Savage Species: Playing Monstrous Characters

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First-ever complete reference on how to play monsters as characters in a D&D® game.

This title contains detailed information on constructing playable characters from Dungeons & Dragons monster races. All the material in this rulebook is completely new, including rules, spells, classes, and magic items. There is also information for both players and Dungeon Masters, including how to integrate the material into an existing campaign.

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Overview

First-ever complete reference on how to play monsters as characters in a D&D® game.

This title contains detailed information on constructing playable characters from Dungeons & Dragons monster races. All the material in this rulebook is completely new, including rules, spells, classes, and magic items. There is also information for both players and Dungeon Masters, including how to integrate the material into an existing campaign.

Author Biography: A game designer for the last seven years, David Eckelberry currently works in the R&D department at Wizards of the Coast, Inc. developing trading card and roleplaying games. He's worked on products in the Dungeons & Dragons, Star Wars®, Alternity®, and Chainmail® lines.

Rich Redman is a game designer in the Wizards of the Coast R&D department. His most recent credits include Defenders of the Faith and Monster Manual II.

Jennifer Clarke Wilkes has edited game products for Wizards of the Coast, Inc. since 1995. Most recently she has been an editor and developer for the Chainmail miniatures game.

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Product Details

  • ISBN-13: 9780786926480
  • Publisher: Wizards of the Coast
  • Publication date: 2/3/2003
  • Series: Dungeons and Dragons Supplement Series
  • Edition description: REV
  • Pages: 224
  • Product dimensions: 8.56 (w) x 11.10 (h) x 0.74 (d)

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  • Anonymous

    Posted April 11, 2003

    Monsters, Monsters Everywhere

    Now here is a great book. Maybe too great. You will be able to find out exactly how to introduce a monster character into any existing campaign, or even run an all monster one. they offer many new feats to compliment the monster characters, along with many new weapons. But wait, there's more, not only can your players become a Medusa or an Incubis, why not let them play a Solar? Because at some point they go too far. The level adjustments are somewhat balanced, however some DM's may want to seroiusly look over what any character may come up with. After playing several sessions with an all monster campaign, I have found that the monster characters presented in this book are best used sparringly, at best. All-in all it is one of the best supplements out this year.Well done.

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