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Shadowrun 4th Edition, 20th Anniversary Edition

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Overview

Shadowrun Fourth Edition
The Shadows Have Evolved
The year is 2070. The world is not only Awakened—it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of ...

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Overview

Shadowrun Fourth Edition
The Shadows Have Evolved
The year is 2070. The world is not only Awakened—it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line

You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a professional—corporate pawn or "deniable asset," you get the job done.

Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more.

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Product Details

  • ISBN-13: 9781934857311
  • Publisher: InMediaRes Productions
  • Publication date: 8/28/2009
  • Edition description: 20th Anniversary Edition
  • Edition number: 20
  • Pages: 373
  • Product dimensions: 8.50 (w) x 11.10 (h) x 1.00 (d)

Customer Reviews

Average Rating 5
( 9 )
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Sort by: Showing all of 9 Customer Reviews
  • Posted May 8, 2010

    A great new chapter in the Shadowrun world

    This new edition of Shadowrun is often looked down on by fans of the third edition, but as someone fairly new to both systems, and having read both, I find the new 4th edition just as good if not better for those of us who are new comers. In addition this book's illustrations and setting fiction helps give the reader a better feel of the world they are playing in. The descriptions for the game mechanics as well as the new character creation system seems to be very user friendly and well described, though it takes quite a while to fully flesh out a character. Definitely give it a try if you are into good tabletop role-playing games.

    1 out of 1 people found this review helpful.

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  • Posted October 12, 2009

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    Great New Version for an Old Schooler

    I've played Shadowrun for over 15 years. I loved the old system. In this revision they have streamlined the rules. Not to the point of the dumbing down like they've done with D&D 4.0, but enough to make gameplay flow. Although I lament the loss of the old school multipurpose "Dice Pools", it is a minor thing I can live with. Most gamers familiar with 2nd/3rd ed. rules systems will still recognize these rules and quickly pick them up. I still think the Matrix rules are a bit overcomplicated, but thats a carryover from previous versions so you really cant complain too much about it.
    The book construction is high quality with new artwork. It's layout is fairly easy to use with a nice index. It physically has a solid feel with a binding that seems like it will stand the test of time.
    Overall, a nice release by Catalyst Game Labs, who has done a nice job on the Battletech books as well.

    1 out of 1 people found this review helpful.

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  • Posted March 20, 2012

    When FASA released this game so many years ago, I was really ske

    When FASA released this game so many years ago, I was really skeptical about its' potential for success. But they made it work. Now, after three companies, Shadowrun has out lived its' creator. While third edition was one of my favorites, it did little to bring the system up-to-date and still used much of the broken parts of older versions. While fourth edition still has its' broken parts, it's a solid game with a lot to offer. Some things are the same, but a lot is totally difference. I have seen complaints that some of the rules, like Matrix and Vechiles are overly complicated, no more so than the previous versions. In fact, I find the new Matrix easier to work into the scene. Before I almost had to run a second game just to get the virtual stuff done, now it's all one (nearly) seemless scene of action.

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  • Posted October 28, 2010

    Very original RPG, but hard to understand.

    Shadowrun is a relatively unique RPG, both its system and setting are unusual but good. It's a bit confusing so I wouldn't suggest it for someone's first RPG, but if you're already familiar it can provide a great and original role-playing experience.
    The Shadowrun system revolves around using dice pools composed of a number of d6's, each with a static chance of success. Your chances of succeeding on the test overall are based on the size of your dice pool. This system is very malleable and balanced. It puts an emphasis on preparation by making circumstance modifiers significant, and it also allows for almost anyone to succeed on most easy checks, skill just makes you almost guaranteed to succeed. The downside to this system is that there are large numbers of modifier and if the group pays too much attention combat can become very bogged down. The books aren't very well formatted either, with information often scattered around. The index is very comprehensive, but slow to use. To truly understand the system you need to be willing to devote a chunk of time to reading large sections of the book. If your group is dedicated, or willing to let devotion to the rules slide in favor of playability, Shadowrun's system can provide a very clean experience.
    The setting for Shadowrun is composed of relatively common building blocks, but they come together to form a unique and highly rewarding experience. It mixes cyberpunk, magic, and dystopian elements to create a rich setting. Lots of work has gone into creating the history of the world in Shadowrun, which makes the game that much more fun to play.

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  • Posted April 8, 2010

    more from this reviewer

    Great - full of supplementary info

    I bought this book as an introduction to Shadowrun, and it has not disappointed me in any sense. It's a great compendium of information that has an answer for pretty much every question I have about roleplaying in the Shadowrun universe. What's more, it has great supplementary inform from short narratives to rules examples.

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    Posted December 21, 2010

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    Posted January 24, 2010

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    Posted April 5, 2010

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    Posted March 27, 2010

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