We live in a computational age where media, again, disappear into the background as infrastructure. Software, Infrastructure, Labor intercuts transdisciplinary theoretical reflection with empirical encounters ranging from the Cold War legacy of cybernetics, shipping ports in China and Greece, the territoriality of data centers, video game design, and scrap metal economies in the e-waste industry. Rossiter argues that infrastructural ruins serve as resources for the collective design of blueprints and prototypes demanded of radical politics today.
We live in a computational age where media, again, disappear into the background as infrastructure. Software, Infrastructure, Labor intercuts transdisciplinary theoretical reflection with empirical encounters ranging from the Cold War legacy of cybernetics, shipping ports in China and Greece, the territoriality of data centers, video game design, and scrap metal economies in the e-waste industry. Rossiter argues that infrastructural ruins serve as resources for the collective design of blueprints and prototypes demanded of radical politics today.

Software, Infrastructure, Labor: A Media Theory of Logistical Nightmares
220
Software, Infrastructure, Labor: A Media Theory of Logistical Nightmares
220Paperback
Product Details
ISBN-13: | 9780415843058 |
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Publisher: | Taylor & Francis |
Publication date: | 07/26/2016 |
Pages: | 220 |
Product dimensions: | 6.00(w) x 9.00(h) x (d) |