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Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental ray's own specific area lights and its new daylight system. Finally, the book reviews mental ray-specific materials and what effects can be obtained by using most of the specific mental ray shaders.
Important information before we get started, Switching on Mental ray, mental ray render scene dialog Panels; Mental ray and lights, Introduction, mental ray renderer specific light options and Rollouts; mental ray with materials and Shaders, Introduction, Mental ray and standard materials, Mental ray and Architectural materials, Mental ray and mental ray materials, mental ray and mental ray Shaders
Posted March 27, 2007
First impression. First I'd like to say I dug in in the book with pleasure and kept interested 'till the last page. Flipping a few pages I started reading in the center of the book, which worked out for me. Starting later at the first chapter still wasn't boring. Some of the images are printed a bit too dark, but since the scene's are on the disc, it is possible to render out the images yourself. It is written in understandable english, as far as that is possible regarding the subject. 'Rendering wih Mental Ray & 3ds Max' perfectly describes the content of this book, it explains what mental ray is, what it can do for you and how you can use mental ray in the production environment effeciently. Basic knowledge of 3ds Max is required, but if you are already expierenced with a 3D application like Maya and like to learn to render with Mental Ray in 3ds Max, this book is the way to learn how to render in 3ds Max with the Mental Ray renderengine aswell. Inside the book. In the first chapters (~10 pages) it explains the general idea of the Mental Ray renderer, which gives an impression (amongst others) of what final gather, photons and ambient occlusion are. In the following chapters these and others are perfectly explained. How they work and even more important, how they should be set up for use in your daily renderwork. At the end of the book you know how to render out quality images minimalising rendertime, regardless if you make photorealistic interior's or contourshaded animations. Is this book right for me? This book is written in such a way, that it is interesting for the following situations: - Every (expierenced) 3ds Max user wich isn't using the Mental Ray renderengine yet - Every Mental Ray user who like to improve his or her knowledge of the Mental Ray renderer - and offcourse everyone else who like to learn about rendering with Mental Ray inside 3ds Max. What does the book for me? It is an easy step to step guide to use as an reference for the experienced Mental Ray user or an easy to read quick learning tool. Joep (the writer) offers a support website, for people who bought the book and have additional questions concerning the book.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.