Second Horseman

( 8 )

Overview

A CAREER THIEF GONE BAD.

Brandon Vale is the best burglar in the business. Or was, since he was framed for a botched job that landed him in prison. But one night he's broken out by Richard Scanlon, the now-retired FBI agent who put him there in the first place.

AN EX-CON TRYING TO MAKE GOOD.

Scanlon has uncovered a plot involving a Ukrainian crime organization and the auction of a dozen nuclear warheads. But ...

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Overview

A CAREER THIEF GONE BAD.

Brandon Vale is the best burglar in the business. Or was, since he was framed for a botched job that landed him in prison. But one night he's broken out by Richard Scanlon, the now-retired FBI agent who put him there in the first place.

AN EX-CON TRYING TO MAKE GOOD.

Scanlon has uncovered a plot involving a Ukrainian crime organization and the auction of a dozen nuclear warheads. But he can't convince the government that the $200-million sale isn't a hoax. So he must find a way to take care of business himself—with Brandon's help.

THIS TIME, THE STAKES ARE HIGHER THAN EVER….

Now it's up to Brandon to pull off a Las Vegas heist that will help Scanlon cough up the cash and get the warheads off the market. With millions of lives in the balance, and dirty deeds and double-crosses in the works, it all depends on one man to do the one thing he knows best: Beat the enemy at its own game.

"One of the world's master storytellers…Mills keeps readers breathless, transfixed, and turning the pages."—TulsaWorld

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  • The Second Horseman
    The Second Horseman  

Editorial Reviews

From Barnes & Noble
In Kyle Mills's The Second Horseman, the end-of-the-world-as-we-know-it looms large when a Ukrainian organized crime group decides to auction off 12 nuclear warheads to the highest bidder. With most of the U.S. intelligence community believing the rumor is a hoax, the lives of millions of innocent people lie in the hands of an unlikely savior: a career thief named Brandon Vale, who is currently serving time for a jewel heist gone bad.

When Vale is inexplicably broken out of prison by the very man who put him in -- former FBI agent Richard Scanlon -- the 33-year-old thief believes he is about to be killed. But Scanlon, now the head of a defense contracting company specializing in intelligence, makes Vale an offer he can't refuse: Either help Scanlon somehow get his hands on almost a quarter million dollars in cash to buy the dozen nukes and avert a global disaster or go back to jail with years added on for attempting to escape. Meanwhile, there are other factions that would do anything to possess the warheads: those who want to end the Israeli-Palestinian conflict once and for all…

The term "ripped from today's headlines!" may be overused when it comes to promoting new suspense thrillers, but in the case of The Second Horseman, it's a more than fitting description. Terrorists wielding weapons of mass destruction, fanatical religious-fueled violence, the escalating conflict in the Middle East: This page-turning thriller will do so much more than entertain its readers, it will chill them to the very marrow. Is The Second Horseman a cautionary tale or a doomsday prophecy? Only time will tell… Paul Goat Allen
From the Publisher
"Kyle Mills is a master of the page-turner."

—Vince Flynn, author of Act of Treason

"One of the world's master storytellers…Mills keeps readers breathless, transfixed, and turning the pages."—Tulsa World

Publishers Weekly
At the start of this strong thriller from bestseller Mills (Fade), career criminal Brandon Vale is in prison for a failed diamond theft when Richard Scanlon, an ex-FBI agent and security consultant, gets him released and offers him a job. The Ukrainian mob claims it has 12 nuclear warheads for sale, and Scanlon decides he'll save them from becoming ammunition in a terrorist plot by, with Brandon's help, coming up with the $200 million asking price by robbing a Vegas casino. With the aid of one of Scanlon's employees, Catherine Juarez, Brandon executes a brilliant plan, but finds himself mired in the terrorist plot. The likable Brandon wants nothing more than to be allowed to continue his life of cons and crime without the distractions of morality and patriotism, but this is not to be ("It was hard to believe that the planet's future-or lack thereof-was going to rest on the narrow shoulders of a thirty-three-year-old thief"). Fortunately for readers and the world, Brandon proves to be interesting, intelligent and more than equal to the task. (Aug.) Copyright 2006 Reed Business Information.
Library Journal
The usually reliable Mills misfires with this unusual entry, his follow-up to Fade. Career thief Brandon Vale is serving a prison term for a theft he didn't actually commit. When the man who framed him breaks him out of confinement and asks for a huge favor, Brandon reluctantly agrees to help as a means to avoid returning to jail for a longer sentence. After carrying out the favor, Brandon, constantly watching his back and trusting no one, takes on the ultimate job for financial stability. But the stakes are higher than he'd thought and in order to live out his retirement, he must save the world. An interesting idea fails to ignite because the characters never seem real, and primary plot points appear random. Also, the major conspiracy seems like an afterthought. Had this been written differently, it could have been a masterpiece. Buy only where Mills is popular.-Jeff Ayers, Seattle P.L. Copyright 2006 Reed Business Information.
Kirkus Reviews
An ex-con and a partner race to head off a nuclear Armageddon in this thriller from Mills (Fade, 2005, etc.). Wily Brandon Vale is a crack poker player, able to bluff, stare down and out-deal anyone at his table. That makes him the man to carry out a critical international mission that has a circle of protagonists reading each other's eyes and moves like, well, men at a poker table. The problem is that Vale is a jailbird, falsely sent up for a jewelry heist. No problem, though, because one rainy night, a firm run by Edwin Hamdi, top security advisor to the president, easily springs Vale from prison. Hamdi wants Vale and associate Catherine Juarez to head to the Ukraine and steal 12 nuclear warheads from an organized-crime group. Hamdi tempts Vale with Juarez, who can shoot, karate kick and serve a steak dinner laced with sex appeal. Hamdi's plea that Vale can save America by keeping the nukes from the hands of terrorists doesn't hurt either, and soon Vale and Juarez agree to go. But first, they have to come up with money to finance the operation, by hijacking a tractor-trailer headed from Las Vegas to San Francisco that's loaded with millions of dollars. The extended road-chase action scene out of the way, the team skips off to the Ukraine, in great peril, it's revealed, because Hamdi's actual plan is a final solution that will use the nukes to wipe out the Arabs and the Israelis. Vale and Juarez eventually end up in Jordan driving a truck loaded with one of the nukes, which threatens to obliterate promises of new faces and new lives for them in South America. Vale's mordant wit is refreshing, but the double-crosses and final outcome are predictable, and the plot more far-fetched thanfrightening.
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Product Details

  • ISBN-13: 9780312934170
  • Publisher: St. Martin's Press
  • Publication date: 5/28/2007
  • Series: Fade Series
  • Format: Mass Market Paperback
  • Edition description: Reprint
  • Pages: 352
  • Product dimensions: 4.20 (w) x 6.69 (h) x 0.94 (d)

Meet the Author

KYLE MILLS grew up in Oregon but, as the son of an FBI agent, he has lived all over the country and overseas. He is the author of seven novels including Fade, also available from St. Martin's Paperbacks. An avid rock climber, he and his wife now live in Wyoming. Visit him on-line at www.kylemills.com.

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Read an Excerpt

Chapter One

"Five-card draw, gentlemen. Now let's start paying attention, okay?"

Brandon Vale shot the cards out of the deck, skimming them across the table to the five nervous-looking men surrounding it. After a quick glance at his hand, he slapped it down next to his teetering mountain of loot and scanned the faces of his opponents. All were staring at their cards as though they contained the meaning of life and, based on his experience, they would continue to do so for a lot longer than necessary.

The tinny sound of machine-gun fire started on the far side of the room and he turned in his chair, squinting at the television bolted to the wall while he waited. The lenses in his glasses were only two weeks old, but had never been quite right. Prisons tended not to attract the top people in their fields and the fact that the optometrist who had given him his exam was half blind himself didn't speak highly of his qualifications.

They were good enough, though, for him to see the unmistakable outlines of tanks and running men accompanied by the increasingly familiar sounds of war. Sudan, Israel, Iraq, Afghanistan—one of those sandy countries full of people who liked to fight over crap that happened a thousand years ago or all that "my God's better than your God" nonsense. He knew the type, of course. You couldn't swing a dead cat in his chosen profession without smacking the hopelessly self-destructive, truly violent, or utterly sociopathic. If you were really careful and lucky, though, you could avoid them. Not so easy if you lived in Baghdad, he supposed.

The men sitting in the chairs bolted down in front of the TV were separated into knots of similar skin color: black, brown, and a few white guys who were basically sturdier, meaner, more impressively tattooed versions of himself. All perked up a bit at the violence.

The story quickly faded into something about the Federal Reserve, though, and its audience sagged in disappointment. The truth was that they were only there in hopes of catching a glimpse of Ann Coulter or some other talking-head hottie.

Brandon Vale squared himself to the table again and examined the man responsible for the prison's rather somber viewing habits. He probably weighed about the same as an Italian sports car and was roughly as fast and powerful. His skin was preternaturally dark, making the whites of his eyes seem to glow and partially obscuring a tattoo of a hooded KKK guy dangling from a graphically broken neck.

As one of the prison's many converts to Islam, Kassem was always interested in following "the struggle" while hanging out in the rec room. And after what happened to that neo-Nazi power lifter, there weren't many people willing to argue.

After a quick round of timid betting, Kassem slid his discards across the table. "Three."

Brandon had barely dealt the first one when the man suddenly jumped to his feet, causing the floor to shake perceptibly.

"You're dealing from the fucking bottom of the deck, you bitch!"

Brandon shook his head calmly. "I wasn't, actually."

"Oh," Kassem said, obviously disappointed. He sat back down to a cautious round of polite laughter.

Brandon had landed in prison for a fairly sizable diamond heist in which the jewels had never been recovered. That, in addition to the fact that he'd refused to rat out a single person he'd ever worked with, had given him some basic credibility and maybe even a touch of mystique. The bottom line, though, was that he was still a skinny, thirty-three-year-old guy who hadn't been in a fight since grade school. And that girl had kicked his ass.

He'd been there only a few days when Kassem had "asked" him to join the informal prison poker club. Being a guy who was always interested in a profitable enterprise, Brandon had been quietly watching the games from a safe distance and had noticed a few unusual complexities. It seemed that the people involved played hard and recklessly until about fifteen minutes before lockdown. At that point, they started tossing away good cards like they were dipped in anthrax and let Kassem win everything on the table—generally cigarettes and IOUs for unknown services to be performed at some future date.

Since Brandon didn't smoke and wasn't anxious to perform any mysterious prison services, he'd decided to remain at that safe distance. There was no refusing Kassem's invitation, though, and he found himself in the awkward position of having to tell the truth: That he was an on-again, off-again professional gambler and brilliant card cheat.

Miraculously, Kassem had been bored with winning—though still completely unwilling to lose—and saw Brandon as just the diversion he needed. In the end, they'd negotiated a deal that worked for everyone. The other players would donate a few "chips" to Brandon at the beginning of the game and he would sit in, helping them with their technique and teaching them to spot cheats. Then, at the end of the game, his winnings would be distributed based on an arcane calculation that had less to do with how people played than it did with who was the most physically dangerous. A good facsimile of life, actually, and one from which he was now happily exempt. His relationship with Kassem had made him instantly untouchable, giving him an opportunity to get to know virtually everyone incarcerated there and become almost universally popular. An achievement previously thought impossible.

"I think this is the last hand," Brandon said, giving fair warning to everyone that it was time to discard anything promising and lose everything they had. Betting turned from cautious to manic.

"To you, Kassem," Brandon said.

"Two pair. Deuces and threes."

Those at the table who hadn't yet laid down their hands groaned subserviently and dropped their cards. All except Brandon.

"Well?" Kassem said.

"You really want to see what I got?"

"I want to see."

"Think you can handle my game?"

"Put your fucking cards down before I bust your pencil neck," Kassem said, laughing.

Brandon slapped his cards down. "Five aces. All spades."

This time the groans were a little more heartfelt.

"I swear, I don't know what I'm gonna do with you guys," Brandon said, as the guard signaled for the room to be cleared. Kassem offered his hand, and when Brandon pulled away he had a thick, hand-rolled joint in his palm.

"Get some sleep tonight."

"Hey, thanks, Kas."

These generous little gifts went immediately to Brandon's psychotic cellmate, calming him enough for Brandon to actually relax in his bunk and read. These fatties had been instrumental in his quest to get through the classics, though he had to admit to counting the comic book adaptations of Moby-Dick and Tess of the D'Urbervilles.

He took his place in line and began shuffling silently out the door, squashed uncomfortably between two profusely sweating mountains of murderous flesh. It didn't matter, though. His mood was currently immune to such minor irritations. In an hour his cellmate would be lying in his cot, stoned out of his mind, while Brandon lost himself in the inner workings of samurai society. It wasn't most people's definition of a stellar evening, but it was the best evening allowed by his current situation. And what more could you hope for but the best?

"Vale!"

He leaned out, crinkling his nose when it got too close to the armpit behind him, and squinted at the guard pointing to him with a nightstick.

"Front and center!"

Brandon leapt out of line and jogged back the way he'd come, stopping a few feet in front of the man.

"Yes, Sergeant Daly?"

As the guards went, it was generally agreed that Angus Daly was second most sadistic, third most corrupt, and a runaway winner at taking himself the most seriously. His uniform was always starched into something resembling cardboard and his hair was cropped into a flattop that came to an impressively sharp point in the middle of his forehead.

The oddest thing about Daly, though, is that he was one of the few people Brandon had ever met who hated him. He saw Brandon as some kind of int-I-lectual who looked down on workingmen like himself and who, after serving his time, would collect his hidden diamonds, move to the Costa del Sol, and live out the rest of his life dating supermodels. So Daly had taken it upon himself to make sure Brandon's time at that particular facility was as unpleasant as was practically possible.

Not that he'd been physically abusive in any significant way. What fun would that be? No, to his credit, Daly was more imaginative than that. Clogged toilet? Brandon was his man. And the tools and gloves necessary always seemed to have been conveniently misplaced. Warden's car stuck in the mud? Brandon was always the guy on the back bumper.

"Sir? Can I help you?"

Daly continued to stand there silently, waiting for the last of the long line of men to disappear around the corner. Then, simply, "Follow."

Brandon did as he was told, walking a few respectful paces behind the guard. He shoved his hands in his pockets, suddenly feeling a bit cold, but knowing it was just his imagination. Despite all evidence to the contrary, the fewer people that were around, the less safe he felt. It was something about the gray rock the place was built from. The crumbling mortar. The heavy, artistic archways that evoked craftsmen long dead. He wasn't generally superstitious, but he was sure the place was full of ghosts. And Daly's weird fifties persona didn't help. Sometimes Brandon thought he might be the head ghost. That one day, when they were alone, the old guard would spin around and there would be a rotting skull where his face should be.

Daly finally stopped and unlocked a heavy steel door that Brandon had never seen open. It was painted roughly the same gray as the walls, as though it had been purposely camouflaged. Probably an effective strategy for most of the inmates, but it had the opposite effect on Brandon. He'd always wanted to know what was on the other side. Until now.

"Mr. Daly?" he said hesitantly. "Where are we going?"

Daly shoved Brandon through the door and followed, locking it behind them.

The corridor they found themselves in was barely lit and ended after only ten feet at a similar door. Something about it felt really wrong. "Excuse me, sir, but—"

"Shut the fuck up!"

Daly pushed a rusty button on the wall and a moment later a loud buzz erupted from the door at the other end of the corridor. He pointed and Brandon started for it, listening to the dull echo of their footsteps swirling around him. He had to use his shoulder to get the door to move, but when it finally did, a wave of cold, wet air gusted in. A quiet, commanding grunt suggested that he should continue.

He'd never seen the tiny courtyard before—it was one of the many sections of the prison that had been cheaper to close off than to renovate. The ground had turned to thick mud beneath the monotonous drizzle that had been hanging over the area for the past few days and Brandon was forced to curl his toes to keep from losing his shoes as he walked.

"This way," Daly said, starting purposefully across the yard. The lights from the guard towers caused the razor wire atop the stone walls to flash dangerously, but didn't penetrate to their level. Everything around them was dark, cold, and wet.

Brandon continued to follow along obediently, trying to figure out what it was going to be tonight. Probably a glitch in the septic system needed checking out and Daly'd wanted to wait until there was some good deep mud to make it even more unpleasant.

Of course, Brandon had thought about breaking out. A lot, actually. Particularly the day he'd spent cleaning roach carcasses out of the kitchen after the exterminators had gone. It wouldn't have been all that tough. The problem was less how to get past the walls, though, than how to negotiate the miles of wilderness and rural countryside that surrounded them. But even that was surmountable. The real issue was that those diamonds everyone thought he had didn't exist, and his sentence wasn't quite long enough to trade in for a life on the run. The best—only—course that made any sense was to keep out of trouble, talk loudly about Jesus whenever the warden was within earshot, and keep his fingers crossed for early parole.

He shaded his eyes and looked up at the closest guard tower. It was empty. He slowed a bit, searching unsuccessfully for human silhouettes in the other visible tower and then trying to make some sense of their absence. Typical for him, he was concentrating so hard that he didn't see Daly's nightstick until it hit him in the stomach. Not hard enough to drop him to his knees, but easily hard enough to double him over and make him gasp for breath.

"Move!" Daly said in an unusually quiet voice.

When Brandon just stood there bent at the waist and slowly sinking into the mud, the guard moved behind him and used the nightstick on the back of his legs. He felt a flare of pain, but again not enough to send him to the ground. Just enough to prompt him forward.

Brandon allowed himself to be herded toward a narrow metal gate that had, at some time in the distant past, probably been used for deliveries. When they reached it, he turned toward Daly, who was now only an outline, backlit by the glow of the spotlights behind him. The shadow of his arm moved and Brandon flinched, but the guard was just holding something out.

"What . . . ," Brandon gasped, still under the effect of the blow to his stomach. "Is that—"

"Take it," Daly said, shoving it into Brandon's hands. It turned out to be an elaborate cell phone. The large screen was dark, but when he pushed a button, it came glowing to life. What was going on? Daly had never outright beat him before—no one had. And the phone . . .

He spun around when he heard the rattle and creak of a key turning in an old lock and watched Daly open the gate and then step aside.

"Sir? What are—"

"Out."

"What?"

"Step through the gate, Brandon."

"I don't think that's . . . Sir, if I've done something to—"

"Get the fuck out!" Again, not a shout. More of an enraged hiss. As though he didn't want to be heard.

Brandon didn't move. Had Daly gotten bored with his petty humiliations and decided on something a little more drastic? Was he going to force him outside the walls and then sound the alarm?

"Sir, I don't think—"

Daly's hand shot out and closed around Brandon's throat hard enough to cut off the breathing he'd just managed to get back under control.

"What don't you think, boy?"

Brandon grabbed the man's wrist, but it just felt like wet stone.

"That's right! You don't think. You're just another piece of shit crook who was too stupid not to get caught."

Daly moved forward and Brandon found himself being pushed back. He released the man's wrist and put a hand out, just missing the gate and instead getting a handful of the wet, crumbling wall. A final shove and he fell, landing on his back in the soft mud. He jumped immediately to his feet and lunged toward the gate, only to lose his footing and fall again as Daly slammed it shut. A moment later he was on his knees with his hands wrapped around the bars, watching the guard back away.

"Mr. Daly," he shouted through the sound of heavy raindrops falling to earth around him. "Open the gate! Let me back in!"

The guard continued to back away, his teeth flashing when he passed through a narrow beam of light. It was the first time Brandon had ever seen him smile.

Finally he stopped and, still staring directly at Brandon, swung his nightstick right into that well-tended widow's peak. He staggered to the right, then a bit to the left, and crumpled to the ground.

Brandon just knelt there, his wet hands going numb around the cold bars. This wasn't good. Not good at all. He was soaked through with rain and mud, two feet on the wrong side of a prison gate, with a mind devoid of intelligent thoughts. He craned his neck and looked behind him through the water cascading over his glasses. The dim light bordering the wall quickly faded to black as the prison's lights got lost in the rain and distance, but he knew that somewhere out there the forest started. How large and how dense it was he could only guess. He'd never bothered to find out. What would have been the point? He'd made his decision to serve out his term a long time ago.

Finally, he pulled himself to his feet, giving the gate a hard tug to confirm that it was indeed locked and taking one last look at the dazed guard. A few deep, calming breaths did absolutely nothing to help him grasp what had happened. The only thing that he knew was that he was cold and scared. And that everyone would think he'd attacked Daly and escaped . . .

The phone!

He spun and dropped to his knees, crawling around until he found it partially submerged but still glowing green. He wiped it off and began scrolling through the menu, trying to find a number. Nothing. Why would Daly give this to him? If he were caught with it, there would be questions. He hit redial. Nothing.

"Shit!"

The rain was coming down even harder now and he could hear thunder that with his luck would bring lightning.

The bottom line was that he was screwed. Fully and completely screwed. Making a run for it would end with him being easily caught and then screwed some more. Giving up would start his screwing a few hours sooner. Maybe getting hit by lightning wouldn't be so bad after all.

"Shit! Shit! Shit!"

His mom had once told him there were always options, it was just a matter of whether or not you were smart enough to figure them out. He'd be willing to bet that piece of philosophy came from having never been on the wrong side of a prison wall in a Noah-and-the-ark level storm.

He struggled to his feet again and began backing slowly away from the gate, watching the towers as they came into view. Somehow he wasn't surprised to see that they were manned again.

"Hey!" he shouted, holding his hands in the air. Another step back put him into the beam of one of the spotlights and he shielded his eyes with the phone he was still holding. "Hey! I give up! I'm not trying to escape! This is all a mis—"

The crack of a rifle shot and the screech of a round going past his ear made him duck, but he managed to keep his hands up.

"Goddammit!" he shouted, trying to be heard over the rain. "Stop shooting! It's me! Brandon! I'm—"

The second round went by his other ear and he heard it hit the mud behind him with a sickening splat.

He just turned and ran.

Copyright © 2006 by Kyle Mills. All rights reserved.

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First Chapter

Chapter One

"Five-card draw, gentlemen. Now let's start paying attention, okay?"

Brandon Vale shot the cards out of the deck, skimming them across the table to the five nervous-looking men surrounding it. After a quick glance at his hand, he slapped it down next to his teetering mountain of loot and scanned the faces of his opponents. All were staring at their cards as though they contained the meaning of life and, based on his experience, they would continue to do so for a lot longer than necessary.

The tinny sound of machine-gun fire started on the far side of the room and he turned in his chair, squinting at the television bolted to the wall while he waited. The lenses in his glasses were only two weeks old, but had never been quite right. Prisons tended not to attract the top people in their fields and the fact that the optometrist who had given him his exam was half blind himself didn't speak highly of his qualifications.

They were good enough, though, for him to see the unmistakable outlines of tanks and running men accompanied by the increasingly familiar sounds of war. Sudan, Israel, Iraq, Afghanistan--one of those sandy countries full of people who liked to fight over crap that happened a thousand years ago or all that "my God's better than your God" nonsense. He knew the type, of course. You couldn't swing a dead cat in his chosen profession without smacking the hopelessly self-destructive, truly violent, or utterly sociopathic. If you were really careful and lucky, though, you could avoid them. Not so easy if you lived in Baghdad, he supposed.

The men sitting in the chairs bolted down in front of the TV were separated into knots ofsimilar skin color: black, brown, and a few white guys who were basically sturdier, meaner, more impressively tattooed versions of himself. All perked up a bit at the violence.

The story quickly faded into something about the Federal Reserve, though, and its audience sagged in disappointment. The truth was that they were only there in hopes of catching a glimpse of Ann Coulter or some other talking-head hottie.

Brandon Vale squared himself to the table again and examined the man responsible for the prison's rather somber viewing habits. He probably weighed about the same as an Italian sports car and was roughly as fast and powerful. His skin was preternaturally dark, making the whites of his eyes seem to glow and partially obscuring a tattoo of a hooded KKK guy dangling from a graphically broken neck.

As one of the prison's many converts to Islam, Kassem was always interested in following "the struggle" while hanging out in the rec room. And after what happened to that neo-Nazi power lifter, there weren't many people willing to argue.

After a quick round of timid betting, Kassem slid his discards across the table. "Three."

Brandon had barely dealt the first one when the man suddenly jumped to his feet, causing the floor to shake perceptibly.

"You're dealing from the fucking bottom of deck, you bitch!"

Brandon shook his head calmly. "I wasn't, actually."

"Oh," Kassem said, obviously disappointed. He sat back down to a cautious round of polite laughter.

Brandon had landed in prison for a fairly sizable diamond heist in which the jewels had never been recovered. That, in addition to the fact that he'd refused to rat out a single person he'd ever worked with, had given him some basic credibility and maybe even a touch of mystique. The bottom line, though, was that he was still a skinny, thirty-three-year-old guy who hadn't been in a fight since grade school. And that girl had kicked his ass.

He'd been there only a few days when Kassem had "asked" him to join the informal prison poker club. Being a guy who was always interested in a profitable enterprise, Brandon had been quietly watching the games from a safe distance and had noticed a few unusual complexities. It seemed that the people involved played hard and recklessly until about fifteen minutes before lockdown. At that point, they started tossing away good cards like they were dipped in anthrax and let Kassem win everything on the table--generally cigarettes and IOUs for unknown services to be performed at some future date.

Since Brandon didn't smoke and wasn't anxious to perform any mysterious prison services, he'd decided to remain at that safe distance. There was no refusing Kassem's invitation, though, and he found himself in the awkward position of having to tell the truth: That he was an on-again, off-again professional gambler and brilliant card cheat.

Miraculously, Kassem had been bored with winning--though still completely unwilling to lose--and saw Brandon as just the diversion he needed. In the end, they'd negotiated a deal that worked for everyone. The other players would donate a few "chips" to Brandon at the beginning of the game and he would sit in, helping them with their technique and teaching them to spot cheats. Then, at the end of the game, his winnings would be distributed based on an arcane calculation that had less to do with how people played than it did with who was the most physically dangerous. A good facsimile of life, actually, and one from which he was now happily exempt. His relationship with Kassem had made him instantly untouchable, giving him an opportunity to get to know virtually everyone incarcerated there and become almost universally popular. An achievement previously thought impossible.

"I think this is the last hand," Brandon said, giving fair warning to everyone that it was time to discard anything promising and lose everything they had. Betting turned from cautious to manic.

"To you, Kassem," Brandon said.

"Two pair. Deuces and threes."

Those at the table who hadn't yet laid down their hands groaned subserviently and dropped their cards. All except Brandon.

"Well?" Kassem said.

"You really want to see what I got?"

"I want to see."

"Think you can handle my game?"

"Put your fucking cards down before I bust your pencil neck," Kassem said, laughing.

Brandon slapped his cards down. "Five aces. All spades."

This time the groans were a little more heartfelt.

"I swear, I don't know what I'm gonna do with you guys," Brandon said, as the guard signaled for the room to be cleared. Kassem offered his hand, and when Brandon pulled away he had a thick, hand-rolled joint in his palm.

"Get some sleep tonight."

"Hey, thanks, Kas."

These generous little gifts went immediately to Brandon's psychotic cellmate, calming him enough for Brandon to actually relax in his bunk and read. These fatties had been instrumental in his quest to get through the classics, though he had to admit to counting the comic book adaptations of Moby-Dick and Tess of the D'Urbervilles.

He took his place in line and began shuffling silently out the door, squashed uncomfortably between two profusely sweating mountains of murderous flesh. It didn't matter, though. His mood was currently immune to such minor irritations. In an hour his cellmate would be lying in his cot, stoned out of his mind, while Brandon lost himself in the inner workings of samurai society. It wasn't most people's definition of a stellar evening, but it was the best evening allowed by his current situation. And what more could you hope for but the best?

"Vale!"

He leaned out, crinkling his nose when it got too close to the armpit behind him, and squinted at the guard pointing to him with a nightstick.

"Front and center!"

Brandon leapt out of line and jogged back the way he'd come, stopping a few feet in front of the man.

"Yes, Sergeant Daly?"

As the guards went, it was generally agreed that Angus Daly was second most sadistic, third most corrupt, and a runaway winner at taking himself the most seriously. His uniform was always starched into something resembling cardboard and his hair was cropped into a flattop that came to an impressively sharp point in the middle of his forehead.

The oddest thing about Daly, though, is that he was one of the few people Brandon had ever met who hated him. He saw Brandon as some kind of int-I-lectual who looked down on workingmen like himself and who, after serving his time, would collect his hidden diamonds, move to the Costa del Sol, and live out the rest of his life dating supermodels. So Daly had taken it upon himself to make sure Brandon's time at that particular facility was as unpleasant as was practically possible.

Not that he'd been physically abusive in any significant way. What fun would that be? No, to his credit, Daly was more imaginative than that. Clogged toilet? Brandon was his man. And the tools and gloves necessary always seemed to have been conveniently misplaced. Warden's car stuck in the mud? Brandon was always the guy on the back bumper.

"Sir? Can I help you?"

Daly continued to stand there silently, waiting for the last of the long line of men to disappear around the corner. Then, simply, "Follow."

Brandon did as he was told, walking a few respectful paces behind the guard. He shoved his hands in his pockets, suddenly feeling a bit cold, but knowing it was just his imagination. Despite all evidence to the contrary, the fewer people that were around, the less safe he felt. It was something about the gray rock the place was built from. The crumbling mortar. The heavy, artistic archways that evoked craftsmen long dead. He wasn't generally superstitious, but he was sure the place was full of ghosts. And Daly's weird fifties persona didn't help. Sometimes Brandon thought he might be the head ghost. That one day, when they were alone, the old guard would spin around and there would be a rotting skull where his face should be.

Daly finally stopped and unlocked a heavy steel door that Brandon had never seen open. It was painted roughly the same gray as the walls, as though it had been purposely camouflaged. Probably an effective strategy for most of the inmates, but it had the opposite effect on Brandon. He'd always wanted to know what was on the other side. Until now.

"Mr. Daly?" he said hesitantly. "Where are we going?"

Daly shoved Brandon through the door and followed, locking it behind them.

The corridor they found themselves in was barely lit and ended after only ten feet at a similar door. Something about it felt really wrong. "Excuse me, sir, but--"

"Shut the fuck up!"

Daly pushed a rusty button on the wall and a moment later a loud buzz erupted from the door at the other end of the corridor. He pointed and Brandon started for it, listening to the dull echo of their footsteps swirling around him. He had to use his shoulder to get the door to move, but when it finally did, a wave of cold, wet air gusted in. A quiet, commanding grunt suggested that he should continue.

He'd never seen the tiny courtyard before--it was one of the many sections of the prison that had been cheaper to close off than to renovate. The ground had turned to thick mud beneath the monotonous drizzle that had been hanging over the area for the past few days and Brandon was forced to curl his toes to keep from losing his shoes as he walked.

"This way," Daly said, starting purposefully across the yard. The lights from the guard towers caused the razor wire atop the stone walls to flash dangerously, but didn't penetrate to their level. Everything around them was dark, cold, and wet.

Brandon continued to follow along obediently, trying to figure out what it was going to be tonight. Probably a glitch in the septic system needed checking out and Daly'd wanted to wait until there was some good deep mud to make it even more unpleasant.

Of course, Brandon had thought about breaking out. A lot, actually. Particularly the day he'd spent cleaning roach carcasses out of the kitchen after the exterminators had gone. It wouldn't have been all that tough. The problem was less how to get past the walls, though, than how to negotiate the miles of wilderness and rural countryside that surrounded them. But even that was surmountable. The real issue was that those diamonds everyone thought he had didn't exist, and his sentence wasn't quite long enough to trade in for a life on the run. The best--only--course that made any sense was to keep out of trouble, talk loudly about Jesus whenever the warden was within earshot, and keep his fingers crossed for early parole.

He shaded his eyes and looked up at the closest guard tower. It was empty. He slowed a bit, searching unsuccessfully for human silhouettes in the other visible tower and then trying to make some sense of their absence. Typical for him, he was concentrating so hard that he didn't see Daly's nightstick until it hit him in the stomach. Not hard enough to drop him to his knees, but easily hard enough to double him over and make him gasp for breath.

"Move!" Daly said in an unusually quiet voice.

When Brandon just stood there bent at the waist and slowly sinking into the mud, the guard moved behind him and used the nightstick on the back of his legs. He felt a flair of pain, but again not enough to send him to the ground. Just enough to prompt him forward.

Brandon allowed himself to be herded toward a narrow metal gate that had, at some time in the distant past, probably been used for deliveries. When they reached it, he turned toward Daly, who was now only an outline, backlit by the glow of the spotlights behind him. The shadow of his arm moved and Brandon flinched, but the guard was just holding something out.

"What...," Brandon gasped, still under the effect of the blow to his stomach. "Is that..."

"Take it," Daly said, shoving it into Brandon's hands. It turned out to be an elaborate cell phone. The large screen was dark, but when he pushed a button, it came glowing to life. What was going on? Daly had never outright beat him before--no one had. And the phone...

He spun around when he heard the rattle and creak of a key turning in an old lock and watched Daly open the gate and then step aside.

"Sir? What are--"

"Out."

"What?"

"Step through the gate, Brandon."

"I don't think that's...Sir, if I've done something to--"

"Get the fuck out!" Again, not a shout. More of an enraged hiss. As though he didn't want to be heard.

Brandon didn't move. Had Daly gotten bored with his petty humiliations and decided on something a little more drastic? Was he going to force him outside the walls and then sound the alarm?

"Sir, I don't think--"

Daly's hand shot out and closed around Brandon's throat hard enough to cut off the breathing he'd just managed to get back under control.

"What don't you think, boy?"

Brandon grabbed the man's wrist, but it just felt like wet stone.

"That's right! You don't think. You're just another piece of shit crook who was too stupid not to get caught."

Daly moved forward and Brandon found himself being pushed back. He released the man's wrist and put a hand out, just missing the gate and instead getting a handful of the wet, crumbling wall. A final shove and he fell, landing on his back in the soft mud. He jumped immediately to his feet and lunged toward the gate, only to lose his footing and fall again as Daly slammed it shut. A moment later he was on his knees with his hands wrapped around the bars, watching the guard back away.

"Mr. Daly," he shouted through the sound of heavy raindrops dropping to earth around him. "Open the gate! Let me back in!"

The guard continued to back away, his teeth flashing when he passed through a narrow beam of light. It was the first time Brandon had ever seen him smile.

Finally he stopped and, still staring directly at Brandon, swung his nightstick right into that well-tended widow's peak. He staggered to the right, then a bit to the left, and crumpled to the ground.

Brandon just knelt there, his wet hands going numb around the cold bars. This wasn't good. Not good at all. He was soaked through with rain and mud, two feet on the wrong side of a prison gate, with a mind devoid of intelligent thoughts. He craned his neck and looked behind him through the water cascading over his glasses. The dim light bordering the wall quickly faded to black as the prison's lights got lost in the rain and distance, but he knew that somewhere out there the forest started. How large and how dense it was he could only guess. He'd never bothered to find out. What would have been the point? He'd made his decision to serve out his term a long time ago.

Finally, he pulled himself to his feet, giving the gate a hard tug to confirm that it was indeed locked and taking one last look at the dazed guard. A few deep, calming breaths did absolutely nothing to help him grasp what had happened. The only thing that he knew was that he was cold and scared. And that everyone would think he'd attacked Daly and escaped...

The phone!

He spun around and dropped to his knees, crawling around until he found it partially submerged but still glowing green. He wiped it off and began scrolling through the menu, trying to find a number. Nothing. Why would Daly give this to him? If he were caught with it, there would be questions. He hit redial. Nothing.

"Shit!"

The rain was coming down even harder now and he could hear thunder that with his luck would bring lightning.

The bottom line was that he was screwed. Fully and completely screwed. Making a run for it would end with him being easily caught and then screwed some more. Giving up would start his screwing a few hours sooner. Maybe getting hit by lightning wouldn't be so bad after all.

"Shit! Shit! Shit!"

His mom had once told him there were always options, it was just a matter of whether or not you were smart enough to figure them out. He'd be willing to bet that piece of philosophy came from having never been on the wrong side of a prison wall in a Noah-and-the-ark level storm.

He struggled to his feet again and began backing slowly away from the gate, watching the towers as they came into view. Somehow he wasn't surprised to see that they were manned again.

"Hey!" he shouted, holding his hands in the air. Another step back put him into the beam of one of the spotlights and he shielded his eyes with the phone he was still holding. "Hey! I give up! I'm not trying to escape! This is all a mis--"

The crack of a rifle shot and the screech of a round going past his ear made him duck, but he managed to keep his hands up.

"Goddammit!" he shouted, trying to be heard over the rain. "Stop shooting! It's me! Brandon! I'm--"

The second round went by his other ear and he heard it hit the mud behind him with a sickening splat.

He just turned and ran.

Copyright © 2006 by Kyle Mills
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Customer Reviews

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Sort by: Showing all of 8 Customer Reviews
  • Anonymous

    Posted October 12, 2006

    Fun Read

    This is a well written book that does a great job with dialogue. It is interesting, humorous, and serious at times, yet never too far fetched. The plot is entertaining throughout and there are even a few interesting musings on America¿s relationship with the Middle East. Aside from that, there is great character development and I found myself genuinely liking a couple of them. After thinking about it several times I still don¿t get the reference to The Second Horseman, but it¿s a great book.

    2 out of 2 people found this review helpful.

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  • Posted February 2, 2009

    more from this reviewer

    compelling narration of a fast paced tale

    Kyle Mills proved his mettle as a first-rate thriller writer with such titles as Rising Phoenix, Storming Heaven, Free Fall, etc. He comes to the fore once again in this fast paced tale of a thief who must steal not only to save himself but others as well. Another person who comes to the fore again is voice performer David LeDoux with a compelling narration that holds listeners spellbound. Brandon Vale is a good thief, meaning he is capable, deft and an expert at stealing. So, it's a bit ironic when he's sent to prison for a theft he didn't commit. However, he doesn't serve out his term as Richard Scanlon, the former FBI agent who framed Vale, rigs an escape. According to Scanlon, a Ukranian crime syndicate is auctioning nuclear warheads, and the only way to get them is to come up with $200 million. It's imperative that this be done lest the warheads fall into enemy hands. Obviously, $200 million isn't pocket change but it seems that it can be had by robbing a Las Vegas casino. Vale has little choice - either cooperate with Scanlon or return to jail and face further punishment for his false escape. Scanlon offers Vale plenty of help for the theft - of course, the help doesn't have any experience at robbery, The only bright spot is the beautiful and wise Catherine Juarez. A robbery might be relatively simple but it turns out that there's more involved than theft. While Vale isn't at all familiar with international machinations, he's going to have to learn and fast. Recommended. - Gail Cooke

    1 out of 2 people found this review helpful.

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  • Posted December 9, 2008

    more from this reviewer

    excellent espionage crime thriller

    The diamond heist that busted Brandon Vale has earned him quite a reputation behind bars as the loot has not been recovered and he did not rat out anyone. What he fails to tell his peers is that he never was part of the caper, but instead rogue former FBI Agent Richard Scanlon set him up. However his comfortable stay behind bars ends when corrupt guard Sergeant Daley forces him outside the prison with bullets flying at Brandon, who prefers to go back in, but has no choice except to flee into the night. --- Brandon follows a path like a rat in a maze that ends with Scanlon, who gives him an ultimatum. He can return to prison with no safety factor as Scanlon previously arranged or he can steal $250 million from a Vegas casino. Scanlon knows that the Ukrainian Mafia is offering twelve nuclear warheads to the highest bidder, but when he informed his former superiors they rejected his assertion. The rogue agent plans to buy or take the warheads, but Brandon has other plans for the loot as he does not trust with his life or the nukes the man who orchestrated his prison sentence and escape. --- Before recent revelations on domestic eavesdropping, no one would believe Scanlon¿s ploy however, now everyone would believe this is plausible. Kyle Mills provides an excellent espionage crime thriller that is fast-paced with no one trusting anyone else as double crosses and crosses to the nth power is the norm. Brandon is a fascinating anti-hero as a crook who is caught up in international events by a great Machiavellian strategist who uses others as pawns in his diabolical operations. THE SECOND HORSEMAN is a thriller at its thrilling best. --- Harriet Klausner

    1 out of 1 people found this review helpful.

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    Posted August 7, 2010

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