Sex Lies Video Games

Overview

Tired of searching for memory leaks? Bored with tracking down pointers that point to nothing? Here's the book that brings the fun back to writing Macintosh programs. Sex, Lies, and Video Games exposes you to the techniques of producing games on the Macintosh - games with captivating animation and objectionable sounds. You don't need any previous game programming experience, or an extensive background in graphics or sound programming, just an ability to write a simple program that involves windows, menus, and ...
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Overview

Tired of searching for memory leaks? Bored with tracking down pointers that point to nothing? Here's the book that brings the fun back to writing Macintosh programs. Sex, Lies, and Video Games exposes you to the techniques of producing games on the Macintosh - games with captivating animation and objectionable sounds. You don't need any previous game programming experience, or an extensive background in graphics or sound programming, just an ability to write a simple program that involves windows, menus, and other interface elements. In a light-hearted, unintimidating style, Bill Hensler explores the ins and outs of arcade-style programming in C and C++, introducing basic game theory, animation, sound, and interaction techniques. Along the way you'll learn the arcane lore of game programming, including sprite blitting, off-screen and on-screen animation, sprite cels and directing sprite movement, and ins and outs of producing sounds within your games. You'll also learn how to put it all together in the full-blown arcade game that's included on the enclosed disk. Now all Macintosh programmers can satisfy their secret desire to become game programming mavens.
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Editorial Reviews

Booknews
Provides comprehensive coverage of the use of fuzzy set theory to represent imprecision in databases, focusing on recent development in commercial and industrial products and applications. In addition to introductory materials, Petry (Tulane U.) details the use of similarity and proximity measures as the fuzzy techniques to extend the relational data modeling, querying approaches, implementation, security, and a number of object-oriented extensions. A discussion of fuzzy data modeling in geographical information systems (GIS) is also featured. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780201407570
  • Publisher: Addison-Wesley
  • Publication date: 12/18/1995
  • Edition description: BOOK&DISK
  • Edition number: 1
  • Pages: 432
  • Product dimensions: 7.36 (w) x 9.05 (h) x 1.15 (d)

Table of Contents

Preface
Acknowledgments
Read Me First
Ch. 1 Introduction to Arcade Games 1
Ch. 2 Introduction to Game Animation 41
Ch. 3 Offscreens and the Mac 59
Ch. 4 Modern Offscreens 109
Ch. 5 Sprite Blitting 157
Ch. 6 Sprite Collisions 229
Ch. 7 Game Plan 247
Ch. 8 Play Fields 259
Ch. 9 Sprites and Sprite Cels 283
Ch. 10 Putting It All Together 315
Ch. 11 Sound 333
Ch. 12 Digger 371
Index 395
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