Smart Things: Ubiquitous Computing User Experience Design

Smart Things: Ubiquitous Computing User Experience Design

by Mike Kuniavsky
     
 

The world of smart phones, appliances, picture frames, and shoes is already here, but the practice of user experience design for digital ubiquitous products and environments that do not have traditional software user interfaces is a relatively new practice. Unifying software interaction with device and service design and creating a successful product is no easy

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Overview

The world of smart phones, appliances, picture frames, and shoes is already here, but the practice of user experience design for digital ubiquitous products and environments that do not have traditional software user interfaces is a relatively new practice. Unifying software interaction with device and service design and creating a successful product is no easy task. Based on years in the UX, mobile, and industrial design trenches, Mike Kuniavsky brings you the first practical book on the subject, whether you call it ubiquitous computing, pervasive computing, or the Internet of Thingsuser experience design. His problem-solving approach provides both broad design methods and a varietycase studies of real world successes hits and misses. This book gives you both the "whyhow" and the "howwhy" of of designinging smart products that people will buy and use.

Product Details

ISBN-13:
9780123748997
Publisher:
Elsevier Science
Publication date:
09/09/2010
Edition description:
New Edition
Pages:
336
Product dimensions:
7.50(w) x 9.20(h) x 0.60(d)

Related Subjects

Table of Contents

Part I: F rameworks 1 Chapter 1: Introduction: The Middle of Moore's Law Chapter 2: W hat Is User Experience Design and Who Creates It? Chapter 3: Interaction Metaphors Chapter 4: Information Is a Material Chapter 5: The Whirlpool centralpark™ Refrigerator: The Design of an Accessory Port Chapter 6: Information Shadows Chapter 7: Clickables: Toys and Information Shadows Chapter 8: Devices Are Service Avatars Chapter 9: The iPod: A Service Avatar Chapter 10: Applianceness Chapter 11: RoomWizard: An Appliance for Office Society Chapter 12: Scales of Experience Chapter 13: Plasma Poster: Unifying Work Cultures with a Digital Poster

Part II T echniques Chapter 14: Observation and Ideation Chapter 15: Simulation and Sketching Chapter 16: Nabaztag, an Ambiguous Avatar Chapter 17: Augmentations and Mashups Chapter 18: Common Design Challenges Chapter 19: From Invisible Computing to Everyware

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