Rendering Techniques 2001: Proceedings of the Eurographics Workshop in London, United Kingdom, June 25-27, 2001

Overview

This book presents state-of-the-art methods in computer graphics rendering. The 29 papers in this volume were selected after careful review by an international committee of experts. Included are a wide variety topics related to the generation of synthetic images: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, perception, shadow algorithms, visibility, ...

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Overview

This book presents state-of-the-art methods in computer graphics rendering. The 29 papers in this volume were selected after careful review by an international committee of experts. Included are a wide variety topics related to the generation of synthetic images: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, perception, shadow algorithms, visibility, texturing, and filtering.

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Product Details

  • ISBN-13: 9783211837092
  • Publisher: Springer-Verlag New York, LLC
  • Publication date: 10/2/2001
  • Series: Eurographics Series
  • Edition description: Softcover reprint of the original 1st ed. 2001
  • Edition number: 1
  • Pages: 356
  • Product dimensions: 6.40 (w) x 9.50 (h) x 0.60 (d)

Table of Contents

Thrifty Final Gather for Radiosity (Annette Scheel, Marc Stamminger, Hans-Peter Seidel).- Reflected, Transmitted Irradiance from Area Sources Using Vertex Tracing (Michael M. Stark, Richard F. Riesenfeld).- Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires (Min Chen, James Arvo).- An Illumination Model for a Skin Layer Bounded by Rough Surfaces (Jos Stam).- Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure (Antonio Haro, Irfan Essa, Brian Guenter).- Efficient Cloth Modeling and Rendering (Katja Daubert, Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel).- Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing (Fredo Durand, Victor Ostromoukhov, Mathieu Miller, François Duranleau, Julie Dorsey).- Artistic Composition for Image Creation (Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley).- Shader Lamps: Animating Real Objects With Image-Based Illumination (Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Bandyopadhyay).- Image-Based Reconstruction of Spatially Varying Materials (Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel).- Polyhedral Visual Hulls for Real-Time Rendering (Wojciech Matusik, Chris Buehler, Leonard McMillan).- The Wavelet Stream: Interactive Multi Resolution Light Field Rendering (Ingmar Peter, Wolfgang Strasser).- Differential Point Rendering (Aravind Kalaiah, Amitabh Varshney).- Interactive Sampling, Rendering for Complex and Procedural Geometry (Mark Stamminger, George Drettakis).- Point-Based Impostors for Real-Time Visualization (Michael Wimmer, Peter Wonka, Francois Sillion).- Opacity Shadow Maps (Tae-Yong Kim, Ulrich Neumann).- Interactive Rendering of Trees with Shading and Shadows (Alexandre Meyer, Fabrice Neyret, Pierre Poulin).- Combined Rendering of Polarization and Fluorescence Effects (Alexander Wilkie, Robert F. Tobler, Werner Purgathofer).- Hardware-Accelerated from-Region Visibility Using a Dual Ray Space (Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or).- Real-Time Occlusion Culling with a Lazy Occlusion Grid (Heinrich Hey, Robert F. Tobler, Werner Purgathofer).- Perceptually Driven Simplification for Interactive Rendering (David Luebke, Benjamin Hallen).- Measuring the Perception of Visual Realism in Images (Paul Rademacher, Jed Lengyel, Ed Cutrell, Turner Whitted).- A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering (Reynald Dumont, Fabio Pellacini, James A. Ferwerda).- Path Differentials and Applications (Frank Suykens, Yves Willems).- Interleaved Sampling (Alexander Keller, Wolfgang Heidrich).- Interactive Distributed Ray Tracing of Highly Complex Models (Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner).- Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering, Layered Environment Maps (Ziyad S. Hakura, John M. Snyder).- Texture, Shape Synthesis on Surfaces (Lexing Ying, Aaron Hertzmann, Henning Biermann, Denis Zorin).- Real-Time High Dynamic Range Texture Mapping (Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul Debevec).- Color Plates

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