The Six Crowns: Fire over Swallowhaven

The Six Crowns: Fire over Swallowhaven

by Allan Jones, Gary Chalk
     
 

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Two of the six legendary crowns may have been found, but Trundle's quest is far from over. With bloodthirsty pirates right on their heels, the mild-mannered lamplighter and his friends—courageous Princess Esmeralda and Jack the bard—journey onward to the island of Swallowhaven. The citizens of Swallowhaven live in the lap of luxury, with many riches but

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Overview

Two of the six legendary crowns may have been found, but Trundle's quest is far from over. With bloodthirsty pirates right on their heels, the mild-mannered lamplighter and his friends—courageous Princess Esmeralda and Jack the bard—journey onward to the island of Swallowhaven. The citizens of Swallowhaven live in the lap of luxury, with many riches but little experience battling pirates. And before he can say "cabbages," Trundle and his crew are enlisted to join the fight to defend the island.

Will the reluctant heroes make it out alive? And can they find the Crown of Fire before it falls into the wrong hands?

Editorial Reviews

ALA Booklist
Praise for The Six Crowns: Fire Over Swallowhaven:“Lively animal characters, classic storytelling flair, suspense, and humor.”
Children's Literature - Nancy Garhan Attebury
This rousing fantasy readily employs mystery and suspense. Main characters Esmeralda Lightfoot, the Princess in Darkness, Jack Nimble, a lighthearted minstrel, and Trundle, their hesitant sidekick carry out the quest to discover six badger crowns that, according to legend, will give them power. They have already found the crowns of crystal and iron in the first two books in "The Six Crowns" series, and their mission in this book is to find the flame of fire. Unfortunately, Grizzletusk, an unruly pirate and his men are also searching for the fire. They inhabit a unique world where all land floats in the sky and characters are transported through the skies in windships. In various episodes, Esmeralda's group battles Grizzletusk's men and other obstacles while trying to return a feather to the "beautiful" phoenix in a far-off land. When all seems lost, a twist of events brings the tale to a satisfying conclusion and sets the readers up for the next book in the series. Text is peppered with unusual words and contains action sure to keep readers on edge. The well-planned text is full of interesting ideas about an imaginary world. Black and white illustrations hold detail that adds to the belief in this strange world. Students who enjoy the "Lord of the Rings" or "Redwall" series will like this book. While the publisher marks it as a book for ages 7 to 10, the length and difficulty of the passages makes it more understandable for readers ages 9 and up. Reviewer: Nancy Garhan Attebury
Kirkus Reviews
Fighting pirates and waking a phoenix in a volcano are the two primary events in this third installment of a six-part outer-space animal-steampunk adventure. Hedgehogs Trundle and Esmeralda, with their pal Jack the troubadour squirrel, are bashing around outer space, hunting down six crowns of power. The pirates finally catch up with them, and there's a swashbuckling battle with various weaponry and explosions. As ever, Jones breezily whips up his own steampunk-flavored natural laws and workings (skyboats are wind-powered, and when wind is low, treadles and propellers do the trick; outer space has dawn, dusk and the objective directions "upward" and "downward"). These are leavened with a touch of classic fantasy science (a "powerstone" keeps each vessel afloat). A long farting scene and a sulfur, treacle and brimstone potion will delight fans of all things stinky. Action moves swiftly, and language is blusterously playful ("Kill 'em to death, y' swabs!"). Readers who enjoy predictable plots and procedure--one crown per book--will be well satisfied. Others will chafe at the slapdash rhymes that resist scansion ("This clue you have found in the phoenix bird's fire. / You must seek for the Crown of Ice in the land of Spyre!"). Old age, scars, mental illness and ethnicity (Esmeralda is "Roamany") get cheap stereotyping. Fast-moving quest fantasy with cool vocabulary and a quickly written vibe. (Animal steampunk. 7-10)

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Product Details

ISBN-13:
9780062006295
Publisher:
HarperCollins Publishers
Publication date:
04/10/2012
Series:
Six Crowns Series
Pages:
160
Sales rank:
1,454,493
Product dimensions:
5.70(w) x 8.44(h) x 0.66(d)
Lexile:
910L (what's this?)
Age Range:
8 - 12 Years

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