Scepter Tower of Spellgard: Adventure FR1

Overview

A Forgotten Realms adventure for 2nd-level characters.

Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started.

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More About This Book

Overview

A Forgotten Realms adventure for 2nd-level characters.

Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started.

Read More Show Less

Product Details

  • ISBN-13: 9780786949540
  • Publisher: Wizards of the Coast
  • Publication date: 9/16/2008
  • Series: Forgotten Realms Adventure Series
  • Edition number: 4
  • Pages: 96
  • Sales rank: 935,113
  • Product dimensions: 9.10 (w) x 11.00 (h) x 0.40 (d)

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Sort by: Showing all of 2 Customer Reviews
  • Posted December 7, 2009

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    I Also Recommend:

    Good, but Not for beginners

    I'm just ok with this one. The background for the adventure was good, and the designers provide plenty of information for slipping this into a campaign. However, I would not recommend it for beginning DM's unless they are comfortable piecing together some of the storyline without the help of the material provided.

    It provides a lot of source material for placing this adventure in the 4e FR milieu as well as ideas for quest hooks to lead the characters in. The encounters are fun and sometimes a bit unpredictable (I particularly liked the magic curtain that gives the illusion that the players have lost their clothes) but more than challenging enough for the targeted character levels.

    Though the encounters are are well documented once the characters enter the ramparts and into the tower, until that point there are only suggestions for how the characters begin. This is a valuable thing for more advanced level adventure modules, but i was surprised to see it in a beginning level adventure. The value in this is that it helps prevent the feeling of railroading the game, but it does make it more difficult for a beginner DM. I was able to run with it well enough, but I think that some beginner DM's might want to choose another adventure if this is their first go at DMing. (I'd suggest Keep on the Shadowfell as a respectable replacement, and the first adventures in Dungeon Delve). It's not a deal killer, but something to think about.

    That being said, the one real detriment to this adventure is the map. The basic map of the tower is designed to be used with dungeon tiles (ideally) to represent the different rooms in the tower. Not only was I not impressed with this set up (for me, the maps are the most valuable part of an adventure module), but there was also no warning that the tiles were required to make the map work well. The idea of one base map that can be adapted was cool, but it would've been better to have included some cutouts to represent the tiles to make the map work. If you don't have tiles already (I don't) be prepared for more work making your own.

    Overall, I'm satisfied with the purchase, but it's not a must have and I can't give it a high recommendation. Therefore, I can say if you like Forgotten Realms, or want an introduction to it in 4e, sure, you might like this. But otherwise, I'd recommend Dungeon Delve or Keep on the Shadowfell instead.

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  • Posted March 31, 2009

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    I Also Recommend:

    Good a campain starter

    After reading through the information provided, and testing this adventure out on my Friday game, this one provided me with a great start to a number of campaign possibilities. This adventure makes use of nearly all the new and improved 4E system of play, and it was a great start for the players who where new to DnD last Friday.

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