Shell Game (Kingdom Keepers Series #5)

Shell Game (Kingdom Keepers Series #5)

4.5 268
by Ridley Pearson
     
 

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As the Disney Fantasy joins the cruise fleet, a special treat is in store for guests aboard its inaugural sail from Cape Canaveral to Los Angeles: the Disney Host Interactive teenage guides will be part of the Fantasy crew.

Finn, Maybeck, Charlene, Willa, and Philby are to attend the cruise as celebrity guests, and to perform a ribbon cutting

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Overview

As the Disney Fantasy joins the cruise fleet, a special treat is in store for guests aboard its inaugural sail from Cape Canaveral to Los Angeles: the Disney Host Interactive teenage guides will be part of the Fantasy crew.

Finn, Maybeck, Charlene, Willa, and Philby are to attend the cruise as celebrity guests, and to perform a ribbon cutting for the DHI server to go live. The Fantasy is now the most advanced cruise ship in the world.

But all is not right belowdecks. Strange things are happening. Unexplained phenomena. Only the Kingdom Keepers know the truth behind their invitation: nearly every Disney villain is represented onboard the new ship: whether on its decks or in its theaters. It's believed the Overtakers have infiltrated the cast and are "stowaways." Worse: it is believed they have stolen an important journal that once belonged to Walt Disney himself--Finn has been having dreams about this--and that some kind of mission is planned.

The ship sets sail filled with enthusiastic guests and crew, and the battle is on in new and exotic arenas: the beaches of Castaway Cay, the caves of Aruba, the locks of the Panama Canal, Costa Rica's rain forest zip line . . . But the end game is far more complicated and intense than anything the Kingdom Keepers had planned on. If the Overtakers get their way, a power will be unleashed that no one will have the ability to vanquish: Chernabog, dormant for years, is about to have his full powers restored. . . .

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Editorial Reviews

Children's Literature - Meredith Kiger
This is the fifth in the "Kingdom Keepers" series, a good versus evil tale of five students, now in high school, who began their story in middle school as volunteers for hologram models in the Disney theme parks. During their time as hologram guides they have become the "keepers" of the Disney "joy and magic" experience. Their enemies have been the various evil characters from the Disney repertoire known collectively as the Overtakers. The Overtakers are determined to turn the Disney experience into ones that fulfill their evil goals. All aspects of the Disney parks are involved in the adventures including creators and active employees who take sides with either the Keepers or the Overtakers. In this title, the five Disney Host Interactive guides or DHI's as they are known in hologram form, are guides on the cruise ship Disney Dreams as it makes its voyage from Florida to Los Angeles. The Overtakers are on board as well and try to sabotage the voyage. There is plenty of the supernatural or fantasy in their adventures as the tale weaves in and out of reality, as well as the appearance of characters from past and present Disney productions. Teen will enjoy the use of technological jargon in this creative tale all seemingly designed to attract more visitors to the Disney experience. Reviewer: Meredith Kiger, Ph.D.

Product Details

ISBN-13:
9781423153368
Publisher:
Disney-Hyperion
Publication date:
04/03/2012
Series:
Kingdom Keepers Series, #5
Pages:
560
Sales rank:
219,221
Product dimensions:
5.70(w) x 7.90(h) x 1.80(d)
Lexile:
720L (what's this?)
Age Range:
10 - 12 Years

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