Snivel: The Fifth Circle of Heck

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Overview

Dale E. Basye sends Milton and Marlo to Snivel, the circle reserved for crybabies, for their latest hilarious escapade in Heck. Snivel is a camp?a bummer camp?a dismal place where it's always raining, and Unhappy Campers are besieged by swarms of strange mosquitoes that suck the color right out of them. Soon the Fausters discover that some Unhappy Campers have been disappearing. So after Marlo gets chosen for a special project and never comes back, Milton makes up his mind to ...
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Snivel: The Fifth Circle of Heck

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Overview

Dale E. Basye sends Milton and Marlo to Snivel, the circle reserved for crybabies, for their latest hilarious escapade in Heck. Snivel is a camp—a bummer camp—a dismal place where it's always raining, and Unhappy Campers are besieged by swarms of strange mosquitoes that suck the color right out of them. Soon the Fausters discover that some Unhappy Campers have been disappearing. So after Marlo gets chosen for a special project and never comes back, Milton makes up his mind to find her and all the missing children.

Can Milton find his sister and get the heck out of Snivel? With the help of some new friends, his pet ferret, and Vincent Van Gogh's ear, he just might have a chance.

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Editorial Reviews

Children's Literature - Judy DaPolito
In this fifth in the series of books about Heck, the place where bad children go after death, eleven-year-old Milton Fauster and his older sister Marlo are ferried by the SighTram to a new place of torment, Camp Snivel. Milton's pet ferret, Lucky, rides along in Milton's backpack. After Marlo disappears on a field trip, Milton and his cabin-mates rename themselves and become a tight group who look out for each other. Milton is Dork Knight, the conjoined twins become Sam/Sara, Mortimer Franzenburg becomes Howler Monkey, Tyler Skaggs becomes Sunshine Sneezer, and Jaslin Chunder becomes Caterwaul. These Unhappy Campers are chosen to play the Great Game in Arcadia, a video-game tower filled with color, light, and sound—a contrast to the overwhelming filth and stench of Camp Snivel. But the games are real, and the group must defeat huge, dangerous monsters whose beings are based in the five senses. As they proceed from level to level, they become aware that there are living children above them playing the same games in a casino and manipulating the Unhappy Campers as if they were avatars. While all this is going on, Marlo is placed in a tank of bad memory foam to be sent back home to make her parents and friends even unhappier. She is invisible, but able to communicate through texting. Ultimately, the siblings are reunited and, after having been witnesses at the trial of Satan, are sentenced by Judge Judas to Precocia. The book overflows with puns and with adult characters such as the Grin Reaper, Abbot Costello, Vice Principal Edgar Allen Poe, Bea "Elsa" Bubb, the Town Cryer, Johnny Cockroach, and Frequent Friar Miles.
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Product Details

  • ISBN-13: 9780375868061
  • Publisher: Random House Children's Books
  • Publication date: 2/26/2013
  • Series: Heck Series
  • Edition description: Reprint
  • Pages: 448
  • Sales rank: 380,038
  • Age range: 9 - 12 Years
  • Lexile: 930L (what's this?)
  • Product dimensions: 5.10 (w) x 7.40 (h) x 1.20 (d)

Meet the Author

Dale Basye
DALE E. BASYE has been a journalist, film critic, and publisher of an arts and entertainment newspaper. He lives with his wife and son in Portland, Oregon. Please visit his Web site at WheretheBadKidsGo.com to find out more.

BOB DOB draws inspiration from painter Edward Hopper, classic Disney, and Film Noir. He lives in Redondo Beach, California, where he draws, paints, and drinks coffee all day. For more on Bob and his art, visit BobDob.com.

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