Sams Teach Yourself Mac OS X Lion App Development in 24 Hours

Overview

In just 24 sessions of one hour or less, you can master Mac OS X Lion development from the ground up, and start writing tomorrow’s most exciting iOS-style Mac apps! Using this book’s straightforward, step-by-step approach, you’ll get comfortable with Apple’s powerful new development tools and techniques, build engaging user interfaces, integrate data and web services, and take advantage of Apple’s latest innovations…everything from gestures and multitouch to iCloud and In-App Purchasing. Every lesson builds on ...

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Sams Teach Yourself Mac OS X Lion App Development in 24 Hours

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Overview

In just 24 sessions of one hour or less, you can master Mac OS X Lion development from the ground up, and start writing tomorrow’s most exciting iOS-style Mac apps! Using this book’s straightforward, step-by-step approach, you’ll get comfortable with Apple’s powerful new development tools and techniques, build engaging user interfaces, integrate data and web services, and take advantage of Apple’s latest innovations…everything from gestures and multitouch to iCloud and In-App Purchasing. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common Mac OS X Lion development tasks.

Quizzes at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Printed in full color—figures and code appear as they do in Xcode

  • Get started fast with Mac Developer Center, XCode, Objective-C, and Cocoa
  • Programmatically control OS X Lion’s powerful new features
  • Work with Cocoa’s powerful Model-View-Controller (MVC) pattern
  • Safely manage memory and fix leaks
  • Create robust, engaging, highly interactive user interfaces
  • Organize Cocoa layouts, controls, bindings, tables, and collections
  • Support gestures and multi-touch events
  • Define user defaults and provide Preference Panes
  • Work with documents, versions, and iOS-style Autosave
  • Make the most of notifications, alerts, sheets, and popovers
  • Use images and animation to make apps more powerful—and more fun
  • Use Core Data to cleanly integrate data into your apps
  • Query and submit data to web services
  • Submit apps to the Mac App Store
  • Support In-App Purchases with StoreKit
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Product Details

  • ISBN-13: 9780672335815
  • Publisher: Sams
  • Publication date: 3/23/2012
  • Series: Sams Teach Yourself Series
  • Edition number: 1
  • Pages: 368
  • Product dimensions: 6.92 (w) x 8.96 (h) x 0.54 (d)

Meet the Author

Kevin Hoffman has been programming since he was 10 years old, when he got his start writing BASIC programs on a Commodore VIC-20. Since then, he has been obsessed with building software and doing so with clean, elegant, simple code in as many languages as he can learn. He has presented twice at Apple’s Worldwide Developer Conference, guest lectured at Columbia University on iPhone programming, and built several iOS Apps available in the App Store. He is currently Vice President, Global Information Technology for Barclays Capital, where he is involved in all aspects of the software life cycle—from testing standards to coding standards and from architecture to implementation of powerful, high-volume, low-latency systems.

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Table of Contents

Introduction 1

Part I: Mac OS X Lion Programming Basics

HOUR 1: Introduction to Mac OS X Lion 7

Introducing Mac OS X Lion. 7

Summary 13

Q&A 13

HOUR 2: Introduction to the Developer Tools 15

Introducing the Mac Developer Center 15

Creating an Apple Developer Account. 17

Downloading Xcode and Other Developer Tools 21

Summary 24

Q&A 25

HOUR 3: Introducing Objective-C 27

Overview and History of Objective-C. 27

Creating a New Cocoa Application. 28

Exploring the Language with Some Basic Math 30

Using Strings. 32

Understanding Pointers and Equality 35

Passing Messages. 38

Controlling Program Flow 39

Summary 41

Q&A 41

HOUR 4: Object-Oriented Programming with Objective-C 43

Creating Classes 44

Adding Attributes to Classes 48

Adding Behavior to Classes 52

Using Objects and Classes 55

Extending Objects Through Inheritance. 56

Using Polymorphism 58

Summary 62

Q&A 62

HOUR 5: Understanding Memory Management 63

Introduction to Memory Management 63

Detecting and Fixing Memory Leaks 68

Using Automatic Reference Counting 72

Summary 75

Q&A 76

Part II: Cocoa Application Programming Basics

HOUR 6: Introducing Cocoa 77

A Brief Overview of Cocoa. 77

Taking a Tour of Interface Builder 81

Using the Utilities Panels and Inspectors 83

Summary 91

Q&A 92

HOUR 7: Using Controls and Layout with Cocoa 93

A Tour of the Basic Cocoa Controls 93

Comparing Traditional and Automatic Layouts 104

Summary 109

Q&A 110

HOUR 8: Creating Interactive Applications 111

Introducing Connections, Outlets, and Actions 111

Manipulating Controls at Runtime with Code. 120

Summary 121

Q&A 121

HOUR 9: Creating Data-Bound Interfaces 123

Introducing the Model-View-Controller Pattern 123

Introducing Cocoa Bindings. 125

Under the Hood with KVC and KVO 132

Summary 134

Q&A 134

HOUR 10: Working with Tables and Collections 135

Working with Bindings and Collections 135

Using Table Views 137

Using Collection Views 144

Using the Outline View 145

Summary 148

Q&A 148

HOUR 11: Working with Multitouch and Gestures 149

Introduction to Multitouch on Mac OS X Lion 149

Responding to Gestures and Multitouch Events 151

Summary 159

Q&A 159

Part III: Working with Data

HOUR 12: Working with User Defaults 161

Introduction to User Defaults and Preferences Panes 161

Reading and Writing User Defaults 162

Binding to the User Defaults Controller 164

Summary 170

Q&A 171

HOUR 13: Working with Core Data 173

Introducing Core Data 173

Creating Data Models. 174

Querying and Manipulating Data 177

Summary 186

Q&A 187

HOUR 14: Working with Documents, Versions, and Autosave 189

Building Document-Based Applications 189

Introducing Core Data Document-Based Applications 191

Using Versions and Autosave 197

Summary 198

Q&A 199

HOUR 15: Working with Apple’s iCloud 201

Introduction to iCloud 201

Ideal Scenarios for Using iCloud 202

Storing Key-Value Data in the Cloud 203

Storing Documents in the Cloud 204

Enabling Mac OS X Lion Applications for iCloud 211

Summary 211

Q&A 212

Part IV: Building Advanced Mac Applications

HOUR 16: Using Alert Panels and Sheets 213

Using Alert Panels 213

Using Sheets 219

Summary 224

Q&A 224

HOUR 17: Working with Images 225

Reading and Writing Images 225

Displaying Collections of Images 227

Manipulating Images with Core Image Filters. 229

Summary 235

Q&A 235

HOUR 18: Using Popovers 237

Introducing Popovers 237

Creating Popovers 239

Customizing Popovers. 243

Creating Detachable Popovers 244

Summary 249

Q&A 250

HOUR 19: Building Animated User Interfaces 251

Introduction to Core Animation 251

Animating Views 253

Advanced Animation Techniques 256

Summary 262

Q&A 263

HOUR 20: Consuming Web Services 265

Introducing Web Services 265

Making Web Service Calls 269

Summary 277

Q&A 278

HOUR 21: Building Full-Screen Applications 279

Overview of Full-Screen Applications. 279

Knowing When Full Screen Is Appropriate 283

Summary 285

Q&A 285

HOUR 22: Supporting Drag-and-Drop Behavior 287

Introduction to Drag-and-Drop 287

Programming Drag-and-Drop Behavior 290

Summary 298

Q&A 298

HOUR 23: Building Apps for the Mac App Store 299

Getting Started with iTunes Connect 299

Building Your Application 302

Preparing Your Application for Submission 306

Submitting Your Application 309

Summary 313

Q&A 314

HOUR 24: Supporting In-App Purchases 315

Introducing In-App Purchasing 315

Creating In-App Purchase Products in iTunes Connect 316

Using StoreKit to Support In-App Purchases 319

Summary 326

Q&A 326

Index 329

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