Sams Teach Yourself Macromedia Flash 8 in 24 Hours / Edition 3

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Explore the depth and flexibility of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours. Fundamental topics are presented one-by-one in a series of 24 one-hour lessons that will help you master the basics of Flash. Author Phillip Kerman, an internationally-known Macromedia trainer and multimedia expert, offers you a clearly-written, well-organized introduction to Macromedia Flash 8 without becoming too overwhelming. You will cover such subjects as:

  • Drawing and Painting Original Art
  • Using Motion Tween to Animate
  • Animatng Using Movie Clips
  • Using Actions to Create Non-Linear Movies
  • Optimizing a Flash Site
  • Publishing a Creation
Not only will you master the basics of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours, you will also be better prepared to learn more advanced topics in the future.
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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
Flash, for all its power, has never been easy to master on your own. It helps to have an expert by your side, preferably someone who’s actually taught Flash. A carefully organized curriculum also helps -- one that’s designed to build your skills and confidence, incrementally. This book gives you both: a great instructor, teaching superior content.

Phillip Kerman’s 24 one-hour lessons assume no experience. In “week one,” you’ll walk through all the basics: drawing and painting original art; importing vector graphics and bitmaps; using the library; controlling color; getting started with animation. Next, Kerman takes you deep into animation: through motion and shape tweening, sound, layers, symbols, even ActionScripting, behaviors, and components.

Kernan brings his experience to bear with two final lessons on site modularization and optimization. Even in the broadband era, these skills are indispensable. Bill Camarda, from the January 2006 Read Only

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Product Details

  • ISBN-13: 9780672327544
  • Publisher: Sams
  • Publication date: 10/10/2005
  • Series: Sams Teach Yourself Series
  • Edition description: REV
  • Edition number: 3
  • Pages: 612
  • Product dimensions: 7.12 (w) x 9.06 (h) x 1.24 (d)

Meet the Author

Philip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He frequently presents at Macromedia User Conferences, contributes articles to Macromedia User Journal, and he has taught Flash and other Macromedia authoring tools in workshops around the world. In addition to showing others how to create multimedia, Kerman has had plenty of opportunities to get his hands dirty in programming. He programmed the all-Flash website for Paris France Inc., which was included in both Communication Arts Interactive Design Annual and the British Design and Art Direction Annual.
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Table of Contents

Pt. I Assembling the graphics you'll animate in Flash
Hour 1 Basics 5
Hour 2 Drawing and painting original art in Flash 35
Hour 3 Importing graphics into Flash 73
Hour 4 Using the library for productivity 97
Hour 5 Applied layout techniques 129
Pt. II Animating in Flash
Hour 6 Understanding animation 153
Hour 7 Animation the old-fashioned way 167
Hour 8 Using motion tweens to animate 183
Hour 9 Using shape tweens to morph 203
Hour 10 Including sound in animations 217
Hour 11 Using layers in animations 241
Hour 12 Animating using movie clip and graphic symbols 265
Hour 13 Creating special effects 279
Pt. III Adding interactivity and advanced animation
Hour 14 Making buttons for the user to click 301
Hour 15 Using ActionScript and behaviors to create nonlinear movies 321
Hour 16 Using ActionScript for advanced interactivity 351
Hour 17 Using components 371
Hour 18 Using video 387
Pt. IV Putting it all together for the Web
Hour 19 Linking a movie to the Web 415
Hour 20 Designing a website to be modular 439
Hour 21 Optimizing a Flash site 457
Hour 22 Advanced animation techniques 485
Hour 23 Working on large projects and in team environments 507
Hour 24 Publishing a creation 521
App. A Shapes you can make in merge drawing mode 549
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