Repeated Games with Incomplete Information

Overview

During the height of the Cold War, between 1965 and 1968, Robert Aumann, Michael Maschler, and Richard Stearns collaborated on research on the dynamics of arms control negotiations that has since become foundational to work on repeated games. These five seminal papers are collected here for the first time, with the addition of "postscripts" describing many of the developments since the papers were written. The basic model studied throughout the book is one in which players ignorant about the game being played ...

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Overview

During the height of the Cold War, between 1965 and 1968, Robert Aumann, Michael Maschler, and Richard Stearns collaborated on research on the dynamics of arms control negotiations that has since become foundational to work on repeated games. These five seminal papers are collected here for the first time, with the addition of "postscripts" describing many of the developments since the papers were written. The basic model studied throughout the book is one in which players ignorant about the game being played must learn what they can from the actions of the others.The original work, done under contract to the United States Arms Control and Disarmament Agency, was intended to tackle the gradual disarmament problem, in which neither player knew what his own payoff would be for any given agreement, because of uncertainty about the other side's arsenal and weapons production technology. But the research soon became much more generalized,covering information concealment and revelation, signaling and learning, and related ideas in any repeated competitive situation.The first four chapters of the book treat the competitive zero-sum side of the theory of repeated games. Chapter five takes up cooperative phenomena where one player may want to signal information to another. An extensive bibliography covers all items mentioned in the main text, in the postscripts, and in the introduction. The bibliography also includes a compilation of published papers and books that refer to the original reports.

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Product Details

  • ISBN-13: 9780262011471
  • Publisher: MIT Press
  • Publication date: 5/16/1995
  • Pages: 360

Table of Contents

Preface
Ch. 1 Game Theoretic Aspects of Gradual Disarmament
2 A Case When a Player Cannot Benefit in the Long Run from His Information 3
3 A Case When a Player Should Disclose His Information 10
4 A Case When a Player Should Partially Disclose His Information 11
5 The Main Theorem 22
6 The Optimal Strategy of Player 2 34
7 Conclusions
8 Where Do We Go From Here? 39
Postscript a Martingales 42
Postscript b Convexity and Concavity as Monotonicity in Information 43
Postscript c The Error Term 44
Postscript d Optimal Strategies of the Uninformed Player 53
Postscript e Monotonicity of v[subscript n] and the Recursive Structure of [actual symbol not reproducible] 61
Ch. 2 Repeated Games with Incomplete Information: A Survey of Recent Results
2 Repeated Games and the Problem of Information 66
3 Lack of Information on One Side - Stage Games in Normal Form 70
4 Lack of Information on Both Sides 91
5 Incomplete Knowledge of Moves 110
6 Further Problems
Postscript a Incomplete Information on Both Sides: lim v[subscript n] 130
Postscript b Incomplete Information on Both Sides: The Limit of the Discounted Values 130
Postscript c The Conceptual Distinction Between [actual symbol not reproducible]: Generalities 131
Postscript d The Conceptual Distinction Between [actual symbol not reproducible]: Incomplete Information 136
Postscript e Non-Zero Sum Games 137
Postscript f Discounting 139
Postscript g Continuous Time 140
Postscript h Alternative Definitions of Value, Maxmin, and Minmax in [actual symbol not reproducible] 140
Postscript i Incomplete Information on Both Sides: The Dependent Case 143
Postscript j Incomplete Information on One-and-a-Half Sides 145
Ch. 3 A Formal Information Concept for Games with Incomplete Information 155
Ch. 4 Repeated Games of Incomplete Information: The Zero-Sum Extensive Case
2 Motivation 176
3 The Mathematical Model 177
4 Examples 181
5 The Infinite-Stage Game and its Relation to the n-Stage Games 186
6 Statement of the Main Theorem: The Value of the Infinite-Stage Game 188
7 Proof of the Main Theorem 191
Postscript a Monotonicity of v[subscript n] and the Informed Player's Information Matrices 206
Postscript b Remembering One's Own Moves 211
Postscript c Optimal Strategies for the Uninformed Player 212
Postscript d The Case When P2 Knows His Payoff 212
Postscript e The Error Term 213
Postscript f Incomplete Information on Both Sides 215
Postscript g Both Players Have Incomplete Information and Know Their Own Payoffs 216
Postscript h Identical Information 216
Postscript i Games Without a Recursive Structure 219
Ch. 5 Repeated Games of Incomplete Information: An Approach to the Non-Zero-Sum Case
2 Equilibrium Points and Equilibrium Payoffs in a 2-Player One-Shot Game 226
3 Equilibrium Payoffs of an Infinitely-Repeated 2-Player Game with Complete Information 233
4 Repeated Games with Incomplete Information 240
5 The Possibility of Cheating 257
6 Joint Plans 260
7 More Equilibrium Points 269
8 More Equilibrium Payoffs 277
Postscript a Existence of Equilibria 294
Postscript b The Folk Theorem and Individual Rationality 294
Postscript c Characterization of Equilibria: Background 294
Postscript d Characterization of Equilibria: Geometric Preliminaries 296
Postscript e Characterization of Equilibria: Precise Formulation 298
Postscript f Characterization of Equilibria: Outline of Hart's Proof 301
Postscript g An Economic Example Requiring Unboundedly Many Communications 311
Postscript h Known Own Payoffs 320
Postscript i Communication Equilibria 320
Postscript j Perturbations 321
Bibliography 323
Index 335
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