Sams Teach Yourself Mac OS X Lion App Development in 24 Hours [NOOK Book]

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This is the eBook version of the printed book.

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Sams Teach Yourself Mac OS X Lion App Development in 24 Hours

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Overview

This is the eBook version of the printed book.

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Product Details

  • ISBN-13: 9780132900638
  • Publisher: Pearson Education
  • Publication date: 3/26/2012
  • Series: Sams Teach Yourself
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 368
  • File size: 5 MB

Meet the Author

Kevin Hoffman has been programming since he was 10 years old, when he got his start writing BASIC programs on a Commodore VIC-20. Since then, he has been obsessed with building software and doing so with clean, elegant, simple code in as many languages as he can learn. He has presented twice at Apple’s Worldwide Developer Conference, guest lectured at Columbia University on iPhone programming, and built several iOS Apps available in the App Store. He is currently Vice President, Global Information Technology for Barclays Capital, where he is involved in all aspects of the software life cycle—from testing standards to coding standards and from architecture to implementation of powerful, high-volume, low-latency systems.

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Table of Contents

1. Overview of Mac OS X Lion
2. Introducing the IDE
3. Introducing Objective-C
4. Object-Oriented Programming with Objective-C
5. Managing Memory
6. Introducing Cocoa
7. Building Basic Interfaces

Part 2. Building Cocoa Applications
8. Advanced Interface Building Concepts
9. Creating Data-Bound and Reactive Interfaces
10. Building Collection-Based User Interfaces
11. Working with Multi-touch Gestures

Part 3. Working with Data
12. Introduction to Archiving
13. Working with Core Data
14. Auto-Saving and Versioning

Part 4. Building Advanced User Interfaces
15. Using Notifications
16. Working with Alert Panels and Sheets
17. Working with Images
18. Using Popovers
19. Building Animated User Interfaces
20. Integrating with Web Services
21. Building Full-Screen Applications
22. Adding Drag and Drop Support to Applications
23. Building Multi-Threaded Applications
24. Submitting to the Mac App Store

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