The whole world now runs on computers. They're everywhere, from your pocket phone to your microwave oven. But, what exactly is a computer? How could you possibly build machines that calculate things, play video games, and dim the lights on command? Professor Isabella Brunel, Victorian Era Computer Expert (and a Tyrannosaurus Rex), narrates a screwball comedy romp through the fundamentals of computer architecture. The madcap cast teaches you how these extraordinary devices really work, but the book's real message is this: technology is not magic, it's created by human beings, and what other people have figured out, you can understand too.
The whole world now runs on computers. They're everywhere, from your pocket phone to your microwave oven. But, what exactly is a computer? How could you possibly build machines that calculate things, play video games, and dim the lights on command? Professor Isabella Brunel, Victorian Era Computer Expert (and a Tyrannosaurus Rex), narrates a screwball comedy romp through the fundamentals of computer architecture. The madcap cast teaches you how these extraordinary devices really work, but the book's real message is this: technology is not magic, it's created by human beings, and what other people have figured out, you can understand too.

Science Comics: Computers: How Digital Hardware Works
160
Science Comics: Computers: How Digital Hardware Works
160Product Details
ISBN-13: | 9781626727656 |
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Publisher: | First Second |
Publication date: | 10/21/2025 |
Series: | Science Comics Series |
Pages: | 160 |
Product dimensions: | 6.00(w) x 8.50(h) x 1.00(d) |
Age Range: | 9 - 13 Years |