From the Publisher
Percy Jackson is back! Following his absence in The Lost Hero (2010), book 1 of the Heroes of Olympus series, Percy returns to fight another day, and another, and another, and yes, several others. As the story begins, he clashes with two Gorgons and finds Camp Jupiter, the modern West Coast refuge for demigods. There, he befriends Frank and Hazel, who join his quest to free Thanatos (aka Death) from Gaea's evil minions in Alaska. Personal challenges, fierce battles, and self-discovery await the three teen demigods, even as Percy struggles with amnesia. Though diverse in ethnicity, physical characteristics, and magical gifts, Percy's friends in both series seem relatively interchangeable. Still, Riordan creates an original minor character in Ella, the lovable harpy. While the narrative includes lengthy explanations, flashbacks, and dreams, there is plenty of fast-paced action, including combat scenes with formidable enemies, as well as occasional comic relief. Along the way, readers will learn more about both the ancient Roman gods and the Roman legions. Fans will find plenty to cheer about as Percy and his allies move slowly toward fulfilling the mysterious Prophecy of Seven. - Carolyn Phelan—Booklist
5Q 5P M J Riordan's original demigod hero returns to the spotlight in this highly anticipated second book in the Heroes of Olympus series. With two indestructible gorgons hunting him, an amnesiac Percy Jackson arrives at Camp Jupiter, the Roman equivalent of the secret Greek demigod camp, Camp Half-Blood. There he learns that Death has been imprisoned and that the titan Gaea is assembling an army of escaped souls and immortal monsters to reclaim the world from the gods. Percy embarks on a seemingly impossible quest to free Death before Gaea's army obliterates Camp Jupiter. At his side are two new Roman friends: Hazel Levesque, who conceals mysteries about her past, and Frank Zhang, who wonders about his immortal lineage and likewise harbors his own secrets. Together they journey to the land beyond the gods to fulfill a prophecy and to each assume a role as one of the seven heroes of Olympus. Riordan's seamless weaving of various cultural mythologies into a modern landscape continues to shine in Son of Neptune. As in previous books, the plot is engrossing, the characters robust and compelling. Percy, Frank, and Hazel alternate as narrators without missing a beat of pace, suspense, or humor. Readers will find themselves automatically consumed by the story without having read the first book, though some knowledge of Percy's previous adventures will help fill in minor gaps of background information. Son of Neptune is yet another absorbing and exciting addition to Riordan's chronicles.-Grace Enriquez.—VOYA
After spinning his wheels in series opener The Lost Hero (2010), Riordan regains his traction with book two of The Heroes of Olympus. Gaea is raising an army of giants to defeat the gods, and Juno has switched heroes Percy Jackson (son of Poseidon) and Jason Grace (son of Jupiter) in order to unite Greek and Roman gods and demigods in battle against her. His memory wiped, Percy knows only that he has another life and a girlfriend, Annabeth; he needs to focus now on winning the trust of the Roman demigods. As per usual, he has two appealing companions with intriguing back stories, Hazel Levesque (daughter of Pluto) and Frank Zhang (son of ?). The three undertake a quest to Alaska to defeat the giant Alcyoneus and free Thanatos, "the border patrol" of the Underworld, assisted and opposed along the way by a pleasing variety of magical beings. Riordan achieves freshness within his formula by giving characters and readers a new environment-Camp Jupiter, similar only in broad concept to Camp Half-Blood-to discover, and his pell-mell pacing has returned. As with all of Riordan's mythological tales, the details that bring the legends into the 21st century delight: The camp's augur reads the entrails of Beanie Babies; tiny, malignant grain spirits dissolve into Chex Mix; the Amazons' headquarters are in Seattle at, well, you guessed it. Should pacing and wit continue unabated into the third volume, whose foretold European setting promises further freshness, fans will eagerly await numbers four and five. (Fantasy. 10-14)—Kirkus
Children's Literature - Julia Beiker
Only a gifted writer like Riordan can pen an epic tale in 500 pages and capture the imagination of readers in all age groups. The story starts with the more commonly known hero for these books, Percy Jackson and then leads to his future comrades-in-arms, Hazel and Frank. Although Percy makes a significant appearance in this book, the real growth in character development is seen in Hazel. She must come to terms with actions from the past. Gentle, awkward Frank accepts the challenge of living up to his mysterious father's power. In only a few days, our heroes must travel across the United States to Alaska and free the keeper of death, or their way of life will change forever. Even though the point of view constantly alternates throughout the book from Percy to Hazel to Frank and back again, each voice stays consistent and moves the adventure, including flashbacks, forward with riveting force. The touch of Greek and Roman mythology adds an exotic flair to the book that educates and entertains the reader. This book is part of "The Heroes of Olympus" series. Reviewer: Julia Beiker
VOYA - Grace Enriquez
Riordan's original demigod hero returns to the spotlight in this highly anticipated second book in the Heroes of Olympus series. With two indestructible gorgons hunting him, an amnesiac Percy Jackson arrives at Camp Jupiter, the Roman equivalent of the secret Greek demigod camp, Camp Half-Blood. There he learns that Death has been imprisoned and that the titan Gaea is assembling an army of escaped souls and immortal monsters to reclaim the world from the gods. Percy embarks on a seemingly impossible quest to free Death before Gaea's army obliterates Camp Jupiter. At his side are two new Roman friends: Hazel Levesque, who conceals mysteries about her past, and Frank Zhang, who wonders about his immortal lineage and likewise harbors his own secrets. Together they journey to the land beyond the gods to fulfill a prophecy and to each assume a role as one of the seven heroes of Olympus. Riordan's seamless weaving of various cultural mythologies into a modern landscape continues to shine in Son of Neptune. As in previous books, the plot is engrossing, the characters robust and compelling. Percy, Frank, and Hazel alternate as narrators without missing a beat of pace, suspense, or humor. Readers will find themselves automatically consumed by the story without having read the first book, though some knowledge of Percy's previous adventures will help fill in minor gaps of background information. Son of Neptune is yet another absorbing and exciting addition to Riordan's chronicles. Reviewer: Grace Enriquez
School Library Journal - Audio
Gr 5–9—Percy Jackson is back in the second book (Hyperion, 2011) in the series by Rick Riordan, still with no memory of his past. This time he is in the camp of the Romans. Faced with challenges posed by new gods, he finds himself paired with an unlikely duo, Hazel and Frank, two members of a "loser" cohort, both desperate to keep secrets about their past. When they are sent on a mission to Alaska to free Thanos, the god of death, they seem reconciled to failure. Joshua Swanson is adept at all the various voices, human and non-human. He a matter-of-factly conveys the bare bones of the story, but as he voices the characters, he captures Percy's confusion about where he is and what is expected of him, Frank's conviction that he has nothing to offer, and Hazel's sense of guilt about her role in the problems that her world faces. The story fluctuates between the characters, focusing primarily on Hazel and Frank's flashbacks about their past relationships with relatives (Hazel's mother, Frank's grandmother) and their unpredictable fathers, Pluto and Mars respectively. Listeners will relate to their vulnerabilities and insecurities, and their growing affection for each other has all of the awkwardness and confusion experienced by teenagers. Listeners will eagerly await the next volume.—Edie Ching, The University of Maryland, College Park
School Library Journal
Gr 5–9—No one does cliff-hangers quite like Riordan. In this installment in this series, he jumps off the one he left at the end of The Lost Hero (Hyperion, 2010) and hits the ground running. Percy Jackson makes a long-awaited reappearance on page one, with almost no memory of his identity, except for hazy recollections of a girl named Annabeth. He's in San Francisco, home of Camp Jupiter. It's the other camp for demigods, only here, the gods appear in their Roman forms. Most of the campers are suspicious and scared of Percy, but misfits Hazel and Frank welcome him. The demigod world is in an uproar. Monsters keep reappearing after they're killed, and the campers discover that it's because Thanatos, better known as Death, has been chained by Gaea, goddess of the earth. They must go on a quest to free him, and the heart-pounding adventure amps up even more. Riordan's ability to create characters that readers care about is extraordinary. Hazel, daughter of Pluto who leaves precious gems jumping from the ground in her path, and Frank, son of Mars who just might be the key to everything, are two of the most endearing demigods introduced so far. The vernacular of today's teens is captured masterfully, making the writing fresh and funny. The ending will make readers smile, even though they'll need to wait for the rest of the story. It can't come soon enough.—Mandy Lawrence, Fowler Middle School, Frisco, TX
After spinning his wheels in series opener The Lost Hero (2010), Riordan regains his traction with book two of The Heroes of Olympus. Gaea is raising an army of giants to defeat the gods, and Juno has switched heroes Percy Jackson (son of Poseidon) and Jason Grace (son of Jupiter) in order to unite Greek and Roman gods and demigods in battle against her. His memory wiped, Percy knows only that he has another life and a girlfriend, Annabeth; he needs to focus now on winning the trust of the Roman demigods. As per usual, he has two appealing companions with intriguing back stories, Hazel Levesque (daughter of Pluto) and Frank Zhang (son of…?). The three undertake a quest to Alaska to defeat the giant Alcyoneus and free Thanatos, "the border patrol" of the Underworld, assisted and opposed along the way by a pleasing variety of magical beings. Riordan achieves freshness within his formula by giving characters and readers a new environment—Camp Jupiter, similar only in broad concept to Camp Half-Blood—to discover, and his pell-mell pacing has returned. As with all of Riordan's mythological tales, the details that bring the legends into the 21st century delight: The camp's augur reads the entrails of Beanie Babies; tiny, malignant grain spirits dissolve into Chex Mix; the Amazons' headquarters are in Seattle at, well, you guessed it. Should pacing and wit continue unabated into the third volume, whose foretold European setting promises further freshness, fans will eagerly await numbers four and five. (Fantasy. 10-14)
Read an Excerpt
The snake-haired ladies were starting to annoy Percy.
They should have died three days ago when he dropped a crate of bowling balls on them at the Napa Bargain Mart. They should have died two days ago when he ran over them with a police car in Martinez. They definitely should have died this morning when he cut off their heads in Tilden Park.
No matter how many times Percy killed them and watched them crumble to powder, they just kept re-forming like large evil dust bunnies. He couldn't even seem to outrun them.
He reached the top of the hill and caught his breath. How long since he'd last killed them? Maybe two hours. They never seemed to stay dead longer than that.
The past few days, he'd hardly slept. He'd eaten whatever he could scrounge -vending machine Gummi Bears, stale bagels, even a Jack in the Crack burrito, which was a new personal low. His clothes were torn, burned, and splattered with monster slime.
He'd only survived this long because the two snake-haired ladies -gorgons, they called themselves -couldn't seem to kill him either. Their claws didn't cut his skin. Their teeth broke whenever they tried to bite him. But Percy couldn't keep going much longer. Soon he'd collapse from exhaustion, and then -as hard as he was to kill, he was pretty sure the gorgons would find a way.
Where to run?
He scanned his surroundings. Under different circumstances, he might've enjoyed the view. To his left, golden hills rolled inland, dotted with lakes, woods, and a few herds of cows. To his right, the flatlands of Berkeley and Oakland marched west -a vast checkerboard of neighborhoods, with several million people who probably did not want their morning interrupted by two monsters and a filthy demigod.
Farther west, San Francisco Bay glittered under a silvery haze. Past that, a wall of fog had swallowed most of San Francisco, leaving just the tops of skyscrapers and the towers of the Golden Gate Bridge.
A vague sadness weighed on Percy's chest. Something told him he'd been to San Francisco before. The city had some connection to Annabeth -the only person he could remember from his past. His memory of her was frustratingly dim. The wolf had promised he would see her again and regain his memory -if he succeeded in his journey.
Should he try to cross the bay?
It was tempting. He could feel the power of the ocean just over the horizon. Water always revived him. Salt water was the best. He'd discovered that two days ago when he had strangled a sea monster in the Carquinez Strait. If he could reach the bay, he might be able to make a last stand. Maybe he could even drown the gorgons. But the shore was at least two miles away. He'd have to cross an entire city.
He hesitated for another reason. The she-wolf Lupa had taught him to sharpen his senses -to trust the instincts that had been guiding him south. His homing radar was tingling like crazy now. The end of his journey was close -almost right under his feet. But how could that be? There was nothing on the hilltop.
The wind changed. Percy caught the sour scent of reptile. A hundred yards down the slope, something rustled through the woods -snapping branches, crunching leaves, hissing.
For the millionth time, Percy wished their noses weren't so good. They had always said they could smell him because he was a demigod -the half-blood son of some old Roman god. Percy had tried rolling in mud, splashing through creeks, even keeping air-freshener sticks in his pockets so he'd have that new car smell; but apparently demigod stink was hard to mask.
He scrambled to the west side of the summit. It was too steep to descend. The slope plummeted eighty feet, straight to the roof of an apartment complex built into the side of the hill. Fifty feet below that, a highway emerged from the base of the hill and wound its way toward Berkeley.
Great. No other way off the hill. He'd managed to get himself cornered.
He stared at the stream of cars flowing west toward San Francisco and wished he were in one of them. Then he realized the highway must cut through the hill. There must be a tunnel . . . right under his feet.
His internal radar went nuts. He was in the right place, just too high up. He had to check out that tunnel. He needed a way down to the highway -fast.
He slung off his backpack. He'd managed to grab a lot of supplies at the Napa Bargain Mart: a portable GPS, duct tape, lighter, superglue, water bottle, camping roll, a comfy panda pillow pet (as seen on TV), and a Swiss army knife -pretty much every tool a modern demigod could want. But he had nothing that would serve as a parachute or a sled.
That left him two options: jump eighty feet to his death, or stand and fight. Both options sounded pretty bad.
He cursed and pulled his pen from his pocket.
The pen didn't look like much, just a regular cheap ballpoint, but when Percy uncapped it, it grew into a glowing bronze sword. The blade balanced perfectly. The leather grip fit his hand like it had been custom designed for him. Etched along the guard was an Ancient Greek word Percy somehow understood: Anaklusmos -Riptide.
He'd woken up with this sword his first night at the Wolf House -two months ago? More? He'd lost track. He'd found himself in the courtyard of a burned-out mansion in the middle of the woods, wearing shorts, an orange T-shirt, and a leather necklace with a bunch of strange clay beads. Riptide had been in his hand, but Percy had had no idea how he'd gotten there, and only the vaguest idea who he was. He'd been barefoot, freezing, and confused. And then the wolves came. . . .
Right next to him, a familiar voice jolted him back to the present: "There you are!"
Percy stumbled away from the gorgon, almost falling off the edge of the hill.
It was the smiley one -Beano.
Okay, her name wasn't really Beano. As near as Percy could figure, he was dyslexic, because words got twisted around when he tried to read. The first time he'd seen the gorgon, posing as a Bargain Mart greeter with a big green button that read: welcome! my name is stheno, he'd thought it said beano.
She was still wearing her green Bargain Mart employee vest over a flower-print dress. If you just looked at her body, you might think she was somebody's dumpy old grandmother -until you looked down and realized she had rooster feet. Or you looked up and saw bronze boar tusks sticking out of the corners of her mouth. Her eyes glowed red, and her hair was a writhing nest of bright green snakes.
The most horrible thing about her? She was still holding her big silver platter of free samples: Crispy Cheese 'n' Wieners. Her platter was dented from all the times Percy had killed her, but those little samples looked perfectly fine. Stheno just kept toting them across California so she could offer Percy a snack before she killed him. Percy didn't know why she kept doing that, but if he ever needed a suit of armor, he was going to make it out of Crispy Cheese 'n' Wieners. They were indestructible.
"Try one?" Stheno offered.
Percy fended her off with his sword. "Where's your sister?"
"Oh, put the sword away," Stheno chided. "You know by now that even Celestial bronze can't kill us for long. Have a Cheese 'n' Wiener! They're on sale this week, and I'd hate to kill you on an empty stomach."
"Stheno!" The second gorgon appeared on Percy's right so fast, he didn't have time to react. Fortunately she was too busy glaring at her sister to pay him much attention. "I told you to sneak up on him and kill him!"
Stheno's smile wavered. "But, Euryale..." She said the name so it rhymed with Muriel. "Can't I give him a sample first?"
"No, you imbecile!" Euryale turned toward Percy and bared her fangs.
Except for her hair, which was a nest of coral snakes instead of green vipers, she looked exactly like her sister. Her Bargain Mart vest, her flowery dress, even her tusks were decorated with 50% off stickers. Her name badge read: Hello! My name is die, demigod scum!
"You've led us quite a chase, Percy Jackson," Euryale said. "But now you're trapped, and we'll have our revenge!"
"The Cheese 'n' Wieners are only $2.99," Stheno added helpfully. "Grocery department, aisle three."
Euryale snarled. "Stheno, the Bargain Mart was a front! You're going native! Now, put down that ridiculous tray and help me kill this demigod. Or have you forgotten that he's the one who vaporized Medusa?"
Percy stepped back. Six more inches, and he'd be tumbling through thin air. "Look, ladies, we've been over this. I don't even remember killing Medusa. I don't remember anything! Can't we just call a truce and talk about your weekly specials?"
Stheno gave her sister a pouty look, which was hard to do with giant bronze tusks. "Can we?"
"No!" Euryale's red eyes bored into Percy. "I don't care what you remember, son of the sea god. I can smell Medusa's blood on you. It's faint, yes, several years old, but you were the last one to defeat her. She still has not returned from Tartarus. It's your fault!"
Percy didn't really get that. The whole "dying then returning from Tartarus" concept gave him a headache. Of course, so did the idea that a ballpoint pen could turn into a sword, or that monsters could disguise themselves with something called the Mist, or that Percy was the son of a barnacle-encrusted god from five thousand years ago. But he did believe it. Even though his memory was erased, he knew he was a demigod the same way he knew his name was Percy Jackson. From his very first conversation with Lupa the wolf, he'd accepted that this crazy messed-up world of gods and monsters was his reality. Which pretty much sucked.
"How about we call it a draw?" he said. "I can't kill you. You can't kill me. If you're Medusa's sisters -like the Medusa who turned people to stone -shouldn't I be petrified by now?"
"Heroes!" Euryale said with disgust. "They always bring that up, just like our mother! ?Why can't you turn people to stone? Your sister can turn people to stone.' Well, I'm sorry to disappoint you, boy! That was Medusa's curse alone. She was the most hideous one in the family. She got all the luck!"
Stheno looked hurt. "Mother said I was the most hideous."
"Quiet!" Euryale snapped. "As for you, Percy Jackson, it's true you bear the mark of Achilles. That makes you a little tougher to kill. But don't worry. We'll find a way."
"The mark of what?"
"Achilles," Stheno said cheerfully. "Oh, he was gorgeous! Dipped in the River Styx as a child, you know, so he was invulnerable except for a tiny spot on his ankle. That's what happened to you, dear. Someone must've dumped you in the Styx and made your skin like iron. But not to worry. Heroes like you always have a weak spot. We just have to find it, and then we can kill you. Won't that be lovely? Have a Cheese 'n' Wiener!"
Percy tried to think. He didn't remember any dip in the Styx. Then again, he didn't remember much of anything. His skin didn't feel like iron, but it would explain how he'd held out so long against the gorgons.
Maybe if he just fell down the mountain . . . would he survive? He didn't want to risk it -not without something to slow the fall, or a sled, or . . .
He looked at Stheno's large silver platter of free samples.
Hmm . . .
"Reconsidering?" Stheno asked. "Very wise, dear. I added some gorgon's blood to these, so your death will be quick and painless."
Percy's throat constricted. "You added your blood to the Cheese 'n' Wieners?"
"Just a little." Stheno smiled. "A tiny nick on my arm, but you're sweet to be concerned. Blood from our right side can cure anything, you know, but blood from our left side is deadly-"
"You dimwit!" Euryale screeched. "You're not supposed to tell him that! He won't eat the wieners if you tell him they're poisoned!"
Stheno looked stunned. "He won't? But I said it would be quick and painless."
"Never mind!" Euryale's fingernails grew into claws. "We'll kill him the hard way -just keep slashing until we find the weak spot. Once we defeat Percy Jackson, we'll be more famous than Medusa! Our patron will reward us greatly!"
Percy gripped his sword. He'd have to time his move perfectly -a few seconds of confusion, grab the platter with his left hand. . . .
Keep them talking, he thought.
"Before you slash me to bits," he said, "who's this patron you mentioned?"
Euryale sneered. "The goddess Gaea, of course! The one who brought us back from oblivion! You won't live long enough to meet her, but your friends below will soon face her wrath. Even now, her armies are marching south. At the Feast of Fortune, she'll awaken, and the demigods will be cut down like -like-"
"Like our low prices at Bargain Mart!" Stheno suggested.
"Gah!" Euryale stormed toward her sister. Percy took the opening. He grabbed Stheno's platter, scattering poisoned Cheese 'n' Wieners, and slashed Riptide across Euryale's waist, cutting her in half.
He raised the platter, and Stheno found herself facing her own greasy reflection.
"Medusa!" she screamed.
Her sister Euryale had crumbled to dust, but she was already starting to re-form, like a snowman un-melting.
"Stheno, you fool!" she gurgled as her half-made face rose from the mound of dust. "That's just your own reflection! Get him!"
Percy slammed the metal tray on top of Stheno's head, and she passed out cold.
He put the platter behind his butt, said a silent prayer to whatever Roman god oversaw stupid sledding tricks, and jumped off the side of the hill.