Saving Thanehaven

Saving Thanehaven

3.0 1
by Catherine Jinks
     
 

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New in paperback! How to Catch a Bogle author Catherine Jinks creates a hilarious, multilayered new world—set inside a computer—in this terrific high adventure for older middle-graders.

Noble is a knight with a heart that's true and, well, noble. With his not-so-trusty sword, Smite, he fights his way through a vicious, unfriendly landscape, sure

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Overview

New in paperback! How to Catch a Bogle author Catherine Jinks creates a hilarious, multilayered new world—set inside a computer—in this terrific high adventure for older middle-graders.

Noble is a knight with a heart that's true and, well, noble. With his not-so-trusty sword, Smite, he fights his way through a vicious, unfriendly landscape, sure (or at least, he thinks he's sure) that one day he'll defeat the bad guys (whoever they are) and win the heart (at least he guesses that's the idea) of a beautiful princess. Then one day Rufus comes along and turns his world upside down. Rufus has his own ideas about how to get ahead: don't fight, negotiate! Don't play by the rules! Suddenly, life is more interesting—and less painful—than ever before. But the new rules are harder to live by than the old ones, and suddenly, it appears possible that Rufus might have an ulterior motive—at the very least!

With a slippery, ever-twisting plot that is set inside a very confused computer, Catherine Jinks's latest novel will pull in fans of adventure, computer games, and just plain fun.

"Jinks cleverly reinterprets the inner workings of our familiar devices to create a believable computer world, though tech-savvy readers will appreciate it the most. . . .This is a no-brainer for gamers."—Booklist

"Clever, thought-provoking fun for all—especially for technology geeks and those who love them."—Kirkus Reviews

"Jinks (The Paradise Trap) serves up a genuinely funny tale, filled with sprightly (or is that spritely?) characters, unpredictable twists, and a veritable roman à clef of half-familiar videogame scenarios. Gamers should adore this book."—Publishers Weekly

Also available in hardcover (ISBN: 978-1-60684-274-4) and e-book (ISBN: 978-1-60684-284-3) formats.

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Editorial Reviews

Publishers Weekly
Noble the Slayer fights monsters with help from an ill-tempered, shape-shifting, magical weapon, Smite. Smite has always been with Noble, but how far back does “always” go? One day on the way to rescue a princess, Noble meets a skinny kid named Rufus who questions Noble’s very mission and autonomy. “Let’s just say I’m a freedom lover,” says Rufus. “Power to the people, and all that stuff.” Noble, Rufus explains, is nothing more than the lead character in a first-person “shooter” game, controlled by some distant player. Soon the slightly dimwitted hero abandons Smite and, with Rufus, embarks on a quest to free gaming subroutines everywhere. Joined by a growing retinue of fugitive characters, they jump from game to game, dealing with everything from deadly organic spaceships to Barbie-style dress-up environments, with an efficient antivirus program in a white lab coat hot on their heels. Jinks (The Paradise Trap) serves up a genuinely funny tale, filled with sprightly (or is that spritely?) characters, unpredictable twists, and a veritable roman à clef of half-familiar video-game scenarios. Gamers should adore this book. Ages 10–up. (July)
Kirkus Reviews
Iconic characters struggle between tyranny and anarchy when the computer game that they live within is attacked by a virus. Noble is just an earnest knight in the computer game "Thanehaven Slayer" when he encounters young Rufus, who strongly suggests that he may be doomed if he doesn't drop all the heroics and start thinking for himself. With Rufus' mantra--"you don't have to do this"--ringing in his ears, Noble sets out to change his computer world. When computer-world Rufus (aka "Ruthlessrufus") turns out to be malware perpetrated by real-life computer owner Mikey's best friend, Rufus, readers are brought in on the joke. Award-winning Australian author Jinks delivers neatly crafted middle-grade storytelling, effortlessly blending social commentary into the omniscient narration. Along the way, she lightly explores the tension between rules and freedom, order and chaos ("You can follow rules and still think for yourself"). By the end, the tale also reads like a parable aimed at young people unwittingly influenced by a mischievous or troubled friend. Clever, thought-provoking fun for all--especially for technology geeks and those who love them. (Fantasy. 9-12)
School Library Journal
Gr 5–8—Noble's life is one of struggle and battle. He must fight everything he encounters, including the terrain he stands on, in his quest to reach the castle and free the princess. Even his own morphing weapon, Smite, can't be trusted. This all changes when Noble encounters Rufus, whose refreshing independent philosophy offers him a choice to leave behind his life of violent drudgery. Noble's quest is then transformed into one of liberation, as he in turn offers the individuals he encounters on his way the freedom to change their destinies. The only thing is, it turns out that Noble and his band of freedom seekers are in fact characters in computer games-and Rufus is a computer virus sent by the ostracized and disgruntled ex-friend of Mikey, the boy who owns the computer. Eventually Noble realizes that Rufus's only agenda is to force Noble's computer home to crash. With the support of his ragtag bunch of gaming heroes, Noble forces a showdown with Rufus. Jinks creates a hilarious combination of disparate game characters from Noble the Knight to zombies, MyScene-type fashion victims, and Lulu the silver unicorn from a preschool game. Their attempts at cooperation outside their individual game environments provide a very funny background to an overall theme of "is there capacity for independent thought in software and gaming programming?" As in Terry Pratchett's Only You Can Save Mankind (HarperCollins, 2004), readers are left with sympathy for the characters in the games, who are doomed to inevitable extinction as each new level is achieved. Jinks successfully delivers life lessons from gaming, and has a lot of fun along the way.—Jane Barrer, United Nations International School, New York City

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Product Details

ISBN-13:
9781606842744
Publisher:
EgmontUSA
Publication date:
07/09/2013
Pages:
384
Product dimensions:
5.90(w) x 8.40(h) x 1.30(d)
Lexile:
680L (what's this?)
Age Range:
10 - 14 Years

Meet the Author

Catherine Jinks is the Australian author of more than 30 books. Her many awards include the Children's Book Council of Australia Book of the Year Award, and the Aurealis Award for Science Fiction. Her work has been published in over a dozen countries and includes Evil Genius and its sequels Genius Squad and The Genius Wars, as well as The Reformed Vampire Support Group. Visit her website at www.catherinejinks.com. The author lives in New South Wales, Australia.

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Saving Thanehaven 3 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago
The dude is in a video game. Rufus is an evil glitch.