Sams Teach Yourself iPhone Application Development in 24 Hours [NOOK Book]

Overview

&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!
  • The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
  • Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
  • A complete ...
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Sams Teach Yourself iPhone Application Development in 24 Hours

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Overview

&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!
  • The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
  • Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
  • A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more

iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.

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Product Details

  • ISBN-13: 9780768697179
  • Publisher: Pearson Education
  • Publication date: 10/29/2009
  • Series: Sams Teach Yourself Series
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 544
  • File size: 39 MB
  • Note: This product may take a few minutes to download.

Meet the Author

John Ray, is currently Senior Business Analyst and Development Team Manager for the Ohio State University Research Foundation. His books include Sams Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, and Macromedia All-In-One.

Sean Johnson, is a long time Mac developer with more than 15 years of product development experience in the world of micro-ISVs, startups, and enterprise software vendors such as IBM. He writes a column on product design for the Mac Developer Network, and has written for IBM developerWorks and various magazines. His product development consultancy, Snooty Monkey, LLC, handcrafts extraordinary Web, Mac and iPhone applications.

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Table of Contents

1. Preparing Your System and iPhone for Development
2. Exploring the Development Environment
3. Discovering Objective-C: The Language of Apple Platforms
4. Inside Objective-C and Cocoa Touch - Where the Rubber Meets the Road
5. Understanding Model-View-Controller
6. Creating a Simple Application Input and Views
7. Extending the Application Interface with Widgets and WebViews
8. Getting the User's Attention
9. Implementing Multiple Views with Tab Bars
10. Navigating Data Using Table Views
11. Reading and Writing Data
12. Building Rotatable and Resizable User Interfaces
13. Generating Graphics
14. Using Media Playback Features
15. Adding Media Recording
16. Interacting with Other Applications
17. Implementing Map and Location Services
18. Exploring iPhone Networking Services
19. Using OpenGL Graphics
20. Extending the Touch Interface
21. Sensing Movement with Accelerometer Input
22. Staying Up-to-Date with Push Notifications
23. Distributing Applications Through the App Store
24. iPhone Debugging and Optimization
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Customer Reviews

Average Rating 3.5
( 16 )
Rating Distribution

5 Star

(6)

4 Star

(4)

3 Star

(3)

2 Star

(1)

1 Star

(2)

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Sort by: Showing all of 11 Customer Reviews
  • Posted September 19, 2010

    Doesn't work perfect with iPad, iPhone, and Mac

    I downloaded this to all three devices and all the illustrations are grainy and unreadable using Nook as the eReader!!! It would be fine if they were just pictures but the illustrations have programming codes that you'll need to follow and understand. Called B&N technical support and they confirmed that some ebooks have grainy illustrations for these devices depending on how the publisher processed them. B&N just gave me the refund instead. I'm now going to check out Amazon. Hopefully it's not the same thing.

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  • Posted March 27, 2010

    Good Book for entry-level and mid-level.

    This book doesn't get as in-depth as some of the other books out there, but it does a great job of covering all the basics and giving you a great guideline to get started on just about any project (graphics and 3d games excluded) and how to use all the tools and UI features the iPhone SDK has to offer. Im hoping that once the iPad comes out, there'll be a book to go along with it as well. I'd recommend this to anybody who wants to get started with iPhone programming or who wants a quick reference to items. I'd always heard good things about the Sam's books and this is my first one. I'll be buying more down the road. A+

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  • Posted February 6, 2010

    A great starting point

    I am an Electrical Engineering student with tons of programming hours under my belt. Saying that, this book is a great starting point for anyone new to Objective-C and programming for the iPhone/iTouch platform. This book is not a bunch of code with complicated explanations like the majority of other books of this kind out there. What this books authors have successively done is write a book that actually teaches you the necessities of the code for each tutorial, in manageable chunks. Also, each tutorial is not just front end code, but the meat and potatoes of back end code. A lot of other books show you how to make a pretty screen, but forget to go through any usefulness of connecting that pretty screen to anything worth connecting to. This book, while the tutorials are not hard, actually shows you how to do, well, useful stuff. I only wish I would have found this book first.

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    Posted December 25, 2009

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    Posted October 27, 2009

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    Posted January 11, 2010

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    Posted December 1, 2009

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