Selling the Wheel: Choosing the Best Way to Sell for You, Your Company, Your Customers
Selling the Wheel is a fascinating story about sales and marketing written in the form of an ancient parable: Once upon a time, long ago, a resourceful fellow named Max came up with a brilliant idea and invented the Wheel. But human beings, who had been getting along without the Wheel for thousands of years, did not instantly appreciate their need for this clever invention....
This is the challenge facing Max, as dramatized by Jeff Cox, coauthor of the bestselling business novels Zapp! and The Goal, Selling the Wheel is based on the pioneering research of Howard Stevens's employment-testing and customer-research firm, the H. R. Chally Group. In the story, Max and his wife, Minnie, learn what it takes to market the Wheel. With the help of Ozzie the Oracle, they discover four essential selling styles -- Closer, Wizard, Relationship Builder, and Captain & Crew -- and come to understand how each style is suited to a different type of salesperson. They learn that as markets evolve, selling styles and strategies must change. There is no single right way -- and no company can be all things to all people. This critical lesson is as valuable to salespeople as it is to sales managers.
Writer Jeff Cox has the amazing gift for translating technical ideas into creative, engaging stories, and his collaboration with sales and marketing expert Howard Stevens is based on empirical research collected from 250,000 salespeople, more than 1,500 people in corporate sales, and interviews with more than 100,000 actual customers who rated the strengths and weaknesses of the salespeople serving them.
Packed with practical tips for salespeople, entrepreneurs, marketing managers, and business students, Selling the Wheel is an irresistible guide to sales styles, strategies, and markets.
1100623953
Selling the Wheel: Choosing the Best Way to Sell for You, Your Company, Your Customers
Selling the Wheel is a fascinating story about sales and marketing written in the form of an ancient parable: Once upon a time, long ago, a resourceful fellow named Max came up with a brilliant idea and invented the Wheel. But human beings, who had been getting along without the Wheel for thousands of years, did not instantly appreciate their need for this clever invention....
This is the challenge facing Max, as dramatized by Jeff Cox, coauthor of the bestselling business novels Zapp! and The Goal, Selling the Wheel is based on the pioneering research of Howard Stevens's employment-testing and customer-research firm, the H. R. Chally Group. In the story, Max and his wife, Minnie, learn what it takes to market the Wheel. With the help of Ozzie the Oracle, they discover four essential selling styles -- Closer, Wizard, Relationship Builder, and Captain & Crew -- and come to understand how each style is suited to a different type of salesperson. They learn that as markets evolve, selling styles and strategies must change. There is no single right way -- and no company can be all things to all people. This critical lesson is as valuable to salespeople as it is to sales managers.
Writer Jeff Cox has the amazing gift for translating technical ideas into creative, engaging stories, and his collaboration with sales and marketing expert Howard Stevens is based on empirical research collected from 250,000 salespeople, more than 1,500 people in corporate sales, and interviews with more than 100,000 actual customers who rated the strengths and weaknesses of the salespeople serving them.
Packed with practical tips for salespeople, entrepreneurs, marketing managers, and business students, Selling the Wheel is an irresistible guide to sales styles, strategies, and markets.
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Selling the Wheel: Choosing the Best Way to Sell for You, Your Company, Your Customers

Selling the Wheel: Choosing the Best Way to Sell for You, Your Company, Your Customers

Selling the Wheel: Choosing the Best Way to Sell for You, Your Company, Your Customers

Selling the Wheel: Choosing the Best Way to Sell for You, Your Company, Your Customers

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Overview

Selling the Wheel is a fascinating story about sales and marketing written in the form of an ancient parable: Once upon a time, long ago, a resourceful fellow named Max came up with a brilliant idea and invented the Wheel. But human beings, who had been getting along without the Wheel for thousands of years, did not instantly appreciate their need for this clever invention....
This is the challenge facing Max, as dramatized by Jeff Cox, coauthor of the bestselling business novels Zapp! and The Goal, Selling the Wheel is based on the pioneering research of Howard Stevens's employment-testing and customer-research firm, the H. R. Chally Group. In the story, Max and his wife, Minnie, learn what it takes to market the Wheel. With the help of Ozzie the Oracle, they discover four essential selling styles -- Closer, Wizard, Relationship Builder, and Captain & Crew -- and come to understand how each style is suited to a different type of salesperson. They learn that as markets evolve, selling styles and strategies must change. There is no single right way -- and no company can be all things to all people. This critical lesson is as valuable to salespeople as it is to sales managers.
Writer Jeff Cox has the amazing gift for translating technical ideas into creative, engaging stories, and his collaboration with sales and marketing expert Howard Stevens is based on empirical research collected from 250,000 salespeople, more than 1,500 people in corporate sales, and interviews with more than 100,000 actual customers who rated the strengths and weaknesses of the salespeople serving them.
Packed with practical tips for salespeople, entrepreneurs, marketing managers, and business students, Selling the Wheel is an irresistible guide to sales styles, strategies, and markets.

Product Details

ISBN-13: 9780743204743
Publisher: Simon & Schuster
Publication date: 02/13/2024
Sold by: Barnes & Noble
Format: eBook
Pages: 255
Sales rank: 718,255
File size: 536 KB

About the Author

Jeff Cox is the co-author or author of seven works of business fiction, which include The Goal, Zapp, The Quadrant Solution, Heroz, The Venture, Selling the Wheel and The Cure. Both Zapp and The Goal ranked first and second, respectively, on a list of bestselling business books from the 1990s. Jeff and his family live near Pittsburgh, PA.

Read an Excerpt

Chapter 1

Once upon a time, a long, long time ago, way back in the days of the Pharaohs of ancient Egypt, there lived a guy named Max.

One day, Max was traveling on business, and he had a layover between caravans. Stuck with time on his hands, Max got to talking to a few of the locals, and they told him all about this big Pyramid that was under construction -- it was the largest stone structure ever attempted in the history of the world.

"Where is it?" Max asked them.

"It's right on the edge of town," they said. "You can't miss it."

"What the heck," said Max, "maybe I'll go have a look."

So he rented a camel, rode it to the edge of town, and sure enough, there in the distance were the sloping foundations of what would someday be the very first Pyramid. And everywhere Max looked, he saw thousands of sweaty workers cutting big, heavy stones with hammers and chisels, and then dragging the huge stones into place. To move the heaviest of stones, they had elephants, dozens of them, but even with the help of elephants the work was hot, backbreaking, and slow.

Man, it's going to take them forever to build this thing, thought Max.

Impressed though he was with what he saw, he was very glad that he wasn't working there.


When Max got home, he couldn't stop thinking about that huge Pyramid and all those workers dragging the stones around. He even had a dream one night that he was one of the stone-dragging team, toiling in the sun, and after tossing and turning for half the night, he awakened with a terrible thirst.

He got out of bed to get a drink of water -- and lo! He had the most brilliant idea he'd ever had in his life.

As he sipped his drink ofwater, he thought about his idea. He went back to bed, thought about it some more, and the more he thought, the more he was convinced that his idea was really something.

At last, Max nodded off to dreamland, but in the morning when he woke up, his idea was still with him. And it still seemed brilliant to him. So he went downstairs to the workshop he had in a spare room at the back of his house and he set to it.


Years later, after many disappointments and failures, Max had done it. He had turned his idea into a real thing. Very proud of his accomplishment, he rolled it out of the workshop and into the kitchen to show his wife.

"Look, Minnie!" he said. "Look what I've invented!"

"What the heck is that?" his wife asked.

"It's the Wheel!" said Max.

"It's the what?"

"The Wheel. This is what I've been working on all these years."

"Yeah? What's it do?"

"What's it do? You just watch!" And Max rolled the Wheel across the kitchen floor. "See, it goes 'round and 'round!"

"That's...interesting. Does it do anything else?"

"Well, no, that's pretty much it. But, Minnie, I think the Wheel could turn out to be a very useful thing."

"What makes you think that?"

"Because people won't have to drag things the way they always have. With the aid of the Wheel, you see, heavy objects can be made to roll."

"So?" asked his wife.

"Don't you get it? The Wheel is going to make it possible to move things much more quickly -- and with far less effort! People will get more work done in less time!"

"Well, it sounds good," said Minnie, trying not to look skeptical.

"And you know what else?" said Max. "The Wheel is going to make us lots of money!"

"Oh?"

"Someday, millions of people all over the world will use the Wheel. And we will own the patent!"

"Uh-huh. Well, that's nice, dear. You keep at it, and let me know when we're rich."


Max did keep at it. He built more and more Wheels. He filled his whole workshop with them -- and each Wheel he built was better and more refined.

One evening, Minnie came into the workshop. She stood perplexed amidst Max's vast inventory of Wheels, and asked, "So, um, how's it going?"

"Not bad," said Max. "Take a look at this one. See? It's rounder!"

"Very nice, dear."

"And take a look at this!" said Max, holding up a thick wooden pole. "I call it the Axle."

"Oh? And what does an Axle do?"

"Well, you see, Minnie, with an Axle, I can join together two Wheels, one on each end, and place the object to be moved in the middle! This is eminently more practical than using one Wheel by itself -- and just think of it -- I can sell twice as many Wheels!"

"I'm glad you brought that up," said his wife.

"Brought what up?"

"Selling these things. It seems to me that if we're going to get rich, you're going to have to go out and sell these Wheels of yours, aren't you?"

"Sell? Me? Minnie, the Wheel is a brilliant invention! One does not have to sell brilliant inventions; brilliant inventions sell themselves!"

"Uh-huh. Well, I haven't been seeing the Wheels rolling out the door on their own. I don't think they know how to sell themselves. I think you're going to have to do it for them."

This suggestion gave Max a modest anxiety attack. Because while he now knew a great deal about Wheels, he knew almost nothing about selling.

"You just wait, Minnie. When word of the Wheel gets around, and the idea catches on, there'll be people lined up outside our door begging me to sell them a Wheel."

Weeks went by, but nobody lined up outside Max's door.

Finally, Max could not fit any more Wheels into the workshop. He wanted to start storing them in the living room, but Minnie laid down the law.

"Absolutely not!" his wife said. "You've got to get rid of some of these Wheels. Either start selling them or roll them into the river!"

At last Max had to face reality. After grumping about the house for a few hours, he picked out his two roundest Wheels, rolled them into the street, attached them to his best Axle, and pushed his contraption through the neighborhood.

"Look," Max would say to anyone who would give him the time, "aren't these terrific? I call them 'Wheels.' They're my own invention. You see, with Wheels, you don't have to drag things, you can -- hey, wait a minute! Come back!"

Unfortunately for Max, no one was interested. After weeks of pushing his Wheels up one street and down the next, knocking on doors, introducing himself, explaining these great things called Wheels -- nothing! Nobody wanted them...

Reading Group Guide


Discussion Questions

1. In terms of your business, discuss the Oracle's Bedrock Questions listed at the end of chapter 2, the first being: Who are your customers?

2. Who are your competitors?

3. Why do customers want what you are selling? (That is, what are the values that your product or service provides for them?)

4. What makes customers prefer to buy from you?

5. What might cause customers to prefer to buy from your competitors?

6. What added values do your salespeople have to offer customers in order to make sales?

7. Turning to the Summary, "The Wheel of Sales," at the end of the book, which of the four selling styles ­ Closer, Wizard, Builder, or Captain & Crew ­ is most appropriate for you and your customers? If you find your sales strategy has mixed styles, which should you adopt as your dominant style?

8. Based on your answer to the previous question, what kinds of actions and incentives might help your salespeople improve their effectiveness with customers?

9. Both near-term and longer-term, where is your strongest competitive threat likely to come from? Will it be from those offering a lower price on essentially the same thing that you sell? Or will it be from some company offering new technology and higher performance? What can you do now to prepare for and counter that threat?

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