- Shopping Bag ( 0 items )
Julie Just
Mull's awkward writing sometimes underscores the overfamiliar plot mechanics of the two-children-save-the-world fantasy, but his story offers unexpected twists and entertainingly scary creatures.—The New York Times
Overview
At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists — a potion master, a magical relics collector, and a mystical creature trapper — to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the ...