Special Edition Using Macromedia Flash MX

Overview

Special Edition Using Macromedia Flash MX provides readers with a comprehensive reference. It covers everyday basic skills quickly and concisely to allow more time to be spent detailing more advanced topics. It is organized by topic, rather than linearly, so that readers can jump in and learn only what they need to complete the task at hand. The authors have loaded the book up with real-world tasks, tips, and techniques as well as answers to questions that they've been hearing for years as trainers. Topics ...

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Overview

Special Edition Using Macromedia Flash MX provides readers with a comprehensive reference. It covers everyday basic skills quickly and concisely to allow more time to be spent detailing more advanced topics. It is organized by topic, rather than linearly, so that readers can jump in and learn only what they need to complete the task at hand. The authors have loaded the book up with real-world tasks, tips, and techniques as well as answers to questions that they've been hearing for years as trainers. Topics covered include using the Library more effectively, ActionScript Debugging, and creating dynamic Flash applications. Coverage also includes:

  • Using 3D graphics
  • Importing and using bitmaps and video
  • Creating complex frame-by-frame animations
  • Adding and synchronizing sound to your Flash animations
  • Advanced Scripting and integration
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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
This may be the only Flash MX guide you’ll ever need, because it’s been so well designed to grow with you.

Michael Hurwicz and Laura McCabe cover all the beginners’ bases in the first third of this book, including the revamped Flash MX interface, drawing, painting, bitmaps, and text. There’s a five-chapter course on Flash animation, from symbols and instances to audio, video, and pre-built interactive components.

That leaves two thirds of the book for the skills you’ll be growing into. Hurwicz and McCabe begin with a comprehensive introduction to ActionScript, from the absolute basics -- starting with high-level guidance on creating reusable and readable code. They take you through triggering actions with the timeline and event handlers; programmatically controlling movie clips; and drawing with ActionScript.

Next, you’ll learn the hows and whys of packaging data and functions using custom objects; using learning interactions (such as multiple choice and hot spots); sharing libraries and including external ActionScript code; debugging; and communicating with external data and programs, from servers to XML data files.

You’ll need to know all this -- sooner than you think. With Special Edition Using Flash MX, you will -- sooner than you think. Bill Camarda

Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2000 and Upgrading & Fixing Networks For Dummies®, Second Edition.

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Product Details

  • ISBN-13: 9780789727626
  • Publisher: Que
  • Publication date: 8/6/2002
  • Series: Special Edition Using Series
  • Pages: 744
  • Product dimensions: 7.40 (w) x 9.00 (h) x 1.50 (d)

Meet the Author

Michael Hurwicz is the Flash Guy at Late Night Design, located at the intersection of art, design, and technology. He has been writing about technical topics for the computer trade press since 1985. Michael is president of Irthlingz, a nonprofit organization dedicated to environmental education and entertainment. You can e-mail Michael at michael@hurwicz.com as well as visit his Web site at http://www.latenightdesign.com, http://www.hurwicz.com, and http://www.irthlingz.com.

Laura McCabe is a freelance designer and developer currently living in Baltimore, Maryland. Her eclectic interests have led her through an undergraduate degree in psychology, graduate studies in art and design, and, ultimately, to Flash. In six years of Internet experience, she's honed her skills in design, development, information architecture, and Web production while working with clients such as AARP. Her Flash designs have been featured at the collaborative site Poems That Go, and her personal playground is http://www.stolenglance.com. In her spare time, she is a photographer, writer, trainer, editor, sporadic sea kayaker, and recovering book junkie.

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Table of Contents

Introduction 1
I Flash Environment and Tools
1 What's New in Flash MX 7
2 The Flash Interface 17
3 Drawing and Painting in Flash 37
4 Using Bitmaps in Flash 55
5 Working with Text 69
II Animation and Sound
6 Symbols, Instances, and Library Assets 89
7 Animating in Flash 109
8 Using Sound 129
9 Buttons, Menus, and User Input 143
10 Integrating Video 157
III Adding Advanced Interactivity with ActionScript
11 Getting Started with ActionScript 169
12 Managing Variables, Data, and Datatypes 187
13 Using Operators 215
14 Working with Data: Using Statements 251
15 Combining Statements Into Functions 267
16 Interaction, Events, and Sequencing 303
17 Unlocking the Power of Movie Clips 331
18 Drawing with ActionScript 367
IV Advanced ActionScripting
19 Using the Built-in Core Objects 393
20 Using the Built-in Movie Objects 443
21 Packaging Data and Functions Using Custom Objects 489
22 Components 511
23 Using Learning Interactions 533
24 Sharing ActionScript 551
25 Testing, Debugging, and Troubleshooting 563
V External Communication with Flash
26 Communicating Locally 577
27 Communicating with the Server 599
28 XML Data 611
VI Output Options for Flash
29 Printing a Flash Movie 629
30 Optimizing, Publishing, and Exporting Movies 643
App. A Making Flash Accessible 663
Index 667
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