Second Person: Role-Playing and Story in Games and Playable Media / Edition 1

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Overview

Games and other playable forms, from interactive fictions to improvisational theater,involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games,electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince ofPersia: The Sands of Time and the genre-defining independent production Façade. Finally,contributors look at the intersection of the social spaces of play and the real world, considering,among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game).In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's WildCards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.

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Editorial Reviews

From the Publisher
"If you hold the traditional views that games are something you play (such as chess),role playing is something you do (such as acting), and stories are something that a writer writes and a reader reads, brace yourself—this book will turn these ideas inside out. It is a thought-provoking, intimidating, revealing, and encouraging work." J. M. Artz ComputingReviews

"The book is not 100 percent a how-to guide for designing better video games, but rather is a thought-provoker, spanning both the theoretical and the practical." GameDeveloper

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Product Details

  • ISBN-13: 9780262083560
  • Publisher: MIT Press
  • Publication date: 1/28/2007
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 432
  • Product dimensions: 8.00 (w) x 9.00 (h) x 0.75 (d)

Meet the Author

Pat Harrigan is a freelance writer and author of the novel Lost Clusters.

He is also the co-editor, with Noah Wardrip-Fruin, of First Person: New Media as Story,Performance, and Game (2004) and Third Person: Authoring and Exploring VastNarratives (2007), both published by the MIT Press.

Noah Wardrip-Fruin is Associate Professor in the Department of Computer Science at theUniversity of California, Santa Cruz. He is the coeditor of four collections published by the MITPress: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan,First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007),and Third Person: Authoring and Exploring Vast Narratives (2009).

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