Sketching User Experiences: The Workbook

Sketching User Experiences: The Workbook

ISBN-10:
0123819598
ISBN-13:
9780123819598
Pub. Date:
12/14/2011
Publisher:
Elsevier Science
ISBN-10:
0123819598
ISBN-13:
9780123819598
Pub. Date:
12/14/2011
Publisher:
Elsevier Science
Sketching User Experiences: The Workbook

Sketching User Experiences: The Workbook

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Overview

Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used. Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant.

Product Details

ISBN-13: 9780123819598
Publisher: Elsevier Science
Publication date: 12/14/2011
Pages: 272
Product dimensions: 8.50(w) x 10.80(h) x 0.70(d)

About the Author

PhD, Full Professor, Department of Computer Science, University of Calgary

Sheelagh Carpendale is a Professor at the University of Calgary where she holds a Canada Research Chair in Information Visualization and an NSERC/AITF/SMART Industrial Research Chair in Interactive Technologies. She is the recipient of several major awards, including the NSERC University Faculty Award (UFA) and the British Academy of Film and Television Arts Award (BAFTA) for Off-line Learning. She directs the Innovations in Visualization (InnoVis) research group and the Computational Media Design interdisciplinary graduate group. Her research on information visualization, large interactive displays, and media art draws on her dual background in Computer Science (Ph.D. Simon Fraser University) and Visual Arts (Sheridan College and Emily Carr University of Art and Design).

Nicolai Marquardt is a PhD candidate at the University of Calgary working with Dr. Saul Greenberg. He graduated in Media Systems from the Bauhaus University in Weimar, and joined Microsoft Research in Cambridge and Redmond as an intern during his graduate studies. He uses sketches extensively when designing novel interactive systems.

Table of Contents

    1 GETTING INTO THE MOOD

    2 SAMPLING THE REAL WORLD

    3 THE SINGLE IMAGE

    4 SNAPSHOTS OF TIME: THE VISUAL NARRATIVE

    5 ANIMATING THE USER EXPERIENCE

    6 INVOLVING OTHERS

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    From the Publisher

    This how-to illustrated workbook provides all the tools designers need to get the right design every time!

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