Sams Teach Yourself Adobe LiveMotion in 24 Hours


Adobe LiveMotion is a brand-new graphics product that allows Web site designers to create fast-loading, vector-based animation while remaining in the familiar, integrated Adobe environment. It's Adobe's answer to both Macromedia Flash and Macromedia Fireworks.

Sams Teach Yourself Adobe LiveMotion in 24 Hours was designed to serve as a Web designer's first introduction to LiveMotion, and to guide readers through the process of creating ...

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Adobe LiveMotion is a brand-new graphics product that allows Web site designers to create fast-loading, vector-based animation while remaining in the familiar, integrated Adobe environment. It's Adobe's answer to both Macromedia Flash and Macromedia Fireworks.

Sams Teach Yourself Adobe LiveMotion in 24 Hours was designed to serve as a Web designer's first introduction to LiveMotion, and to guide readers through the process of creating everything from simple animations to entire Web sites in LiveMotion.  

The book's author, Molly E. Holzschlag, has a unique perspective on LiveMotion. She has been watching the product's development since the earliest alpha stages, and with her extensive experience conducting her popular Web design and development training sessions, she knows exactly what kinds of techniques beginning users need to learn, and what types of questions they typically have about products like LiveMotion.

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Editorial Reviews

A step-by-step tutorial for learning LiveMotion, covering getting started, LiveMotion objects, creating images for the Web, animation and multimedia, and designing and optimizing advanced Web presentations. Instructions are structured as one-hour lessons, with exercises and quizes. The author has written several books on Web design and Internet technologies, and writes a monthly column in magazine. Annotation c. Book News, Inc., Portland, OR (
Internet Bookwatch
Sams Teach Yourself Adobe LiveMotion in 24 Hours carefully teaches the reader how to use Adobe's new Flash competitor to create animated graphics for their Web sites. The first few chapters of the book lay the groundwork for understanding how LiveMotion works, and then move on to the creation of simple animations. By the end of the book the reader will be able to create entire Web sites in LiveMotion or export to the Web for a multimedia presentation. A totally "user friendly" approach, Sams Teach Yourself Adobe LiveMotion in 24 Hours is a very highly recommended four hunudred page instructional guide for Beginner to Intermediate level students.
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Product Details

  • ISBN-13: 9780672319167
  • Publisher: Sams
  • Publication date: 6/2/2000
  • Series: Sams Teach Yourself Series
  • Edition number: 1
  • Pages: 473
  • Product dimensions: 7.33 (w) x 9.15 (h) x 1.08 (d)

Read an Excerpt

From the Author:

The most important feature in LiveMotion is its ease of use. No matter a designer's level — be it beginner or advanced — LiveMotion makes vector drawing and motion design easy.  

A lot of people have been thinking of it as a "Flash Killer" but that's totally missing the mark. The strength of LiveMotion is that it integrates static and motion design with numerous output options.  

You can create a single Web graphic, rollovers, a Web page, a Web site, or a multimedia presentation. Then, you export to a variety of formats including HTML, HTML and JavaScript, animated GIFs, or Flash. LiveMotion doesn't limit anyone-you can create a design once and produce it for numerous environments.

Aside from all of that, LiveMotion is just plain fun!

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Table of Contents

Introduction 1
Part I Getting Started with LiveMotion 3
Hour 1 Learning LiveMotion Features 5
Getting Familiar with LiveMotion Menus 6
The Main Menu Bar 6
The Standard Toolbar 7
The Status Bar 9
Exploring the Toolbox 9
Working with Palettes 13
The Properties Palette 14
The Transform Palette 18
The Web Palette 19
The Color Palette 20
The Opacity Palette 20
The Distort Palette 21
The Layer Palette 22
The Gradient Palette 23
The 3D Palette 23
The Adjust Palette 25
The Object Layers Palette 25
The Rollovers Palette 25
The Styles Palette 27
The Textures Palette 28
The Library Palette 29
The Sounds Palette 30
The Export Palette 31
The Color Scheme Palette 31
The Photoshop Filters Palette 32
Using Context Menus 32
Hour 2 Setting Preferences and Working with the Composition Area 35
Calibrating Your Monitor 36
Setting LiveMotion Preferences 39
Opening an Existing File 41
Creating a New File 42
Modifying the Composition Area 43
Saving Files to Default LiveMotion Settings 44
Hour 3 Understanding Web Graphics 49
About Computer Graphics 50
Vector Art 50
Raster Art 53
Exploring Common File Types 56
Suitable Web File Formats 56
Graphic Interchange Format (GIF) 57
Understanding GIF Compression 58
Color Depth 60
Types of GIFs 61
Joint Experts Photographic Group (JPEG) 63
JPEG Compression 63
Progressive JPEGs 66
Portable Network Graphics (PNG) 66
Part II Working with LiveMotion Objects 71
Hour 4 Selecting, Moving, and Resizing Objects 73
Selecting and Deselecting Objects with LiveMotion Tools 74
Working with the Selection Tool 74
Using the Subgroup Selection Tool 76
Working with the Drag Selection Tool 78
Deselecting Objects 79
Moving Objects 80
Moving an Object with the Drag Method 80
Using the Arrow Keys 83
Object Positioning with the Transform Palette 83
Resizing Objects 87
Resize by Dragging 87
Using the Transform Palette 89
Alignment and Distribution 89
Aligning Objects 90
Distributing Objects 93
Hour 5 Creating Simple Objects 97
Exploring Objects in LiveMotion 98
Drawing an Object--A Simple Rectangle 99
Deleting an Object 101
Modifying an Object 101
Changing Object Fill and Outline 102
Making Object Transformations 104
Changing the Object's Color 109
Creating a Rounded Rectangle 111
Using the Ellipse Tool 113
Working with Polygons 114
Creating a Four-Sided Polygon Object 115
Adding Sides to a Polygon Object 116
Drawing Free-Form Objects Using the Pen Tool 117
Hour 6 Importing Photos and Artwork as Objects 123
Understanding Image Objects 124
Vector Objects in LiveMotion 124
Raster Graphics as Objects 125
Getting the Graphic Goods 126
Finding Sources for Stock Art and Photos 127
Scanning Art, Photos, and Organic Objects 129
Importing Your Art 131
Placing Graphic Files 133
Working with Placed Vector Graphics 135
Working with Placed Raster Graphics 135
Pasting External Graphics 137
Dragging and Dropping Art 139
Hour 7 Setting Type with LiveMotion 145
Basic Typographic Principles 146
Type Categories 147
Type Width, Weight, Posture, Direction, and Alignment 152
Type Size, Tracking, Kerning, and Leading 154
Combining Type Styles and Faces 155
Creating Text Objects 156
Setting a Font 157
Sizing Type 159
Tracking Type 159
Controlling Leading 160
Aligning Type 162
Hour 8 Combining, Grouping, and Editing Objects 169
Understanding Group and Combine 170
Grouping Objects 171
Changing Stacking Order 173
Combining Objects 175
Uniting Objects 175
Uniting Objects with Color 176
Creating Shapes Using the Minus Front Feature 177
Working with the Intersect Command 177
The Exclude Command 178
Editing Objects 182
Duplicating Objects 183
Making an Alias 183
Copying Objects 185
Cutting Objects 185
Pasting to the Canvas 186
Pasting Special 187
Deleting Objects 188
Undoing What You've Done 188
Hour 9 Working with Object Layers 193
All About Layers 194
Using the Object Layers Palette 195
Creating Object Layers 196
Selecting and Naming Layers 198
Displaying and Hiding Layers 200
Duplicating Layers 201
Deleting Layers 202
Arranging Layers 203
Modifying Object Layers with the Layer Palette 204
Creating Layer Fills 204
Offsetting Layers 205
Modifying the Width of a Layer 206
Adjusting Layer Softness 207
Part III Color, Shape, and Style 211
Hour 10 Getting Colorful 213
All About Web Color 214
General Color Tools and Techniques 216
Choosing Foreground and Background Color 216
Working with the Eyedropper Tool 217
Using the Paint Bucket 218
Working with the Color Palette 219
Color Views 220
Coloring Compositions 221
Tapping into the Power of Color Schemes 226
Hour 11 Working with the LiveMotion Library 231
The Importance of Shape 232
Using LiveMotion's Library Palette 233
Applying a Preset Shape 234
Modifying Shapes 236
Cropping and Replacing Objects with Shape 240
Adding Custom Shapes to the Library 242
Adding an Object Using the New Shape Icon 243
Dragging and Dropping an Object to the Library 244
Placing an Object into the Library Folder 244
Deleting LiveMotion Library Files 245
Hour 12 Applying LiveMotion Styles 249
All About LiveMotion Styles 250
Exploring the Styles Palette 251
Applying Style to Geometric Objects 252
Applying Style to Text Objects 255
Adding Style to an Image Object 257
Combining Library Objects and Style 258
Combining Numerous Objects and Styles 258
Adding a Preset Animation 260
Customizing Preset Styles 261
Adding Styles to the Style Palette 262
Removing Styles from the Palette 263
Hour 13 Textures, Gradients, Distortion, and 3D Effects 267
Using the Textures Palette 268
Adding Preset Texture 269
Adding New Textures to the Library 270
Replacing and Deleting Textures 272
Applying Gradients 272
Distorting Objects 275
Working with 3D Effects 276
Applying Filters to LiveMotion Objects 278
Using the Adjust Palette 278
Working with Photoshop Filters 280
About Plug-In Filters 282
Hour 14 Matting and Cropping 285
Understanding Mattes 286
Channels and Masks 286
Alpha Channels in LiveMotion 288
Building and Designing with an Alpha Channel 289
Applying the Active Matte 293
Cropping Images 295
Part IV Creating Static and Dynamic Images for the Web 301
Hour 15 Designing Static Web Graphics 303
Building Backgrounds 304
Background Wallpaper 304
Margin Backgrounds 306
Watermarks 308
Working with Logos 310
Creating Headers 311
Designing Rules 312
Navigation Buttons 313
Working with Spot Art 314
Hour 16 Image Mapping and Rollover Techniques 319
Linking Images to Web Pages 320
Mapping Images 323
Advanced Web Palette Techniques 326
Targeting Frames 326
Batch Replacing Headers 328
Designing Rollovers 330
Hour 17 Creating Remote Rollovers 335
About Remote Objects 336
Designing a Simple Remote Rollover 337
Creating the Trigger Object 337
Creating the Remote Object 340
Building the Relationship Between Trigger and Remote Objects 342
Designing a Complex Remote Rollover 343
Part V Animation and Multimedia 349
Hour 18 Exploring the Timeline 351
Animation Fundamentals 352
Exploring the LiveMotion Timeline 353
Viewing and Managing Objects and Properties in the Timeline 354
Creating and Changing the Duration of Objects 355
Using Keyframes 358
Hour 19 Designing Animations 365
Designing Basic and Looping Animations 366
Follow the Bouncing Ball 366
Star with Effect 367
Looped Advertising Banner 368
Cell-Based Sequential Animation 370
Using Behaviors 372
Preset Behaviors 372
Creating a Custom Behavior 373
Importing and Sequencing Photoshop Layers 375
Hour 20 Adding LiveMotion Audio 379
Understanding Audio 380
Common Audio Formats for Web and Related Use 380
Where to Get Audio 381
Working with Audio in LiveMotion 382
Adding Sound to an Object State 384
Adding Sound to an Animation 385
Adding Audio to the Sounds Palette 386
Dragging a File to the Palette 387
Adding a File Using the New Sounds Icon 387
Placing a File in the Sounds Folder 387
Deleting Sounds 388
Hour 21 Creating a Multimedia Presentation 391
About Multimedia 392
A Concept, A Plan, A Script 393
Goal and Vision 393
The Big Picture 394
Line by Line 395
Designing Presentation Components 397
Production Tips 400
Part VI Designing and Optimizing Advanced Web Presentations 403
Hour 22 Building a Web Site Using LiveMotion 405
Planning the Site 405
Web Architecture 407
The Stuff Sites Are Made Of 408
Deconstructing a LiveMotion Web Site 409
Designing the Splash Page 410
Adding Pages 412
Adding Text Content to Your Pages 413
Hour 23 Using LiveMotion for Page Compositing and Navigation Design 419
Mocking Up Web Pages 420
Designing Interfaces 423
Two Approaches to Interface Design 424
Using LiveMotion to Create Navigation Schemes 427
LiveMotion and Web Technology 429
Hour 24 Optimizing and Exporting LiveMotion Files 433
Export Features and Formats 434
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  • Anonymous

    Posted September 20, 2000

    A solid introduction for beginners

    I bought LiveMotion because Adobe threw it in with GoLive for $99. Starting with no background in vector graphics or flash, I needed much of the introductory material in the first few chapters. Perhaps taking a whole chapter/hour to teach readers how to make boxes is a bit much, but I found the slow approach very user friendly. I am now able to produce some nice effects without having been overwhelmed, the way I am with most computer books. Give me some time to play with the program and I will be ready for more.

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  • Anonymous

    Posted August 11, 2000

    Great reference title!

    I was already somewhat familiar with LiveMotion thanks to a couple of the tutorials that come with the software. So I use this book as a quick reference. I look in the index for what I need, and I jump straight to that section. The book is writen clearly and all examples are easy to follow. She walks you step by step through the process necessary to achieve the desired effect. All in simple no nonsense instructions. And so far all the tutorials have worked, which is more than I can say for other 'how to' guides. I'm very happy with my purchase and I hope you will be too.

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  • Anonymous

    Posted June 30, 2000

    Too Many Words, Too Few Instructions

    This is the first book on the market to divulge into LiveMotion. There are two problems I found with this book. 1. Its WAY TOO VERBOSE! There are just too many oversimplified explanations about everything. I think the 400 pages could have been shrunk into 100 pages. 2. The examples don't really go too deep. I think that the examples could have gone a level or two more. Overall though, starting with chapter 8 it gets interesting and I think its worth spending $20 to learn the basics and understand some of the key issues in the software.

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