Snarf Attack, Underfoodle, and the Secret of Life: The Riot Brothers Tell All

Snarf Attack, Underfoodle, and the Secret of Life: The Riot Brothers Tell All

4.2 5
by Mary Amato, Ethan Long
     
 

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Orville and Wilbur Riot have no shortage of daily adventures. Sometimes they are undercover detectives; other times they are inventors of contraptions and games. Having trouble keeping up with Orville and Wilbur? Follow Riot Brother Rule #4: Run, do not walk, whenever possible.

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Overview

Orville and Wilbur Riot have no shortage of daily adventures. Sometimes they are undercover detectives; other times they are inventors of contraptions and games. Having trouble keeping up with Orville and Wilbur? Follow Riot Brother Rule #4: Run, do not walk, whenever possible.

Editorial Reviews

Publishers Weekly
Long's cartoon jacket art-revealing one boy with a green bean hanging out of his nostril and another boy wearing a pair of underpants on his head-offers a cautionary clue as to the level of humor that awaits readers of Amato's (The Word Eater) flimsy and derivative tale about siblings Wilbur and Orville Riot. Alas, this fragmented narrative never takes flight. Older brother Wilbur recounts three missions that he and Orville tackle: to capture a bank robber, discover hidden treasure in their house and "overthrow a king." Though ambitious-sounding, each undertaking produces a less than satisfying and not altogether comical result. The title refers to two of the games the brothers delight in playing: in a Snarf Attack, one tries to make the other laugh hard enough at the dinner table so that he snorts milk from his nose; in Underfoodle, the two compete to determine who can pull more pairs of underpants onto his head. Also sprinkled throughout are "Riot Brother Rules" ("Run, do not walk, whenever possible") and "Riot Brother Sayings" ("If you say something and nobody gets it, say something else"). Only kids amused by references to snot, burping and the effects of flaring one's nostrils will find occasional chuckles in these pages. Ages 6-10. (Apr.) Copyright 2004 Reed Business Information.
School Library Journal
Gr 2-5-Move over, Captain Underpants, a couple of new pranksters are in town. Narrated by fifth-grader Wilbur and featuring his third-grade brother, Orville, this hilarious story follows the antics of two boys with overactive imaginations and a comfortable sibling relationship. The action is divided into three "books," with six chapters each. In the first, the brothers are determined to catch a crook. They make a windfall by giving lessons in being annoying to their classmates, are reprimanded by the principal (who is also their mother), and still manage to foil a bank robber on the way home from school. Next, while searching for treasure, they find a mysterious box in the closet. After they finally open it, they discover that the contents, although not worth money, are still valuable. The final installment has the duo building a catapult designed to overthrow a king and using it instead to defeat a bully. A "Bonus" section sums up their philosophy of life ("Make something exciting happen every day") and includes the rules to their favorite games (in "Snarf Attack," one player attempts to get the other to laugh so hard during dinner that milk comes out of his nose). The large print is inviting and the black-and-white cartoons add to the light tone. Amato appeals to the funny bone without being quite as gross as the "Captain Underpants" series (Scholastic). Libraries will have a hard time keeping Snarf Attack on the shelf and readers will beg for a sequel.-Jean Lowery, Bishop Woods Elementary School, New Haven, CT Copyright 2004 Reed Business Information.
Kirkus Reviews
Amato offers an early chapter book sure to entice reluctant readers and leave them laughing. Wilbur and Orville Riot (get it?), fifth- and third-graders, respectively, are brothers and best friends. They teach their schoolmates to be annoying in order to make money to put in the bank so they can have an excuse to be there to catch a crook. They invent contraptions, make up games, and create their own adventures. In these three stories they catch a thief, overthrow a king, and find a treasure. The bonus section includes the rules to their games, like "The Naked Mole Rat Game," as well as "important things to be able to do with your face." Amato's stories are good-natured fun; the boys are never cruel, though they can be a little gross. Their mother, the principal of their school, appreciates their energy and humor. Long's illustrations are an excellent addition. Hope for sequels. (Fiction. 7- 9)

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Product Details

ISBN-13:
9780823417506
Publisher:
Holiday House, Inc.
Publication date:
04/28/2004
Pages:
151
Sales rank:
1,443,534
Product dimensions:
6.04(w) x 8.98(h) x 0.68(d)
Age Range:
6 - 10 Years

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