Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing [NOOK Book]

Overview

Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning—specifically reading, writing, and critical thinking—in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to ...
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Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing

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Overview

Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning—specifically reading, writing, and critical thinking—in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.


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Product Details

  • ISBN-13: 9781137307682
  • Publisher: Palgrave Macmillan
  • Publication date: 3/20/2013
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 260
  • File size: 2 MB

Meet the Author


Richard Colby is a Lecturer in Writing at the University of Denver, USA. He teaches courses on the rhetoric of games and disciplinary research using gaming spaces and has contributed to various journals, including Computers and Composition.

Matthew S. S. Johnson is Associate Professor, Director of Expository Writing, and rhetoric-composition specialist at Southern Illinois University Edwardsville, USA. He has published articles in Dichtung Digital, Writing and the Digital Generation, From Hip-Hop to Hyperlinks, and TechKnowledgies.

Rebekah Shultz Colby is a Lecturer in Writing at the University of Denver, USA, where she teaches courses that use games to teach rhetoric and disciplinary writing. Her work has appeared in Computers and Composition and Computers and Composition Online.


Matthew S. S. Johnson is Assistant Professor in Department of English Language & Literature, Southern Illinois University Edwardsville
Rebekka Shultz Colby is a writing lecturer, University of Denver
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Table of Contents

Table of Contents
Foreword; Cynthia L. Selfe & Gail E. Hawisher
Introduction: Rhetoric/Composition/Play; Richard Colby, Matthew S. S. Johnson &Rebekah Shultz Colby

PART I: PLAY

1. The Game of Facebook and the End(s) of Writing Pedagogy; John Alberti

2. The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games; Nate Garrelts
3. Who are You Here?: The Avatar and the Other in Video game Avatars; Katherine Warren

4. Developing and Extending Gaming Pedagogy: Designing a Course as Game; Justin Hodgson

PART II: COMPOSITION

5. On Second Thought...; Mark Mullen

6. Ludic Snags; Matthew S. S. Johnson & Richard Colby

7. Metaphor, Writer's Block, and The Legend of Zelda: A Link to the Writing Process; Benjamin Miller

8. Drag and Drop: Teaching Our Students Things We Don't Already Know; Danielle LaVaque-Manty

9. Gender and Gaming in a First-Year Writing Class; Rebekah Shultz Colby

PART III: RHETORIC

10. Exploitationware; Ian Bogost

11. Techne as Play: Three Interstices; James Schirmer

12. What Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities, Roleplaying, and Fandom in World of Warcraft; Lee Sherlock

13. Grammar Interventions in Gaming Forums: Intersections of Academic and Non-Academic Standards; Larry Beason

14. Mr. Moo's First RPG: Rules, Discussion and the Instructional Implications of Collective Intelligence on the Open Web; Trevor Owens

Afterword; Debra Journet
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