenty of examples and images, Saty Raghavachary explains how rendering works, what RenderMan does, and how to use the RIB file format. (Since RIB’s an industry standard, this book will be valuable even if you don’t have access to RenderMan.)

You’ll find extensive coverage of geometric primitives, transformations, and shading, as well as practical introductions to camera viewpoints and managing tradeoffs amongst speed, quality, and memory consumption. In short, everything you need to do some serious rendering. Bill Camarda, from the April 2005 Read Only

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Product Details

  • ISBN-13: 9780080480596
  • Publisher: Elsevier Science
  • Publication date: 12/13/2004
  • Series: Morgan Kaufmann Series in Computer Graphics Series
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 384
  • File size: 16 MB
  • Note: This product may take a few minutes to download.

Meet the Author

A senior graphics software developer at DreamWorks Feature Animation. He has written software used in The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale. He is also a part-time instructor at Gnomon School of Visual Effects, USA where he teaches RenderMan and MEL (Maya) programming.

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Table of Contents

Rendering; RenderMan; RIB syntax; Geometric primitives; Transformations; Camera, viewing, output; Controls; Shading; Shaders; Global illumination; What's next; Resources
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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted December 28, 2004

    Lovely RenderMan book!

    I am a huge RenderMan fan (what's not to love about it?!), so it is a delight for me to see a brand new book about it. I'm on chapter 8 right now, pretty good read. The book contains a lot of useful information related to RIB and shaders. The RIB format is not particularly well documented in the other existing RenderMan books, this one addresses that deficiency. I love the use of recreational math to illustrate RenderMan principles. Very clever. The all-color images are delightful, as is the smooth paper. Now if the author would only write an entire book on shader programming :) :)

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