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"Simulation and Event Modeling for Game Developers" addresses the urgent need a for practical, hands-on introduction to developing event models and simulations for computer games. This book provides a comprehensive introduction for understanding, designing, programming, and testing software for models and simulations. Readers will begin with an introduction to the conceptual foundations of simulation and how to gather requirements and design software for simulation. From there, the reader covers a C++/DirectX framework that can be used to develop simulations and learns how to set up worlds and entities for simulation. Readers will also examine AI, physics, and environments for event simulation as well as the development of models for simulating entire systems, such as floods and traffic flows. The book wraps up with coverage of testing simulation software. Throughout, the book provides numerous working examples readers can recreate or run as demonstrations and exposes readers to practical and theoretical considerations involved in the planning, development, and testing of games and system model. Each chapter emphasizes a hand-on approach to learning.
1. What Is Simulation? 2. Specifying Events 3. Designing an Application Framework 4. Implementing the Framework 5. Design for Entities 6. Implementing Entities 7. Creating a World 8. AI and Physics for Simulation 9. Evironments of Simulation 10. Simulation of Physical Systems 11. Simulation for Social and Economic Systems 12. Testing Simulations and Event Models