Replay: Game Design and Game Culture

Replay: Game Design and Game Culture

by Amy Scholder
     
 

Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design,

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Overview

Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play - capturing the zeitgeist that is digital games.
User-friendly and fully illustrated, Re:Play includes a comprehensive game glossary.

Product Details

ISBN-13:
9780820470535
Publisher:
Lang, Peter Publishing, Incorporated
Publication date:
01/28/2003
Series:
New Literacies and Digital Epistemologie
Pages:
268
Product dimensions:
60.00(w) x 87.50(h) x 7.50(d)

Related Subjects

Table of Contents

Foreword
Introduction1
Nancy Nowacek on Module 16
Module 1: Games as Structure: Is it Still a Game if You Don't Play by the Rules?8
Miltos Manetas on Module 276
Module 2: Games as Simulacra: Are You Playing for Real or Just Playing?78
Anne-Marie Schleiner on Module 3154
Module 3: Games as Narrative: Game Over, End of Story156
Laura Trippi on Module 4210
Module 4: Games as Exchange: Am I Playing with You or Against You?212
Final Thoughts on Re:Play256
Contributor Notes259

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